Citizen's Intiative: Falcon Doctrine

TheAmerican

Warlord
Joined
Jan 27, 2007
Messages
179
This is a Citizen's Intiative for the approvement of the Falcon Doctrine; a military doctrine that provides plans for unit promotions, strategy, and military organization. It is the combined work of Falcon02, and TheAmerican, with input from various other citizens. It has been named both in honor of Flacon02 (for getting things rolling,) and our intended training methods. The Falcon Doctrine centers around protection of our resources, and the denial of the enemy's resources. Below are the articles of the Falcon Doctrine, which are still up for discussion and addition. It is my hope that this will become the offical doctrine of our early armed forces. I'd like to have this passed as a law, so I've organized it like one and have provided a name for the bill.

Military Doctrine Act of 4000 B.C

A.) All Settlers will be provided with an escort, unless the Settler's destination is nearby and safe from barbarian attacks.

B.) Experienced divisions will only engage in combat when the odds are in their favor, and will take priority over less experienced units. Our goal will be to specialize these units for future use in our armed forces, so their survival is key. Less experienced divisions will be more expendable.

C.) The construction of a Navy should be a priority, because we're playing on a continents map. The Navy will be used for exploration, colonization, protection of our sea resources, and the destruction of enemy sea resources.

D) Organization of one-two scout divisions, to be attached to our nation's army. They'd be burdened with the tasks of early exploration, reconnaissance, and construction of temporary outposts (fog busters) in nearby uncivilized regions. Later we could upgrade these units to explorers; to explore other continents, escort great merchants, and carry out reconnaissance for the Army during times of war.

E) Designation of several divisions of archers to protect our resources. Construction of a navy for protection of our sea resources should also be considered.

F) Protection of our resources should take priority over preservation of our units. Units can be easily replaced, so long as our means of production are not threatened.

G) When under attack by barbarian raiders our primary objective should be the protection of our resources, while the secondary objective should be the destruction of the enemy. The Army should only engage the enemy when they're on wide open terrain, and should attempt to lure the enemy into attacking while stationed on favorable terrain. The enemy should not be allowed to escape into our forests, or hills, and should be engaged by any available division in the area before given the chance to do so.

H) Appointment of a commander for our armed forces either by the Chieftan, or by the people. This commander would be in charge of directing attacks, designation of military units to specific tasks, and the naming of military units. All military operations would have to be approved by the Chieftan.

I) Division of our military into multiple branches, each with a commander appointed by the commander of the military. For now, the military should be divided into two branches; the Army, and the Navy. These commanders would be in charge of unit promotions for their branches, and carrying out the tasks given to them by the commander of the military. They could be replaced at any time by the Chieftan, or commander of the military.

J) Establishment of a recruitment office, for our citizens to sign up for the Navy or Army. These citizen soldiers would be attached to a unit, and will move where the unit moves. This is purely for roleplaying purposes.

K) In the event of early war our objectives will be to deny the enemy their resources, work force, and the ability to expand. Attacking the city at such an early stage is suicide, and commiting the resources to muster the force needed to achieve absolute victory would be too costly. On that note, we'd seek to achieve this objective with as few divisions as possible. We'd knife into enemy territory using a combination of warriors and archers, depending on the divisions available, and approach the enemy capital. Our scouts would be used for reconnaissance, moving a tile ahead of the archers and warriors to see what lies ahead before returning to the stack for protection. After arriving at the outskirts of the enemy capital we'll split the stack and pillage. After this objective is achieved, we'll fortify on the enemy's production tiles, and pull the scouts back to perform other tasks.

L) After the discovery of archery, warriors will no longer be produced, and all warriors will act as observers (fog busters) unless war breaks out, they will then become a part of the attack force and pillage the enemy countryside. Warriors will not be upgraded to Swordsmen, or Axemen due to the high costs.

M) Our early archer divisions will be trained from Drill I-Drill IV, in order to give them both an offensive punch and defensive cabability. Our warriors will recieve Combat I, and Shock promotions, so we may use them as early counters to melee units. The majority of our chariots will recieve Flanking I, and Flanking II training, with highly trained units being trained in Mobility or Sentry. We'll set one chariot division aside to be promoted to Combat I, Medic I, and later on to Medic II and March. My reasoning being that chariots are highly mobile units, with a clear upgrade path to gunships and the earlier we begin training a medical unit the better.

N) Chariots will be used as extremly mobile shock troops. They'll strike at the enemy's cities, with Flanking I-Flanking II promotions and hopefully retreat to fight another day. Early on, these units will be used to attack lightly defended targets on our borders, or on the outskirts of our enemy's civilization. They'll also be used to pillage road networks between enemy cities, and they'll be the primary units for attack on barbarian cities.

