DaveShack said:
Sorry in advance to choose your post to make this point...
OK, I've been reading about this mythical decision in the chat which conflicts with the forum long enough.
Prove it please. Show me a decision made in the chat which disagreed with the forum. Since y'all think they are so commonplace, show me 10. Show me one where it wasn't already the right of the DP to make a decision, chat attendees or not. Show me one where it actually caused harm to someone. What ever happened to the general principle "no harm, no foul"?
Dave, I notice you chose to defend the chat only against the allegations of conflicting instructions. To me, the debate between yourself and donsig was a draw, as I don't think a clear victory can go to either side.
However, can you defend the chat in regards to the time it steals from practical involvement in the game? Here, we have a group of spectators engaging our principal turnplayer in conversation while he/she is trying to concentrate on instructions and forward the game. The turnplayer also has to make a move, jump out of Civ3 to report it and then go back to the game
hundreds of times per chat! This ritual goes on and on, sometimes for three hours or more, and besides the advancement of the game, we get not much more than talk of camel spit and other such nonsense.
Total time wasted in this particular example:
The DP: At least an hour. I would imagine that without all of jumping back and forth to the chat, a DP could cut game play sessions by nearly half! Not to mention being able to better concentrate on instructions. This time could then be used toward fashioning an informative and comprehensive turn summary to the citizenry without feeling as pressed for time.
Spectators: 3 hours each. Rather than living it in real time, these people can consult the turn summary and use their newly-found time to solidify their role in the game. Anyone who complains about time being an impediment to their involvement, yet parks themselves in a turnchat for the duration, is not using his time wisely.
Basically, the essence of this game is, and always has been, the formulation of laws and how to use them to carry out game of Civ. There should almost always be a sense of decorum and due process in this game, as we try to emulate a mock goverment consisting of individuals with widely varying policy views. To me, the chat does not do much to enhance this very important aspect of the game.