Hey there,
I have a couple of outstanding questions about how things may work. I realize that the answers to these questions are probably not available yet, but if they are and I missed them, please fill me in!
1) It has been mentioned that "occupied" cities cause greater unhappiness. Does this penalty go away over time or is it permanent?
2) When you capture a city, does the culture reset to 0 (as in Civ 4)? If so, do you lose the tiles that the culture earned? In Civ 4, this mechanism often caused a captured city to be almost useless, as the surrounding tiles were all culturally dominated by neighboring cities, and it had no land to work. Alternatively, do the purchased tiles (culturally, or by gold) of a city go to a conqueror along with the city itself?
3) Relating to question #2... Since culture apparently can't expand beyond 3 tiles of a city (confirmed?), will this reduce the problem of newly captured cities being swamped by neighboring borders?
4) Relating to question #2 again... does 0 culture mean that you have no workable tiles (ie, do ALL tiles need to be "purchased") or do you have a ring of tiles around your city for free (like Civ 4)? I'm sure this is known from screenshots, but I haven't heard the answer.
5) Does razing a city have any long-term consequences (besides losing a potentially productive city)?
In Civ 4 I often found myself razing captured cities just to move them over a square or two by founding my own. This probably wasn't optimal, but I liked having well-placed cities. The relatively low value of recently captured cities helped make this appealing. I'm thinking that a potentially permanent unhappiness penalty from captured cities may make this strategy even more appealing, unless there are some additional consequences to razing. Also, idle speculation is fun.
I have a couple of outstanding questions about how things may work. I realize that the answers to these questions are probably not available yet, but if they are and I missed them, please fill me in!
1) It has been mentioned that "occupied" cities cause greater unhappiness. Does this penalty go away over time or is it permanent?
2) When you capture a city, does the culture reset to 0 (as in Civ 4)? If so, do you lose the tiles that the culture earned? In Civ 4, this mechanism often caused a captured city to be almost useless, as the surrounding tiles were all culturally dominated by neighboring cities, and it had no land to work. Alternatively, do the purchased tiles (culturally, or by gold) of a city go to a conqueror along with the city itself?
3) Relating to question #2... Since culture apparently can't expand beyond 3 tiles of a city (confirmed?), will this reduce the problem of newly captured cities being swamped by neighboring borders?
4) Relating to question #2 again... does 0 culture mean that you have no workable tiles (ie, do ALL tiles need to be "purchased") or do you have a ring of tiles around your city for free (like Civ 4)? I'm sure this is known from screenshots, but I haven't heard the answer.
5) Does razing a city have any long-term consequences (besides losing a potentially productive city)?
In Civ 4 I often found myself razing captured cities just to move them over a square or two by founding my own. This probably wasn't optimal, but I liked having well-placed cities. The relatively low value of recently captured cities helped make this appealing. I'm thinking that a potentially permanent unhappiness penalty from captured cities may make this strategy even more appealing, unless there are some additional consequences to razing. Also, idle speculation is fun.