This is a bug that does not appear in vanilla, as no building uses the <GreatPeopleRateChange> field, but it is used by some mods. The rate change is showed twice due to the line:
being included twice in InfoTooltipInclude.lua. Furthermore I'd change the text by adding a "+" and "%":
<Row Tag="TXT_KEY_PRODUCTION_BUILDING_MINOR_FRIENDSHIP_CHANGE>
Right now it is not clear that the number shown is applied to current influence, as opposed to a fixed amount.
{"MinorFriendshipChange" , pBuildingInfo.MinorFriendshipChange },
being included twice in InfoTooltipInclude.lua. Furthermore I'd change the text by adding a "+" and "%":
<Row Tag="TXT_KEY_PRODUCTION_BUILDING_MINOR_FRIENDSHIP_CHANGE>
<Text>[ICON_INFLUENCE] Citystate Influence: +{1_num}%</Text>
</Row>Right now it is not clear that the number shown is applied to current influence, as opposed to a fixed amount.