Wodan said:Hmm. I've never played Terra, to be honest. Maybe I should. Not because of this, but just to play around with it.
It's my favorite map because, if you get a tech lead, you can have the New World all to yourself. Land two galleons of grenadiers and the barbarian cities fall almost a quickly as you can march to them. My idea of fun ;^)
In my games usually coastal cities will have no water resources. Probably about 50/50 whether it'll have one or not. Often, the resource will be out of reach, i.e., 3 spots away. You can sometimes get to it if you put two cities 2 spots away from each other, but that's no good. I usually play Pangaea or Continents, Monarch, Standard size.
Playing on Huge I think gives you more "choice" in city sites. Also, I think each person has a skill level where they can barely win. Playing on a level less than that, for that person, will allow you to spread out and have less cities, and still be competitive. I guess it would be like dropping down a level in order to allow yourself the luxury to spread out. Not that that's bad! It's just different than I usually do. Might be interesting to try, though.
Might be one of the other settings, like water level or climate. Not sure. I vary those from time to time.
What I have noticed is that there are some superb water-based cities. In my latest game I just rushed Madrid. It has something like 3 fish and 2 crabs. Who cares if all the land is forested tundra? Just poprush whatever you want from this monster.
That's actually one of the problems I have with playing on higher levels than Monarch. It requires me to Rush. If I Rush on Monarch, I find myself so far ahead by midgame that the game is effectively over. If I don't, the game is competitive and enjoyable through the middle ages or modern era. If I plan to Rush, I'll usually pop the game up a level.
I do not normally rush. I like building (another reason why I frequently have lots of well-rounded cities), but lately I've been playing a lot of Inca and Roman games, just to get a feel for what it takes to execute a successful rush.
I would agree with that, based on my experience. I started on the lowest levels, and slowly built up as I beat each level a couple of times. One of the things I learned helped my game was specializing the cities. There may be other ways to do well at the same level I am now (Monarch), but that's one of the reasons I participate in the threads here. Pretty much every game I play, I'm trying something new. Either with something like city specialization, or unit mixes or tactics.
The great thing about Civ4 is that there are generally several viable strategies. Not necessarily optimal (there is almost always an optimal strategy for any particular situation, though you may not necessarily have sufficient info before having to choose), but viable.
Don't you find the AI settles those sites you don't settle?
Sure, but since I consider them suboptimal sites, I have no problem with the AI putting in the effort to develop them. At some point they'll be mine, either through culture or conquest. A human player can often pull off planting a city in the middle of an AI civ and having it survive, but I don't think I've yet seen an AI that does what's need to succeed (rush cultural buildings, import enough defenders, etc.
In fact, I have often toyed with the idea of developing a purely coastal civilization, letting AIs settle the interior, and then crushing them. But I've never quite developed the strategy to such a pure level, mostly because you can't always count on finding Copper, Iron, and/or Horses near the water. And you need at least one of those to make it out of the Ancient Era in one piece. And you =must= have Iron to make it much further than that. So I =will= settle the closest Iron I find, no matter how badly the site sucks ;^)
My pleasure. I feel the same. It's been enjoyable, honestly.
Wodan
Likewise.