Circumnavigating the Globe???

MarcAntiny

Arrghh!
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Anyone other than the AI done this? Does it give you anything, Like a great merchant or anything at all? The first to circumnavigate the globe anyway... just curious.
 
All your naval units get +1 movement for circumnavigating, so I suggest you go for it. I discovered this by accident when my auto-explore caravel circumnavigated.
 
when u trade world map and it connects, it counts as if u circumvented the globe too. Dont really need for your ship physically cross the globe.
 
but when you trade maps, doesn't the AI also gets to circumnavigate?
 
That depends on how fair the trade deal is I guess.
 
MarcAntiny said:
Anyone other than the AI done this? Does it give you anything, Like a great merchant or anything at all? The first to circumnavigate the globe anyway... just curious.
It gives you an additional movement point for all your ships at sea I believe. I remember getting it before. But that was such a long time ago -- so many epic games have passed...
 
Only the first person to do it gets the bonus, I believe.
 
So..... how exactly does it work? I recently played a large map, and had a galleon set out form one city and continue around the map back to the starting city.... Nothing happened! Then, about 10 turns later it said some AI had been the first to circumnavigate! Did i do something wrong?
 
Dulle Teve said:
So..... how exactly does it work? I recently played a large map, and had a galleon set out form one city and continue around the map back to the starting city.... Nothing happened! Then, about 10 turns later it said some AI had been the first to circumnavigate! Did i do something wrong?

Did you have a square in every column of tiles between the two cities explored? If so (almost certainly yes), it'd have to be a bug.

As to Trading with the AI for the bonus, I've no idea what happens if you both have the circumnavigatory map at the same time, so you could just buy their map off them instead of showing you yours if they show you theirs.
 
Dulle Teve said:
So..... how exactly does it work? I recently played a large map, and had a galleon set out form one city and continue around the map back to the starting city.... Nothing happened! Then, about 10 turns later it said some AI had been the first to circumnavigate! Did i do something wrong?
Well, I just did it... sent two caravels in opposite directions, east and west, and the met in the middle. I got the message right away. I believe you basically just have to open up the map enough to basically make a ring around. It was easy cause I was at the top of the map and I didn't run into any land masses.
 
If you want to circumnavigate the globe do you have to come in contact with one of your own units? I tried it running into another civ on the far side of the pangea continent I was on and it didn't work.
 
Done it twice now - sending two Caravels in opposite directions using the (usually) uninterrupted route along either the north or south poles works best. That +1 movement comes in real handy later on so if you get to Caravels before someone else has circumnavigated, go for it.
 
Rabbit_Alex said:
If you want to circumnavigate the globe do you have to come in contact with one of your own units? I tried it running into another civ on the far side of the pangea continent I was on and it didn't work.
No, you don't have to find your unit. You also can't circumnavigate just by finding another civ. You need to actually travel around the world regardless of the civs you bumb into.
 
Alright that makes sense. Just do a Magellan (he was the first man to circumnavigat the globe and the Straight of Magellan in South America is named for him).
 
MarcAntiny said:
No, you don't have to find your unit. You also can't circumnavigate just by finding another civ. You need to actually travel around the world regardless of the civs you bumb into.

Actually...

You can "circumnavigate the globe" without ever building a single naval unit. I'd classify it as a bug, but really it's just a design oversight. Simply trading enough maps to have a contiguous "revealed path" counts.
 
It gives map trading a more significant meaning. I got the +1 movement bonus by trading maps.
 
weimingshi said:
It gives map trading a more significant meaning. I got the +1 movement bonus by trading maps.
That's pretty cool but I can never get the damn AI to give me his for anything reasonable... I hate paying for maps when I know I'm the largest civ, mine should be worth more... lol...
 
my map wasnt even revealed the whole width of the globe, and for some reasonj the game gave circumnavigation to me. I was about 3/4 the way there with an auto-exploring caravel, but not nearly all the way. Oh well, i didnt knock it.
 
snepp said:
Actually...

You can "circumnavigate the globe" without ever building a single naval unit. I'd classify it as a bug, but really it's just a design oversight. Simply trading enough maps to have a contiguous "revealed path" counts.


I wouldn't call it a bug, the way i see it is, by putting the pieces together, you are the first to figure out the world is round. Something i imagine is highly useful for sea travel.
 
I wouldn't call it a bug either. Think of the coding headaches (and extra memory use) to have to track and store the path that each unit in the game has taken up until the point someone circumnavigates the globe. Testing whether 1 tile in each column has been explored is much more efficient use of resources, and since Civilization is a game that relies on abstracts so much, it fits in fine IMO. (Though a true "unit X has circumavigated the globe" would be much cooler admittedly.)
 
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