[NFP] City-States Elimination Thread

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Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [17]
Fez [8]
Geneva [15][14+1]very helpful.
Granada [16]
Hattusa [1]
Hong Kong [10]
Hunza [16]
Kabul [16]
Kandy [3]
Kumasi [16]
La Venta [16]
Lahore [18]
Muscat [-1][2-3]out. It's useless.
Nan Madol [19]
Nazca [9]
Ngazargamu [8]
Rapa Nui [18]
Taruga [8]
Valletta [18]
Vatican City [1]
Yerevan [21]
Zanzibar [19]
 
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Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [17]
Fez [8]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [10]
Hunza [13] (16-3) Maybe because there are quite a lot sources of gold in the game, but I hardly notice the impact of the +Xg to trade routes suzerainships. Hunza has probably the best potential of all these, but with Jakarta (er.. Bandar Brunei) and Amsterdam (er... Antioch) gone, it is the one left to downvote.
Kabul [16]
Kandy [3]
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [9]
Ngazargamu [8]
Rapa Nui [18]
Taruga [9] (8+1) On the other hand, even if certainly situational, if you happen to fall in a strategic-resource rich game, the +science bonus provided by Taruga is noticeable. And In my last game at least, it is not attracting the Amanies all over the world, so I'll give an OK to this city state.
Valletta [18]
Vatican City [1]
Yerevan [21]
Zanzibar [19]
 
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EDIT: Auckland went AWOL at the end of page 6.
Moderator Action: Added back in previous posts. Thanks. leif

Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [17]
Fez [5] (8-3) I appreciate that Fez might be handy just after founding a religion, but that is a very niche scenario. The nature of its time-locked window means that unless you find Fez immediately next to you at the start of the game, you basically can't make use of it. And if you find it on the other side of the globe in the middle of the game, it is genuinely useless for you – unlike a Yerevan or Antananarivo or Valletta or Bologna, whose abilities can benefit you at the beginning of the game and the end of it. (c.f. Kandy for another time-locked window of opportunity – but at least Kandy provides +50% faith from relics too)
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [10]
Hunza [13]
Kabul [16]
Kandy [3]
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [9]
Ngazargamu [8]
Rapa Nui [18]
Taruga [10] (9+1) I second @Josephias. In my current Amanitore game, I rushed Industrialization and my capital & second city are now enjoying +20% science from Taruga (iron, horses, niter, and now coal). A few others are also on +10%, and these numbers will only get better (aluminum, oil, uranium). Now, bear in mind that Nubia does have a start bias for mineable resources, so she is probably the most likely leader to benefit from Taruga. But I feel most civs would be able to get a consistent 5% – 15% science in many of their cities, which is nothing to scoff at.
Valletta [18]
Vatican City [1]
Yerevan [21]
Zanzibar [19]
 
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Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18] (17+1) I said previously that I wasn't a fan of the unique CS improvements, but I was thinking of Moai and Colossal Heads. They're really not great unless you're pursuing a culture victory. But Cahokia Mounds are useful for every victory condition. Housing and amenities, gold, then food later on too: these are flexible bonuses that can contribute to any situation, especially the housing & amenity. Not like Colossal Heads, which have one niche utility and little else.
Fez [5]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [7] (10-3) NGL, this is one of those 'conquer on sight' city-states for me. Like others have said, I don't usually run district projects unless I've got nothing else to do. Faster space projects could be helpful, but that is a small portion of your average 200-250 turn Deity game. And besides, by the time I'm launching satellites and moon landings I'm inevitably so far ahead that an extra 20% is immaterial.
Hunza [13]
Kabul [16]
Kandy [3]
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [9]
Ngazargamu [8]
Rapa Nui [18]
Taruga [10]
Valletta [18]
Vatican City [1]
Yerevan [21]
Zanzibar [19]
 
Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Fez [5]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [7]
Hunza [13]
Kabul [16]
Kandy [3]
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [9]
Ngazargamu [8]
Rapa Nui [19] (18+1) Powerful and fun to cover your empire with maoi
Taruga [10]
Valletta [18]
Vatican City [Eliminated] (1-3) It's an ok though unexciting ability which probably speaks a lot for how good most city states are...
Yerevan [21]
Zanzibar [19]
 
Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Fez [2] (5-3) has the potential to be very useful, but clearly the most situational of those remaining.
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [7]
Hunza [13]
Kabul [17] (16+1) double experience is incredibly powerful in the hands of a domination civ.
Kandy [3]
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [9]
Ngazargamu [8]
Rapa Nui [19]
Taruga [10]
Valletta [18]
Yerevan [21]
Zanzibar [19]
 
Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Fez [5]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [7]
Hunza [13]
Kabul [16]
Kandy [4] 3+1 Fun twist to the game if you catch them early
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [6] 9-3 Uninspiring use of builder charges
Ngazargamu [8]
Rapa Nui [19]
Taruga [10]
Valletta [18]
Yerevan [21]
Zanzibar [19]
 
Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Fez [5]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [4] (7-3) - Hong Kong because I rarely run city projects. I usually have earned a great prophet close to or before the time it's even possible to be a suzerain. Thus, the project buff is not useful for great prophet, even in the best case scenario of finding Hong Kong early and earning two early envoys. Later in the game, projects become relevant again, but this is the "win more" situation. Too late to be a game changer. Finally, if there is a specific great person I am trying to earn, I faith purchase, rather than run projects.
Hunza [13]
Kabul [16]
Kandy [4]
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [6]
Ngazargamu [8]
Rapa Nui [19]
Taruga [11] (10+1) - Maybe people are playing sparse resources, but this seems at least Geneva tier with 2-4 strategic resources per city on average in my experience, and not dependent on being at peace.
Valletta [18]
Yerevan [21]
Zanzibar [19]
 
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Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Fez [2] (5 - 3) Very underwhelming science based city state.
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [4]
Hunza [13]
Kabul [16]
Kandy [4]
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [7] (6 + 1) Very powerful tile replacement for your useless desert tiles.
Ngazargamu [8]
Rapa Nui [19]
Taruga [11]
Valletta [18]
Yerevan [21]
Zanzibar [19]
 
Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Fez [2]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [7]
Hunza [13]
Kabul [16]
Kandy [1]
Kumasi [16]
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [4] (7 - 3): Nazca Lines can be very good, but they're not particularly useful early on. You really have to wait until the Medieval/Renaissance Era to get any use out of them. On top of that, they're exclusive to desert, which as we all know isn't a particularly desirable terrain type. If you get Petra and make it to the midgame, yes, you can get some impressive yields. But even then, placing the Nazca Line effectively removes a workable tile in your empire. Now, is that a death sentence in a metagame where you don't grow especially large cities? No, but even in the best circumstances, the Nazca Line always has at least some asterisks next to its bonuses.
Ngazargamu [8]
Rapa Nui [19]
Taruga [11]
Valletta [18]
Yerevan [21]
Zanzibar [20] (19 +1): When I think about the best bonuses in Civ, the "S-Tier" bonuses, there's two metrics the bonus has to meet: is the bonus game-changingly strong, and is it consistent enough that you can rely on getting that bonus? Zanzibar hits both those marks with flying colors. First off, just becoming Zanzibar's Suzerain grants you 12 Amenities (6 from each resource they give you, Cinnamon and Cloves). That kind of Amenity injection is only directly comparable to the Colosseum, which has a really strong argument for being the best Wonder in the game. If that wasn't enough, becoming Zanzibar's suzerain also gives you two copies of these resources, allowing you to use them to barter with other Civs. This means that not only is Zanzibar giving you a ton of amenities, you are also getting a diplomatic bargaining tool. You can turn this into extra money, resources, or favor from other Civs, and you'll get a small relations boost from using the resource to trade. Oh, and you get a lot of gold from them just by their nature as a Trade City-State. Whether you're playing a peaceful or aggressive game, there is no situation where Zanzibar is not a huge boon to have under your wing. Really, they should probably take the whole competition.
 
Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Fez [2]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [7]
Hunza [13]
Kabul [16]
Kandy [1]
Kumasi [17] (16+1) I'm currently pulling in 120+ culture from this bonus... pretty nice!
La Venta [16]
Lahore [18]
Nan Madol [19]
Nazca [1] (4-3) I think they're one of the most fun city states to play around with, but they are very situational.
Ngazargamu [8]
Rapa Nui [19]
Taruga [11] It's pretty clear some of you have way better luck with strategic resources than I do. Four in one city? Must be nice!
Valletta [18]
Yerevan [21]
Zanzibar [20]
 
@JhGf_123's votes weren't taken into account, Kabul should be on 17 and Fez is now eliminated – he/she took them from 5 to 2, meaning that @Sirsquier took them from 2 to 0
 
