I have to say now though i read the books a year or 2 ago and i've got the 3rd one from a friend (and haven't gotten to read it yet because i have some school stuff i have to do) but later i play on re-reading it (or mooching off of yours and my friends knowledge of the series).
This is what i've come up while i was away:
Techs and Eras:
Rebirth:
Theme: Rise of post-60minWar Civilization
+ Fuel Mining: will allow Engineers to mine coal
+Botanical Adulteration: will allow Engineers to cut down forests
+Municipal Militia: will allow city to produce 3 national units: Municipal Police (alternate names: Social Police, Civil Police)
+ Reconnoiter: Can build Land Scouts
+Terra Firma Intensification: cities can get more fuel and food from land
Growth:
Theme: "Know that we have these moving towns, what next? " - Engineers at the traction lab of Traktiongrad
+Airfaring: Can begin to build airships and AirScouts
+International Linguestics: will allow specific culture buildings
+ Tier2 Expansion: will allow hamlets to become towns
+BioEngineering: prereq for Restless Silence: will city to produce suburban colonies (improvement)
Darwinism:
Theme: City Evolution
+Municuple Darwinism
+
+Tier3 Expansion: will allow towns to become Cities
Traction:
Theme: leading up to the traction golden age
+ Traction rail: Engineers can now lay down traction rails, which allows cities to move over land faster, but has the side effect of downgrading the land (grassland->plain->desert) Note* tile has to be deforested by a Engineer first
+ Airdocking : Allow access to the airdock (or should it be called the Air harbor or Airport ?)
Matalic:
Theme: "We've just triggered the golden age of Traction!" [NEWLINE] -Grand Council of Panzerstadt-Linz
+Tier3 Expansion: Will allow cites to become a metropolis -> allows access to other tiers (tier3+)
+ Lampits: Land-Sea units and allows acces to tier1 lampit dock
+ Air Infantry: Battle Airship
+ Restless Silence : Allows access to stalkers
Green:
Theme: Anti-Traction threat
+Enviromentalism: The begining of the anti-tractionist threat: can replant trees if civs have enviromentalism civic
+ Resettlement: will allow traction cities to settle in one place (hasn't been well developed yet)
+ Advanced Land infantry: Can build AdvLand Infantries
Future:
Theme: "What will the future hold for us...?" - Traction Union of the North Sea
+Traction Union
+ Old tech Revival (may be removed...)
Limited Access Techs:
Theme: Techs that can only be gained through finding them in old tech "goody huts" or sacrificing a historian or archeologist
+ Lasers: will allow founders access to laser infantry? Airships with laser promotion? MEDUSA?
Units:
+Grimsby Lostboy: this will either be a slaveish unit that will be produced if grimsby attacks a city
or a early scout
+Grimship(i forgot what the sea-land units they sailed in where called): will be a grimsby only unit that is like a pirate ship (o and grimsby will have the piracy trait). It can steal resources (maybe) from other cities and is invisible.
+Great Historian
+Great Archeologist
+Stalkers (i believe they were called):undead units for those evil militaristic cities
well tell me what you think
~Civkid~
Edit: i thought this was a really good pick of anna fang from the book (found it at deviantart):
anna fang
if anyone is interested in doing art.... it would be really helpful (not to mention cool) if someone could do a airship (if possible similar to the one in the pic in the link

)