Draknith
King
I can see it both ways. The reason I would choose the Drill I is because I will build more melee units, and therefore the promotion goes across a larger section of my army than just the swords.
In building the 6 Swords I needed to complete the quest I did not know what the reward was going to be, so, as per my normal custom all 6 of those swords had CRI and would not have benefited.
Were I to get this quest earlier in the game the CRI sounds much better for a Sword rush, as without Cats I would lose, and have to replace, many more Swords, but how often do you really want to try a Sword Rush unless you are desperate?
That's just a mistake on your part. Don't promote your units until you're actually going to use them.Bh
Getting CR II Swords out is going to be effective against any AI until they get Longbows up. That's a pretty big window. Especially since a few victories can get them up to CR III very fast.
Bh
Axemen are cheaper and better unless enemies have no copper/iron, in which case they're dead meat anyway.
CR II Sword vs CG I Archer:
6 vs 3 *(1 + .5 + .25 + .2 - .45)= 4,5.
CR I Axe vs CG I Archer:
5 vs 3 *(1 + .5 + .25 + .2 - .2) = 5,25.
CR II Sword vs C I Axe:
6 vs 5*(1 + .5 + .25 + .1 - .45) = 7.
CR I Axe vs C I Axe:
5 vs 5*(1 + .5 + .25 + .1 - .5 - .2) = 5,75.
5:5,75 > 6:7.
Axes are better against melee than swords, even one promo behind. Add the drill for a little extra joy.
But, if planning to RUSH wit hthose swords, CR might be better short-term wise.
In these calculations, you forgot to include the swordsman's unit-inherent +10% city attack, which puts the axeman in the third example at 6.5 strength. 6/6.5 > 5/5.75
Which unit do you want for city raiding?
6
+55% city attack
5
+20% city attack
+50% vs. melee
0-1 first strike
The swordsman with the extra city raider promotion is better at attacking cities, even when axemen are defending. The swordsman's extra strength point outweights the extra +15% the axeman gets against melee.
By the time Theocracy is available to me, the time for Swordsmen is long gone, so building CRIII Swords is not likely.
In these calculations, you forgot to include the swordsman's unit-inherent +10% city attack, which puts the axeman in the third example at 6.5 strength. 6/6.5 > 5/5.75
Which unit do you want for city raiding?
6
+55% city attack
5
+20% city attack
+50% vs. melee
0-1 first strike
The swordsman with the extra city raider promotion is better at attacking cities, even when axemen are defending. The swordsman's extra strength point outweights the extra +15% the axeman gets against melee.
First off, Bhruics statements make a lot of sense. Problem is, I'm not really going to have any XPcivics until the swordsman window is over...
Oh, right, sorry, but I guess I use swords too seldom to remember that tiny bonus. Now remember, this is attacking a city - the swords have a minor bonus with one promotion more. Wow. If you drag those 6 swords from the quest with CRII along, I am pretty sure the CI Axe will come out at ya instead. then the odds are:
CRI Axe vs CI Axe:
5 vs 5.5
CRII Sword vs CI Axe:
6 : (1 + .5) = 4 vs 5.5
Yes, if your enemy is defending with only axes, it would be better to build axes yourself. The thing about swords is that they are much better than axes against archers/chariots, both in the field and in cities.
Oh, right, sorry, but I guess I use swords too seldom to remember that tiny bonus. Now remember, this is attacking a city - the swords have a minor bonus with one promotion more. Wow.
If you drag those 6 swords from the quest with CRII along, I am pretty sure the CI Axe will come out at ya instead. then the odds are:
CRI Axe vs CI Axe:
5 vs 5.5
CRII Sword vs CI Axe:
6 : (1 + .5) = 4 vs 5.5
But if your enemy hasn't got metal for axes, he's dead meat even against axes. If he has horses, bring spears... Axes are cheaper than swords to compensate for the slightly higher strength. Only time where the higher base strength really plays in is in defense, which you are not going to do.