Update 1.1.1 Patch Notes - March 25, 2025

I’d maybe think about using nukes if they unlocked halfway through the legacy path. With nukes unlocking at the same time of your victory project you’d have to purposefully delay your victory to get to use them.
There are multiple hints that one of the expansions will contain 4th age. We've used the terms "contemporary" while discussing early leaks and Ed's hint, but the file use the term "Atomic". Wherever the age will be named, it will clearly have nuclear weapons available really early.
 
There are multiple hints that one of the expansions will contain 4th age. We've used the terms "contemporary" while discussing early leaks and Ed's hint, but the file use the term "Atomic". Wherever the age will be named, it will clearly have nuclear weapons available really early.
Although to be really appropriate they probably should be effectively unusable. The main effect of Nuclear weapons should be to stop any Civ-Civ military action (only Civ-IP military action... or Espionage, Diplomacy, etc.)
 
Although to be really appropriate they probably should be effectively unusable. The main effect of Nuclear weapons should be to stop any Civ-Civ military action (only Civ-IP military action... or Espionage, Diplomacy, etc.)
Yeah, there are a lot of challenges in making 4th age right and that's one of them.

P.S. It's funny that Civ7 actually makes us thinking about it. In all previous versions we were ok with the possibility of nuking opponents to dust.
 
Although to be really appropriate they probably should be effectively unusable. The main effect of Nuclear weapons should be to stop any Civ-Civ military action (only Civ-IP military action... or Espionage, Diplomacy, etc.)
I was thinking earlier today a 'threaten' diplomatic action would be interesting - dissuade attacks and coerce the AI into accepting diplomatic actions, but if war does break out, past threats grant war support to the threatened. Nukes could tie into that nicely - the more nukes you have, the more effective threats are.
 
Like the ageless buildings in the modern age ........
Is this really a hint, though? There is a category of buildings across ages, which are Ageless (warehouse buildings, etc.). It seems to me that it would be more work to program a new category specifically for Modern than to just use the old template. It's really probably not something to look too much into, same with gaining legacy points in Modern.
 
Is this really a hint, though? There is a category of buildings across ages, which are Ageless (warehouse buildings, etc.). It seems to me that it would be more work to program a new category specifically for Modern than to just use the old template. It's really probably not something to look too much into, same with gaining legacy points in Modern.

It would say something if they intentionally went out of their way to correct those items and tag them differently. Taking the to special case out "this is the last age, these buildings act differently than their similarly themed buildings in the earlier ages" means something. But yeah, them not doing that doesn't necessarily imply that another age is coming.
 
I just switched over, I admit I kind of miss the slow movement. I guess because I played over 150 hours with it at slow so I'm used to it. But I'll eventually get used to the quick movement again.

The only thing I miss about slow movement is being able to see where the enemy's units ran into the fog. I'd love to see some kind of little ghost marker of a unit to show something like last seen here.
 
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Wait, I don't have to run my merchant all the way there?!? How have I missed this!
To clarify:

Since release, you've always been able to click the button in the trader window to send your merchant to its destination in the Modern Era. The trade route begins immediately.

Since the 1.1 patch, you've also been able to click that button to send a trader to its destination in the Antiquity and Exploration Eras. However, the merchant still walks to its destination and you have to click the button again once it arrives.
 
Since release, you've always been able to click the button in the trader window to send your merchant to its destination in the Modern Era. The trade route begins immediately.
Are you sure, I thought the trade route beginning immediately was part of the patch??
 
To clarify:

Since release, you've always been able to click the button in the trader window to send your merchant to its destination in the Modern Era. The trade route begins immediately.

Since the 1.1 patch, you've also been able to click that button to send a trader to its destination in the Antiquity and Exploration Eras. However, the merchant still walks to its destination and you have to click the button again once it arrives.
This indeed, and by walking to its destination it also means peddling through deep ocean water and getting the related damage in early Exploration age. So it's not always the greatest idea until you discovered shipbuilding.
 
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