Stickystickman
Chieftain
- Joined
- Oct 27, 2015
- Messages
- 10
I've been using this mod for a while now, and I've noticed that whenever a city (or at least my capital) goes into resistance, my game crashes to the desktop. Is there a solution for this?
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I've been using this mod for a while now, and I've noticed that whenever a city (or at least my capital) goes into resistance, my game crashes to the desktop. Is there a solution for this?
Why do you think it's caused by my mod?
I played a game this weekend with the updated versions. I had a much harder time keeping Crime under control in this game, despite having all the appropriate buildings, Wonders, and policies (even the new one for Freedom) - still had the Mafia popping up in my two largest cities and Terrorists showing up in one of the cities I conquered. I was a bit surprised how low my Fraud was though considering how much Science my capital was pumping out. Anyhow, it kept things interesting.
Minor gripe - "Settler disables at astronomy" should be disabled with CBP, as otherwise you can build Settlers after Pioneers (level 2 settlers in CBP) are available (Banking).
Question: is it possible to make the upgraded settlers in CBP always found colonies, like your Colonist does?
I just wish we could bring back more Resolutions for the WC and UN
Also, why can only city-states be enslaved? There'd be nothing more satisfying than enslaving every single inhabitant of Hiawatha's and Ram's forward settles. Plus conquering city-states is not something you'd usually do. By the way, slavery should generate unhappines later in the game somehow. Of course, this means there should also be an "Abolish Slavery" decision, and if possible, slavery should be frowned upon by civilizations that have already abolished it.
Never thought I'd say that I'm glad to see Slavery has returned. What is the Stone Town wonder historically? And how will you represent conscription, since it's rather involuntary, but it's not slavery.
Personally, I think Lomboko Fortress would be neat wonder: https://en.wikipedia.org/wiki/Lomboko
But maybe that's just because I enjoyed Amistad so much
Are enslaved cities basically Slave Colonies? How do they work, once enslaved, will there be a City View button to, er, harvest as it were?
If your Civ (Or the world) abolishes slavery, can you return to the old way of purchasing units? Or will that be strictly relegated to the Mercs? I'm just going to miss rush buying permanent units :3 And I'm guessing any mod that provides discounts to purchasing units will need to be updated as well?
As for further ideas, I suggested this a while back, but is there any way to have a Slave Worker perpetually work a luxury or resource tile to model how slaves were used as cheap labor? Or simply have a Slave Reform that provides benefits to Plantations and Mines and the like.
Economic wise, I'm not that familiar with how the economics of the slave trade worked. I presume it works as: Have Slave resources, trade/sell them to a buyer. They get cheap labor, you get cash. But if anyone can create slaves, why buy them from someone else? Maybe if you use slaves from your own culture/civ, there are penalties to happiness (I'd presume that IRL it's far more palpable to enslave someone you don't consider to be part of your race). This would force players to seek Slaves elsewhere.
Additional thoughts:
Can you enslave Tribes? Or do they just represented via Consulates again? (Which I'm glad they're back)
Can certain Province Levels retain a certain number of slaves?
Should there be a Slave Trading building to allow trading of slaves internationally?
Slave Worker already is cheap labour; it's just a way to make that mean something in the late-game, when Workers are easy to produce, that I need to come up with. Maybe Workers should scale in production cost...