city from goody hut

taper

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I was playing an unmodded PTW game, and when my scout hit a goody hut, it immediately turned into a city for me, along with a message along the lines of "this villiage wishes to join our despotism." I've gotten settlers before, but never had a city plop itself down.
 
Yuppers, one of the nice things about being an expansionist civ. Although any civ can do it, I generally have more luck from expansionist civs.

:goodjob:
 
Though usually I'm not very satisfied with the city I get... A settler is better. When I explore the map and found a city on the other side of the continent, I usually disband it - unless there's some luxuries nearby. A far away and unproductive city is really a weakspot in ancient age...
 
Any free city is a gift. If it's very far off, it's like getting a second starting position and if you build a FP there later, it's like magic. Just close the gap real fast...
 
Masquerouge said:
Though usually I'm not very satisfied with the city I get... A settler is better.
Exactly ! Just like in COTM01, that damn city in the jungle, 1 tile away from the coast, near babs and sumerians :(
Still it's a nice gift !
 
Masquerouge said:
Though usually I'm not very satisfied with the city I get... A settler is better. When I explore the map and found a city on the other side of the continent, I usually disband it - unless there's some luxuries nearby. A far away and unproductive city is really a weakspot in ancient age...
Well you are right, but instead of abandoning the city, try to get a settler out of the free city, it should not take longer than 11 turns using pop rushing.
 
The game i am currently playing as a persian.
At the very beggining American scout enterd a goody hut just one turn before my warrior got there and guess what it turned into American city of New York just few tiles away from my capital.
And guess what happenes next - some turns later after research of iron there is an iron source on the tile of that city. And is the only iron source nearby...
I hate when that happened...
I will have to :hammer: Americans even before i have a chance to build a single Immortal and it is going to be a hard task at Emperor level with no iron.
 
I think I would have rather had a settler in this case too. The city plopped down in a really good terrain, but deep in Aztec territory, and it flipped in the early Middle Ages. I'm about to start a quest to get it back.
 
And I got a horde of Barbarians that killed my warrior immediately! You piss me off, you lucky bastards. :lol:
 
Well you do usually get Barbarians from huts... except with expansionist tribes of course.
 
dmanakho said:
The game i am currently playing as a persian.
At the very beggining American scout enterd a goody hut just one turn before my warrior got there and guess what it turned into American city of New York just few tiles away from my capital.
And guess what happenes next - some turns later after research of iron there is an iron source on the tile of that city. And is the only iron source nearby...
I hate when that happened...
I will have to :hammer: Americans even before i have a chance to build a single Immortal and it is going to be a hard task at Emperor level with no iron.

If the city plopped right next to your warrior, why didn't you take it right away ? It was undefended...

Did you wish to avoid war ?
 
Masquerouge said:
If the city plopped right next to your warrior, why didn't you take it right away ? It was undefended...

Did you wish to avoid war ?
This might be not the best move you can do, it will be considered as a RoP Rape by the other Civ.
 
Rik Meleet said:
If you'd destroyed the Americans before they'd met anyone else, you'd not have your rep hit.

Not very likely though is it?

America always meets people.

Personally just build cities all around it (like right on its border) and rush temples in them, and then libraries. Its likely that the city is miles away from the Americans Capital as their scouts would have ranged far to reach the hut.

Flip tastic.

Melifluous
 
Rik Meleet said:
Definetely not a ROP-Rape; you didn't have a RoP signed with the Americans. It is a "unit inside territory when war is declared". If you'd destroyed the Americans before they'd met anyone else, you'd not have your rep hit.
You call it a "unit inside territory when war is declared" :lol: or RoP Rape the effect on the game are exactly the same!
Try to sign a Right Of Passage with another Civ who met the Americans after having declared war with an unit inside enemy territory :rolleyes:

Of course you can try to destroyed the Americans before they'd met anyone else! you better run fast because Americans have scout :D
 
JMK said:
This might be not the best move you can do, it will be considered as a RoP Rape by the other Civ.

That wasn't really the reason. I could always get out of that city tiles, declare war and take it next turn while it is still undefended.
Problem was it happened too early in the game and on emperor level AI has quite a lead in number of units.
I didn't want to risk been wiped out.
BTW, That city flipped on my eventially, it was too close to my capital.
:lol:
 
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