Akkad [17]
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [4] (7-3) This is useless for the majority of the game
Hunza [13]
Kabul [17]
Kandy [1]
Kumasi [17]
La Venta [16]
Lahore [19] (18+1) This unit is crazy strong and super cheap yo
Nan Madol [19]
Nazca [1] (4-3)
Ngazargamu [8]
Rapa Nui [19]
Taruga [11]
Valletta [18]
Yerevan [21]
Zanzibar [20]


@TCBB
@JhGf_123's votes weren't taken into account, Kabul should be on 17 and Fez is now eliminated – he/she took them from 5 to 2, meaning that @Sirsquier took them from 2 to 0
I used the new values here. Bye Fez we hardly knew ye
 
Akkad [14](17-3) I'm surprised Akkad is so high up right now. There's a window where they help you take cities, but They basically save you the trouble of hauling around a battering ram against ancient walls and give you a modest boost against medieval walls relative to just using a siege tower. Melee units alone aren't going to be strong enough against renaissance walls to make a difference.
Antananarivo [19]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [18]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [4]
Hunza [13]
Kabul [17]
Kandy [1]
Kumasi [17]
La Venta [17] (16+1) Boosting up La Venta, as it's extremely useful for cultural victories. The faith and tourism output on Colossal Heads is great and they have basically no placement restrictions. Just keep a few woods tiles around.
Lahore [19]
Nan Madol [19]
Nazca [1]
Ngazargamu [8]
Rapa Nui [19]
Taruga [11]
Valletta [18]
Yerevan [21]
Zanzibar [20]
 
Akkad [14]
Antananarivo [16] (19-3) Suppose you've earned 2 great people and are generating 50 culture per turn. This suzerain bonus will give you... a whopping 2 culture per turn. Yes, it can generate huge yields eventually, but think about how far into the game you'll be before this surpasses Kumasi, Nan Madol, or any of the city states with culture UIs. Early game yields matter a lot in civ, and this bonus just takes too long to get going to belong in the top tier.
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [19] (18+1) Second only to Zanzibar as an amenity source, this also provides spamable housing, as well as some gold and food if you feel like actually working the tiles. Unlike many UIs, the Cahokia mound is incredibly flexible in its placement. If you're short on food, you can cluster it with your districts, but if that doesn't fit your plans, you can put it anywhere you have room and still gain the full amenity and housing bonuses.
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [4]
Hunza [13]
Kabul [17]
Kandy [1]
Kumasi [17]
La Venta [17]
Lahore [19]
Nan Madol [19]
Nazca [1]
Ngazargamu [8]
Rapa Nui [19]
Taruga [11]
Valletta [18]
Yerevan [21]
Zanzibar [20]
 
Akkad [14]
Antananarivo [16]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [19]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [1]
Hunza [13]
Kabul [17]
Kandy [1]
Kumasi [17]
La Venta [17]
Lahore [19]
Nan Madol [19]
Nazca [1]
Ngazargamu [8]
Rapa Nui [19]
Taruga [11]
Valletta [18]
Yerevan [21]
Zanzibar [20]


Clean copy of scoring as per above post. (nil voting)
 
Kandy should be 4, right? It was 4 without downvoting and suddenly people put [1] after that. (Jump is at #129 and #130)
 
I hope newly registered user is allowed to vote. Anyway if so here it is.

Akkad [14]
Antananarivo [16]
Auckland [19]
Babylon [17]
Bologna [19]
Buenos Aires [14]
Brussels [16]
Caguana [16]
Cahokia [19]
Geneva [15]
Granada [16]
Hattusa [1]
Hong Kong [1]
Hunza [13]
Kabul [17]
Kandy [5] (4+1) (corrected the 1): I registered to do some justice to Kandy. The way it changes your gameplay is huge. Found Kandy Early = Different Game. Not to mention the potential value of selling relics to AI.
Kumasi [17]
La Venta [17]
Lahore [19]
Nan Madol [19]
Nazca [-2] (1 - 3 = -2, eliminated) What's the point of Nazca, making some fake yield porn and waste some builder charges? Yeah I know you can make some pockets with one tile of good yield, but you can spend builder charges on something better.
Ngazargamu [8]
Rapa Nui [19]
Taruga [11]
Valletta [18]
Yerevan [21]
Zanzibar [20]
 
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