City placement - Help neede

Eretas

Chieftain
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Dec 17, 2005
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Montréal, QC, Canada
I really have difficulty for choosing my cities locations. Here is some examples of placements. If you can give me some advices, I will really appreciate.
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You're playing Skythia, so I'd say, why not expand into someone else? Damascus and Bangalore are very juicy cities. And if you don't plan wars, why play Skythia then?

Once you have an entire continent to yourself who cares how optimal your city placement is?

In general I'd say those are fine cities, though I'd have moved Kostromskaya to the north to take advantage of the fresh water, it'll have massive growth problems untill you can get an aquaduct out. I'd also say you didn't settle enough, with both India and Arabia eating into your peninsula. Or did they forward settle you?
 
I am brand new with civ VI. I took Skythia for Religous victory and I'm working too much on that topic i guess. As in 1560 BC I went no where, i reload prior my second city in 2280 and will put Kostromskaya up north. I will built 4 city and i will take Indian's one.
Thanks
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That's a great spot! Just be careful the AI doesn't drop a city between your two cities now.

Also, don't reload saves, you learn way more by playing through your mistakes IMHO. You certainly weren't screwed in the previous attempt.
 
Agree with Japper. Civ 6 rewards combat: take other cities/ city-states.

City placement should depend on factors including (not in order):

City Center Yield - you get 2 food 1 production base. Settling on a plains hill that gives you 2 prodution is very attractive. Hills are also good for defense (probably more important in Multiplayer)
Housing - river>coast. Rivers also allow Water Mills
Visibility - barbarians are a nightmare if you don't kill the scout in time - try not to have gaps where camps can spawn
Forward settle only if you want a war
Adjacency bonus for "Victory Condition" district (in this case, holy site).
Good tiles nearby (esp luxury/ strategic resources)

When I build my first settler, I use map pins to plan out where I will put all my cities, and put my first settler on the most attractive spot. I only start producing settlers once I get Political Philosophy (one economic policy slot is for Urban Plannin, the whole game. Political Philosophy lets me slot in Colonization).

Good luck,
MIS
 
When I build my first settler, I use map pins to plan out where I will put all my cities, and put my first settler on the most attractive spot. I only start producing settlers once I get Political Philosophy (one economic policy slot is for Urban Plannin, the whole game. Political Philosophy lets me slot in Colonization).
PoliPhi is way to late to begin settling, on Deity or MP all the good land will be filled by this point and you'll just end up fighting from a self-imposed disadvantage. Unless you go for an early Archer/Horseman/Warcart rush of course, in which case I'd recommend foregoing settlers at all.
I kick out one settler as my fourth build (after going slinger-builder-2x slinger) to get an early start on science, culture and the Early Empire Inspiration, growth slows down waaay to fast early on, 2 pop is fast, three pop is slow, 4 pop is an eternity. Then I take a break until Early Empire to slot in Colonization and pump out settlers till every conceivable bit of land is settled, PoliPhi is the time I like to slot in Ilkum (builder prod bonus) and work all the land I gained by not delaying Expansion.

I guess it's just a difference in playstyle though, my plan in any strategy game is Expand! Expand! Expand! until I can't do it anymore without getting crippled, then recover. It ends up working in most strategy games. Except civ 5 of course, hense why I'm horrible at it
 
PoliPhi is way to late to begin settling, on Deity or MP all the good land will be filled by this point and you'll just end up fighting from a self-imposed disadvantage. Unless you go for an early Archer/Horseman/Warcart rush of course, in which case I'd recommend foregoing settlers at all.
I kick out one settler as my fourth build (after going slinger-builder-2x slinger) to get an early start on science, culture and the Early Empire Inspiration, growth slows down waaay to fast early on, 2 pop is fast, three pop is slow, 4 pop is an eternity. Then I take a break until Early Empire to slot in Colonization and pump out settlers till every conceivable bit of land is settled, PoliPhi is the time I like to slot in Ilkum (builder prod bonus) and work all the land I gained by not delaying Expansion.

I guess it's just a difference in playstyle though, my plan in any strategy game is Expand! Expand! Expand! until I can't do it anymore without getting crippled, then recover. It ends up working in most strategy games. Except civ 5 of course, hense why I'm horrible at it

There are different ways of playing the game. After the Spring '17 patch, I don't know how Optimal Archer Rush is. My current game is Nubia (Deity, Pangea). I started Monument--->Builder---->Agoge---->UU rush (with "God of the Forge" Pantheon, since I'm going for Domination)------>Political Philosophy---------> Settlers to fill in the empty good land. I'm going to need at least ten.
 
