'Laughable. Have you actually played more than a couple of games of Civ 3 at anything above Chieftan level?'
Yeah, I've played several games on all levels regent -> deity, and I don't see what's so difficult or smart about any of it.
'I agree that there are plenty of problems with Civ 3, but the one area where it completely outshines 2 is in the strategy required to win. City location actually makes a difference in 3. Some of your cities may never grow past size one or two.'
Same in Civ2. You can't tell me that in civ2 you had a size 22 city build on mountains? Come on, you can do better than that. The strategy required to conquer a civ is minimal in Civ3 as well. Here's a basic plan that will last through the ages: Build 20-30 fast units, go attack the civ, raze his cities, build on his land. You're guaranteed minimal losses, so when he's moving his archers around the map in a seemingly random fashion, you're picking them off with your elite units and generating great leaders. Hell that took me ages to think of
'They're only good as strategic territory holders, resource colonies, etc. You actually have to plan out those of your cities that will be the huge production cities in which you can build wonders. In civ2 there was never a question as to how many cities to build or where to build them. You built as many as was possible. '
So you just placed cities anywhere in Civ2? Funnily enough, you can do this in Civ3 too! It's called despot rush. Placing cities in good locations was important in Civ2, at least if you wanted to stand a chance at MP.
'Never thought it required much strategy or planning to buy wonders.'
It requires even less when the person who starts building the wonder first is guaranteed to get it. And it's funny that the AI can't understand how to do this, which is obviously the reason why they removed it.
'Actions that you take during war and diplomacy have tangible results on your reputation with other civs in civ3.'
I never said this wasn't true, but it is irrelevant to MP.
'The strategic and luxury resources in civ3 actually give a reason to wage war and a target for your attacks. Simply gunning for an enemy capital and thereby being able to crush an entire civ was unrealistic and too easy in Civ2.'
How is it unrealistic? The idiot should have protected his capital better, that's called strategy and forward planning. In most wars in history the objective has been to capture or destroy the opponents capital city, but now there's no reason for that in Civ3.
'I was always able to build more of the wonders in civ2 than in civ3. Now I have to decide on those that are the most important. Same goes for city improvements. Not all of my cities get banks anymore. Sometimes I have to build military units to actually defend against a craftier AI.'
You don't have to build wonders at all in Civ3 to win, I never usually bother. And I defend my cities with a maximum of 2 units. All you need to do is go out and conquer the AIs.
'Most of your complaints have nothing to do with an actual comparison between the games, Civ2 and Civ3. They all seem to hinge on the fact that Civ3 doesn't have MP yet. I, for one, hope Firaxis does not waste any time on developing MP for Civ3 as it will take too much time to develop'
I think you missed the point of my post. My point was, Civ3 MP is not going to work. So yes, maybe you ARE right and they shouldn't bother, because unless they siginificantly change the rules of the game, it's not going to be worth the time spent on it.
'and I doubt anyone is going to enjoy what will surely be several hour long turns in the latter stages.'
Just as I said - but this wasn't true in Civ2 though, even right at the end of the game turns would only take a few minutes.