City on Gold?

OrcusKing

Chieftain
Joined
Jun 27, 2012
Messages
12
What happens if you settle a city on a hill with a gold source under it? Good? Bad? Do you get to mine the gold?
 
You get the resource but not the benefit of the mine that would have worked it.
 
I know that if a strategic resource pops up under your city, it counts as an improved tile. I think it might work the same with luxuries.
 
Founding a city on any luxury/strategic resource will add it to your resources the instant you have the tech that would unlock the improvement for it. So yes. All you're losing is the extra food/production/gold that would have come with the improvement
 
I know that if a strategic resource pops up under your city, it counts as an improved tile. I think it might work the same with luxuries.

Greater People improves, horses, iron, coal, oil, alu and uranium.

I think those work for settling a city too, but not lux, or cattle/sheep and stuff.

Only other thing with cities is hill vs flatland. It gives +1 production on hills.
 
good or bad, depends on the situation. most often it's better to fit the resource on a workable tile but it's not always the case

founding a city on gold you get the gold luxury +4 happy faces, and the increased base trade of the tile. +2 trade if you build a mint, and if you choose the idols belief you will get those religious bonuses as well.

basically you get everything except the +1 shield and +1 trade from the mine
 
yes, but I do not think it counts for Mints

It does.

Planting on a lux mine is mandatory for a very fast domination game. You can see some saves into the hoF section demonstrating it.

In fact its pretty strong. you can sell that lux as soon as turn 10(standard speed) and get it later around turn 40 when it's time to expand.
 
yes, but I do not think it counts for Mints

As the above poster said it does count for Mints. Also if you plant yourself on horses you can build a stable and a circus. Cities connect any luxury/strategic resource to your network (once you research the technology that allows its use - easy way to connect something like Sugar in a Marsh without having research Masonry, just Calendar) which also allows construction of buildings which require improved resources in your borders.
 
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