Do you believe that on emperor? What about with Agressive AI?
As I said, currently the easiest and most sure way to exploit the AI's weaknesses is to wage war. On Emperor, that's almost mandatory. However, if the AI's ability to wage (and defend against) war is improved, this will change.
Aggressive AI is no different from normal AI. All that matters is if the AI declares war on you, which could happen in either case. Regardless, if the AI declares war on you, all bets are off. That's not really what we're talking about, though. Planning your game with the strategy to conquer more territory is totally different from being able to successfully defend yourself (even if you gain some territory in the process). For one thing, the AI might never declare war on you, especially if you have a suitable defensive force in place.
I find that the AI will often found cities so close to me that I can't build more than 3 cities on some maps.
On some maps? We're talking in general.
If the map is crowded all around, so that all civs are crowded down to 3 cities, that's a net-no-gain to anybody, so it's back to the base case.
If the map is such that you (possibly along with one or two AIs) are crowded while others have much more room to expand, then I totally agree a war of conquest is probably called for.
This is verging off into an issue other than city placement entirely, but whatever. Perhaps it's just the settings I use, but usually the only way to get a similar amount of land as the ai civs is to take it from them, because it's too expensive to immediately drop 5-7 cities, and by the time I'm ready economically to place the fourth, there's no land left unsettled.
It's true the AI gets production bonuses on high levels. Unless you prioritize settler production more than the AI prioritizes it, then you won't be able to keep up. So, for two reasons, this is a self-fulling prophecy. 1) planning on a war of conquest almost certainly affects the initial builds and initial expansion phase, delaying what could otherwise be more settlers (in other words, I think it's easily possible to prioritize settler production more than the AI does), and 2) high levels mean the AI has more production which results in faster settlers, resulting in faster AI expansion, which means you have no choice but to go on a war of conquest in order to simply gain equal territory to the rest of the AIs.
Peaceful expansion is better than invasive expansion, unless it's also cutting down the biggest rival.
Devil's advocate here... I'm not sure I agree. For one thing, the term "better" is usually open to interpretation. For another, is it cheaper to build a couple of axes and take a city, or to build a settler plus garrison and build your own? Hard to say.
Perhaps I should post some savegames to show you what I mean.
Not necessary. I agree with you (see above).
I agree with that. The reason I posted this thread was that I had the impression that a lot of people axiomatically disregard possible city placements (dotmaps) that include significant overlap or dead tiles.
Probably true. If you
plan to go on an early war of conquest, then crowding probably is a good idea. If, however, you're not sure (and we recognize that being crowded is a sure-fire way to make you sure), then to me it makes more sense to give yourself the option to have better long-term cities. It's not like being spread out hurts you appreciably, if you end up deciding to go to war. At worst, you have one fewer cities with which to churn out units.
Wodan