CIV4GameSpeedInfo.xml and Culture

Fnugus

Chieftain
Joined
Dec 14, 2009
Messages
44
I'm adding a new game speed to my mod, and have encountered an odd problem. When playing with this new gamespeed of mine, cities reach legendary culture with only 1 culture point. I can't figure out why, so please help :p

The following is what I added to CIV4GameSpeedInfo.xml:
Code:
		<GameSpeedInfo>
			<Type>GAMESPEED_ADDER</Type>
			<Description>TXT_KEY_GAMESPEED_ADDER</Description>
			<Help>TXT_KEY_GAMESPEED_ADDER_HELP</Help>
			<iGrowthPercent>300</iGrowthPercent>
			<iTrainPercent>200</iTrainPercent>
			<iConstructPercent>300</iConstructPercent>
			<iCreatePercent>450</iCreatePercent>
			<iResearchPercent>600</iResearchPercent>
			<iBuildPercent>450</iBuildPercent>
			<iImprovementPercent>450</iImprovementPercent>
			<iGreatPeoplePercent>300</iGreatPeoplePercent>
			<iCulturePercent>300</iCulturePercent>
			<iAnarchyPercent>250</iAnarchyPercent>
			<iBarbPercent>750</iBarbPercent>
			<iFeatureProductionPercent>450</iFeatureProductionPercent>
			<iUnitDiscoverPercent>450</iUnitDiscoverPercent>
			<iUnitHurryPercent>300</iUnitHurryPercent>
			<iUnitTradePercent>300</iUnitTradePercent>
			<iUnitGreatWorkPercent>450</iUnitGreatWorkPercent>
			<iGoldenAgePercent>300</iGoldenAgePercent>
			<iHurryPercent>16</iHurryPercent>
			<iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent>
			<iInflationPercent>2</iInflationPercent>
			<iInflationOffset>-500</iInflationOffset>
			<iVictoryDelayPercent>450</iVictoryDelayPercent>
			<GameTurnInfos>
				<GameTurnInfo>
					<iMonthIncrement>60</iMonthIncrement>
					<iTurnsPerIncrement>300</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>48</iMonthIncrement>
					<iTurnsPerIncrement>400</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>36</iMonthIncrement>
					<iTurnsPerIncrement>400</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>24</iMonthIncrement>
					<iTurnsPerIncrement>450</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>12</iMonthIncrement>
					<iTurnsPerIncrement>450</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>6</iMonthIncrement>
					<iTurnsPerIncrement>500</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>3</iMonthIncrement>
					<iTurnsPerIncrement>500</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>1</iMonthIncrement>
					<iTurnsPerIncrement>300</iTurnsPerIncrement>
				</GameTurnInfo>
			</GameTurnInfos>
		</GameSpeedInfo>

What I find most odd is that the only element that mentions culture is one of the only elements that haven't been altered from the normal Marathon speed...
 
Top Bottom