Cities always overthrowing my goverment

soupnatizzle

Chieftain
Joined
Aug 28, 2006
Messages
8
Hi i just recently starting playing on monarch and i did things very differently then i usually do. because of the difference in difficulty levels i was unable to crank out wonders like i normally would as a result my culture rating was terrible.

other then culture im doing quite well but ever city i take over eventually overthrows my government and i lose tons of units fortified in the city and obviously the city itself. is there any fix to this? how can i stop this from continuously happening.

thanks
 
Garrissoning units will help, but the effect is minimal.

Building your overall culture will help. So will reducing the number of foreigners in the captured city. You also get an increased flip risk with disorder in the city.
 
Flips can be turned off at the start of the game. If allowed, then you can expect that a recently captured city is close to its core and far from yous.

This mean you have little influence, even if you are on par with them in culture.

To reduce the flips, I do this:

1) put most pop on specialist and maybe entertainment
2) rush either a temple or workers or settlers (use disbanding of units)
3) raze or capture the next town

Let the place stave and shrink, how far depends on your culture Vs theirs. At Monarch I would expect to have more than them in most cases.
 
A captured city cannot flip during your first turn of ownership, so try to garrison as many units as possible that first round. After that, keep a junk unit in the town, and keep a large enough force one tile away to recapture if it flips. Each time it flips, it will lose 1 pop, so flipping ain't all bad. Continue starving down to 1 pop.
 
A captured city cannot flip during your first turn of ownership...
...and once you've quelled the resistance...starve 'em down!!!! Convert all of the citizens to specialists (preferably scientists) each turn and whittle the population down to one. Add a little culture of your own (Library) and with a little culture and some of YOUR citizens, the town will become much more flip resistant.

...then again...if you can't flip-proof it...there is something to be said for a "combat settler" and the "raze and replace" technique. :hammer:
 
Hi i just recently starting playing on monarch and i did things very differently then i usually do. because of the difference in difficulty levels i was unable to crank out wonders like i normally would as a result my culture rating was terrible.

other then culture im doing quite well but ever city i take over eventually overthrows my government and i lose tons of units fortified in the city and obviously the city itself. is there any fix to this? how can i stop this from continuously happening.

thanks

A simple solution could be, don't keep the units in the city, keep some just outside and when it flips just take it right back. Not an elegant solution but it works.
 
If you really want to keep the cities, the best way is to conquer the other civ. They can't flip back if you conquer them...

After that - the chance of a flip is partly based on the number of foreign nationals in the city, so starving it will help.
 
After that - the chance of a flip is partly based on the number of foreign nationals in the city, so starving it will help.

Question: Is flip chance based on the raw number of foreign nationals, or is it based on the ratio of foreign nationals to natives? IOW, if a pop 1 town has only its foreign national, is the flip chance any different than a pop 5 with 1 foreign national and 4 natives?
 
All great ideas here.
One more idea I would offer:
I notice I don't really lose cities on flipping while still at war with that civ. The risk seems to be higher after we have peace.
With this in mind, I usually starve down/whip a temple/library and get a culture pop first before peace.
 
If you really want to keep the cities, the best way is to conquer the other civ. They can't flip back if you conquer them...

Yes, this is the best way. But i usually found that if there's any other AI in the region, they will take advantage from the war. they will build city in the free area (if we raze the city). It force us to prepare many more settler before war. And the problem is it takes time.. i dont like to be waiting. Is there any ohter way?
 
Simple, declare on the other civ and conquer him next :)

(or get some WW happiness if he crosses your territory with a settler pair: demand tribute a few times, and tell him to leave)
 
Zoom to city view, take out all the working tiles and leave only entarteiners, garrison one/two units, this will starve the population and still make a worker that you can use as pop-rush.

Of course you can just place all the population up for cannon fodder, use them as ammo for cannons or shields against bullets. :evil:
 
In my very first conquest victory, I razed everything except cities with useful wonders. You can save those cities for last, since F7 tells you exactly where the wonders are. I have become much more in favor of razing any useless enemy city, and strangely enough, the ones you are at war with keep sending settler pairs into the war zone. More free slaves for me:evil:
 
The ideal captured town has a pop of one and some city improvements in place. Starve 'em down to 1 pop. Pop-rush things. Draft 'em. Build a Forbidden Palace right on the border between the enemy civ's capital and the area you've taken. Don't garrison with Armies. The citizens hate that. Build a Settler that disbands the town, if there's no infrastructure. Get it down to 1 pop then add two of your own workers. Yes, the ratio of populace has an effect on flipping, although that one dude will still cause sudden unhappiness until it's absorbed into your civ, flipping won't happen in my experience.

I always bring my workers forward into the battle zone. they are my combat engineers. They build roads and mines, even before I'm done taking a city. They also build forts, so I can't get counter-attacked. Build one next to his city, and the city will be yours! Then, add them to the new town when the time comes.
 
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