Slax
Prince
We have heard that City Flipping has been replaced with City Ceding. An enemy civ is basically pressured into giving or trading the city to the pressuring civ.
To quote Thunderfall: "as your nation expands, other nations will have trouble keeping the citizens happy near your borders, as they look with green envy at all that your nation has to offer. The rival nation will eventually be spending so much cash on the city to just keep the people happy that it will no longer be worth it for them to keep the city, so they may wind up seeding it to you through diplomatic terms."
I guess this solves the problem of how to deal with units in a Flipping City, they will be moved out voluntarily.
I'd really like more information on this. I thought domination by culture was a great addition to the game, albeit with problems (lost unit stacks, for example).
Will the pressures be enough for you, the human player, to give up a city?
To quote Thunderfall: "as your nation expands, other nations will have trouble keeping the citizens happy near your borders, as they look with green envy at all that your nation has to offer. The rival nation will eventually be spending so much cash on the city to just keep the people happy that it will no longer be worth it for them to keep the city, so they may wind up seeding it to you through diplomatic terms."
I guess this solves the problem of how to deal with units in a Flipping City, they will be moved out voluntarily.
I'd really like more information on this. I thought domination by culture was a great addition to the game, albeit with problems (lost unit stacks, for example).
Will the pressures be enough for you, the human player, to give up a city?