Ah the monument first is interesting, I usually forego monuments unless I have nothing else to build. That should cut down your PolPhi time quite sigificantly compared to mine! Not sure I'd call it a good choise, but hey if you can win Deity with that setup go for it!
 
Ah the monument first is interesting, I usually forego monuments unless I have nothing else to build. That should cut down your PolPhi time quite sigificantly compared to mine! Not sure I'd call it a good choise, but hey if you can win Deity with that setup go for it!

This is a big digression from the thread. I'm trying it once, mainly because I wanted to get Agoge ASAP for the UU rush. I don't know if it's optimal. I also wanted to see how quickly I could win. Going Monument ----> Builder is very risky, but I didn't care if I lost to a quick rush. Ended up England was about to rush, so I sold some Furs cheaply. Not great, but I didn't needed any amenities, so I didn't lose much versus other builds.

Whacker says always Scout first. Until the HOF starts, it's hard to know who the best player is, but I'm sure he's better than me. My thinking was that a slinger (with Nubia's 50% bonus) would be as good. Then I thought why not wait until I get Agoge? I think it will take a whole game to evaluate the strategy. The map layout was funky - I started with four city states within ten tiles, with coast behind it. It's also difficult to compare the game with pre-patch. The AI seems later with walls on my game (though others have said they were quicker).
 
Eretas, if you are brand new to Civ 6, I suggest prioritizing domination over religion. Domination helps all the conditions (as opposed to Civ5, where 4 cities were plenty).
 
Eretas, if you are brand new to Civ 6, I suggest prioritizing domination over religion. Domination helps all the conditions (as opposed to Civ5, where 4 cities were plenty).

I will!. Gandhi just settled in the middle of my city... And as i forgot to build Monument, I realized that culture is still a most for border expansion.
 
I will!. Gandhi just settled in the middle of my city... And as i forgot to build Monument, I realized that culture is still a most for border expansion.

Monument is the best building in the game.
 
I'm starting to build a slinger instead of that first scout. I'm finding the Archer rush is nigh impossible anymore without getting 4 of them out and upgraded to archers by about turn 20. As soon as the AI senses aggression from you they are putting up walls in my game. If there is crappy terrain between you and AI or they're far enough away you have to spend several turns getting to them, by the time you reach them their army has swelled too big and your rush is too weak.

It really depends on how many hammers/food you get in your starting city. A good city you can pump out 6 slingers by turn 20 a bad one will struggle to get 4. If I get an average start I'll build the scout now an hope to make up some time with goodie huts, otherwise it's slinger x4 for me. This is all on diety.
 
To your question, I try and get 4 food and 4 hammers or better out of my capital on turn 1. As to any settlements after that, in the beginning of the game I'm looking for Iron and placing a city next to some regardless of anything else. In your map I actually think you settled that city in the right place, the problem is Bangalor taking your wheat tile. You would be production/food starved if you settled next to the lake and to me that is a worse problem that being restricted by housing. Housing is easy to fix just build some farms and a granary.

If I'm building a city for a resource and don't really care about growing it then placement doesn't matter at all. You can drop a city on a 1 tile island and leave it forever. If its a city I'm actually trying to grow I stick to the 4 food 4 hammer strategy early game if I can, late game it doesn't matter since you can rush by whatever buildings or infrastructure you need to get the city up and running.

P.S
Definitely take Damascus in your game. :lol:
 
My general rule for city placement is the 3 tile rule. Every city can work 3 tiles in any direction (basically a 7 wide hexagon) so I keep that in mind so my cities have plenty of room to expand late game and get resources. So like on your picture the cities of Kostromskaya and Pokrovoka and their 3 tile each way hexagons overlap on the row of plains-marshes-deer-hill-hill and on the row above that of hill-forest-hill-grassland.

There's conditions as always, like for example the fact that Kostrom is overlapping Pokrovoka hurts your cap because even though there's a ton of room to the south of your cap, it's just a ton of tundra which is not very useful besides space for districts and wonders. Same goes for mountains, deserts and ocean. Point being, spacing short term isn't crucial but for the long run you want cities with room to expand. So I personally would have put Kostrom two tiles to the west so it would allow Pokro to get those grasslands and hills to its northeast and Kostrom would have ignored the desert it was near which wasn't going to help it anyway (Bangalore can have it lol)
 
Find Luxuries place cities close to acquire in first or second ring of city expansion(this is for happy factor). If going for dom build 2-3 cities then acquire all others. (A.I. places cities in crappy locations so accept and move on) if not take some cities then place more later when ability to maintain good growth. New to civ VI pick civs with better dom factor built in (good early units for fighting) Also attempt to place cities for closer food to grow good and hills for mines to built stuff. Other than that HAVE FUN!
 
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