We're also seeking to establish an office seperate from the Defense Minister, which would be in charge of strategy and unit promotions. We'd like the Defense Minister to be in charge of upgrading, and updating the military, and let a group of commanders handle strategy.

I've posted in the Citizens Section to hear opinions before I create a poll, so please share your opinion, and if you like the ideas presented become a supporter of this doctrine.

Supporters
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TheAmerican
 
Not to discourage this (although I am somewhat against some of it), but I think it was a little early to propose an initiative. The initial discussion should of lasted a couple of days opposed to a few hours before a proposal was made. Only a few citizens had a chance to give proper input, most citizens probablly haven't even seen the thread yet.
 
I think it's way too detailed for an initiative.

What should it be then ?

Not to discourage this (although I am somewhat against some of it), but I think it was a little early to propose an initiative. The initial discussion should of lasted a couple of days opposed to a few hours before a proposal was made. Only a few citizens had a chance to give proper input, most citizens probablly haven't even seen the thread yet.

I believed that everything that needed to be covered in ancient strategy was covered, and that it was ready to be organized into this. Maybe I jumped the gun, but its here already so let's discuss it. Let's start with why you dislike it ?
 
I'm against it because:

A) It's an initiative. The legal wrangling needed to go against something in here would take days, and some of this is so detailed, that it basically defines our game. The decisions are already made for us. I wouldn't mind some loose document that outlined some stuff, but doctrines shouldn't be so detailed as you would have to follow them verbatim. There are a lot of situations, where we might say, to hell with the doctrine, but since legal issues are a big part of the game, doing that would be a mess.

B) Some of it seriously messes with whoever is in charge of the military, whether it be me, a deputy or an elected official. Last demogame, our laws did not require a plan of war created by the secetary of war to be submitted to the citizens for approval (showing how we were going to invade) and it created quite a controversy, especially limiting the SoW (Secretary of War) to fighting the way the citizens wanted, not the way that was best for him. Which I am totally against.

C) Not enough citizens were able to discuss this yet. Certain parts I already see are going to be controversial, such as required promotions (this is usually left to whoever is in charge of the military) and other things like we require a commander to be appointed.
 
You make some good points, I agree this shouldn't be a law. I'm still learning how things work around here too, so pardon my ignorance and mistakes.
 
each letter refers the initiative letter
about A) this is stupid because my experience has proven this worthless
about H) I think we should instead have a bunch of generals that have to go through the chieftain before doing anything (more like real life and gives a new way to get into politics)
 
How about also having the Air Force military branch as well (later in the game)?
 
Air force should be spilt between army and navy as they provide support rather than a real controbrution, mind you is is a bit early, still got nearly 6000 years to decide

By the way we can't make this law beacause then nearly every miltary decision would have to be reviewed before we able to act, it will be a nightmare, what it is good for though is to give us somewhere to start from and use it as advice.
 
We should change this initiative to organization of army.
 
We shouldn't set this up as being majorly structured. War isn't about a set pathway that one must adhere to, it is about the leaders choices on how to conduct that war.
 
While I agree with some of the points I can not support this initiative. For various reasons.

A.) NO gameplay decisions should be written up as part of the law. Puts too many constraints on our gameplay decisions, We need to be able to easily poll new decisions without having to worry about them conflicting with current legal codes and having to write up a new initiative.

B.) Many of the items in this would put too many restrictions on the leader in charge of the Military. The Leaders of our country need some degree to make some decisions on their own simply based on citizen input. This includes items such as promotions and precise defense strategies. Now, Citizens should always be consulted about every part of the leader's strategy so that they can critique the leader's plans, but the citizens should not dictate EVERY decision to the leader via legal documents or polls. Some things should be left to the leader's judgment, so long as that leader does not disregard the opinions of the citizens.

C.) Some decisions we can not make until we have a better idea of what civ we are playing, what is our surrounding land like, who are our neighbors, and where are our neighbors. By making some of these decisions, and having them legally binding, before we've seen the game we could be making it harder for ourselves in the long run.


Also, I wish you would have asked if I was willing to support this before you named it after me. If I had supported it, I would have been honored that you decided to name it after me. However, I don't support it, so it can give a wrong impression about my views on th proposal.

I'm not offended, however, I suggest next time you decide to name a proposal after someone, I'd suggest you be sure they are willing to support that proposal first. ;)
 
Air force should be spilt between army and navy as they provide support rather than a real controbrution, mind you is is a bit early, still got nearly 6000 years to decide

By the way we can't make this law beacause then nearly every miltary decision would have to be reviewed before we able to act, it will be a nightmare, what it is good for though is to give us somewhere to start from and use it as advice.

ok. I was getting way ahead of the times. However, air force can be based in cities and carriers... ;)
 
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