StargazingDog
Prince
I agree that the map change and the AI settler changes alone made me happy that I waited a few extra days to start a new game.Having finished a game with the new patch... My thoughts are:
1) The Map changes are going to enormously add to the replayability of the game. While the previous scripts were probably better if you wanted to make competitive multiplayer work, they were extremely same-y, and having more unpredictable maps is a breath of fresh air.
3) Modern has been slowed down... Slightly... Not much.... Not enough... And it felt a little like it was being slowed down arbitrarily. Every change so far is an improvement, but I also feel like we're edging closer to an acknowledgement that the game would work best with just a score victory. The victory projects feel like shoe-horning a "sudden death" victory.
I also feel that the game should just make the instant victories optional. They are what make the modern age feel short. You get the feeling of "why am I investing in X when doing Y will end the game in 20 turns anyway?"
In my last few games, I just play the entire game as though they don't exist. If I happen to trigger one, I will go for it. However, I don't strive for one. I rarely even open the legacies panel. I just focus on whatever seems to be best for my civilization at the time (in all ages).