City Growth Notification: How can I increase beyond the size 5 cap?

modernfd

Chieftain
Joined
Sep 2, 2008
Messages
1
I prefer to micromanage every part of the game but it gets more difficult for me to manage my cities on a standard or bigger size map once my empire spans a large portion of the map. I'd like the city growth notifications to occur indefinitely rather than stopping once cities reach size 5. I'm not very familiar with modding but I'm hoping this issue can be solved by simply changing an integer in one of the XML files. The closest thing I could find was in the notifications.xml which had the following text:

<NotificationType>NOTIFICATION_CITY_GROWTH</NotificationType>
<Welcomeness>1</Welcomeness>

I wasn't sure what to do here as I was expecting an integer of 5 that needed to be changed. Any help would be greatly appreciated.
 
That's not it. I think the main point of those is to let the game know what sound effect to play or something to that effect.

In GlobalAIDefines.xml I've found these lines:

<Row Name="AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF">
<Value>6</Value>
</Row>

I haven't tested what they do yet, and chances are they just modify AI behaviour. But that same file does also include the bonuses you get from city states, so there might be hope.
 
This is something I've been wanting to change as well. As far as I could tell from limited testing neither of the above solutions have the desired effect.
 
I think th eAnswer to your questiohn is in GlobalDefines.xml (or the Defines table).

There is a value for MAXIMUM_ACQUIRE_PLOT_DISTANCE set to 5. And when that distance is reached the City won't grow anymore. So you will get no notification for not growing. Guess if you really want big/large cities you have to change that value.
You also might consider MAXIMUM_BUY_PLOT_DISTANCE (set to 3) so you can buy more (or less) hexes.
 
this has been brought up before and ive looked for it but theres nothing that tells us where it stops notifying about city growth. im guessing that the notification type id 13 (growth) is hardcoded to stop at that size.

there are ways around this though: the city pop change event can be used to detect the change, although im not sure what the methods are to force a notification into the UI. addnotification() for example, may do it, but the args to the function?
 
I found this thread while I was searching for a solution to the problem the original poster brought up. Sadly, the question appears still unanswered, and the linked notification mod doesn't work for the newer patches. :(

I think th eAnswer to your questiohn is in GlobalDefines.xml (or the Defines table).

There is a value for MAXIMUM_ACQUIRE_PLOT_DISTANCE set to 5. And when that distance is reached the City won't grow anymore. So you will get no notification for not growing. Guess if you really want big/large cities you have to change that value.
You also might consider MAXIMUM_BUY_PLOT_DISTANCE (set to 3) so you can buy more (or less) hexes.

That's not what the original poster was asking about. The original poster was asking about city population growth. He was asking about how the game notifies you when the city grows for the first 5 citizens, but it doesn't notify you of city growth for the 6th+ citizen. The original poster wasn't asking about city tile/cultural/border growth.
 
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