Aquila SPQR
King
I think I messed it up again. I wanted to increase time needed to increase culture level. So I increased proper value in gamespeedinfo.xml and changed values in CultureLevelInfo.xml. But right now my newly founded city has "none" culture and doesn't have influence over neighbouring 8 tiles.
I changed values AFTER I built second city and BEFORE I built third one. That's how my second city looks like:
0 culture so far, "poor" level, 480 needed to advance.
My third city (founded after changes in xml file):
0 culture, "none" level and... 1 needed to advance to next level.
Now, that's how my files look like (I'm playing Realism Invictus, but problem is not related to this specific mod IMO):
This second file looks exactly like other, unmodded files. Both none and poor have 0. Yet game decides that newly built city has to have "none" culture level than "poor". Any advice?
I changed values AFTER I built second city and BEFORE I built third one. That's how my second city looks like:

0 culture so far, "poor" level, 480 needed to advance.
My third city (founded after changes in xml file):

0 culture, "none" level and... 1 needed to advance to next level.
Now, that's how my files look like (I'm playing Realism Invictus, but problem is not related to this specific mod IMO):
Code:
<GameSpeedInfo>
<Type>GAMESPEED_EPIC</Type>
<Description>TXT_KEY_GAMESPEED_EPIC</Description>
<Help>TXT_KEY_GAMESPEED_REALISM_HELP</Help>
<iGrowthPercent>7000</iGrowthPercent>
<iTrainPercent>200</iTrainPercent>
<iConstructPercent>300</iConstructPercent>
<iCreatePercent>200</iCreatePercent>
<iResearchPercent>1000</iResearchPercent>
<iBuildPercent>200</iBuildPercent>
<iImprovementPercent>200</iImprovementPercent>
<iGreatPeoplePercent>500</iGreatPeoplePercent>
<iCulturePercent>600</iCulturePercent>
<iAnarchyPercent>200</iAnarchyPercent>
<iBarbPercent>660</iBarbPercent>
<iFeatureProductionPercent>200</iFeatureProductionPercent>
<iUnitDiscoverPercent>200</iUnitDiscoverPercent>
<iUnitHurryPercent>200</iUnitHurryPercent>
<iUnitTradePercent>200</iUnitTradePercent>
<iUnitGreatWorkPercent>200</iUnitGreatWorkPercent>
<iGoldenAgePercent>300</iGoldenAgePercent>
<iHurryPercent>100</iHurryPercent>
<iHurryConscriptAngerPercent>200</iHurryConscriptAngerPercent>
<iInflationPercent>12</iInflationPercent>
<iInflationOffset>-200</iInflationOffset>
<iVictoryDelayPercent>400</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>96</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>72</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>48</iMonthIncrement>
<iTurnsPerIncrement>250</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>225</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>250</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>460</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
Code:
<CultureLevelInfos>
<CultureLevelInfo>
<Type>CULTURELEVEL_NONE</Type>
<Description>TXT_KEY_CULTURELEVEL_NONE</Description>
<iCityDefenseModifier>0</iCityDefenseModifier>
<SpeedThresholds>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_REALISM</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_SEMI</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_DOUBLE</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_RC</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
</SpeedThresholds>
</CultureLevelInfo>
<CultureLevelInfo>
<Type>CULTURELEVEL_POOR</Type>
<Description>TXT_KEY_CULTURELEVEL_POOR</Description>
<iCityDefenseModifier>0</iCityDefenseModifier>
<SpeedThresholds>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_REALISM</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_SEMI</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_DOUBLE</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_RC</GameSpeedType>
<iThreshold>0</iThreshold>
</SpeedThreshold>
</SpeedThresholds>
</CultureLevelInfo>
<CultureLevelInfo>
<Type>CULTURELEVEL_FLEDGLING</Type>
<Description>TXT_KEY_CULTURELEVEL_FLEDGLING</Description>
<iCityDefenseModifier>15</iCityDefenseModifier>
<SpeedThresholds>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
<iThreshold>240</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_REALISM</GameSpeedType>
<iThreshold>40</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_SEMI</GameSpeedType>
<iThreshold>30</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_DOUBLE</GameSpeedType>
<iThreshold>20</iThreshold>
</SpeedThreshold>
<SpeedThreshold>
<GameSpeedType>GAMESPEED_RC</GameSpeedType>
<iThreshold>8</iThreshold>
</SpeedThreshold>
</SpeedThresholds>
</CultureLevelInfo>
This second file looks exactly like other, unmodded files. Both none and poor have 0. Yet game decides that newly built city has to have "none" culture level than "poor". Any advice?