civ 3 becoming part rts

I'm with you on that. Hopefully it will be in my hand the day it's out! (and on my computer shortly thereafter - there's a game store not 5 minutes from my house!)
 
My concern is that the AI will be absolutely hopeless at using the new combat system, special bonus etc. The human will be devising any number of plans and methods, combining abilities, and the AI will be doing the same things it always did - chasing a worker around, unloading a solitary knight etc.
It'll probably still research every single tech in the flexible tree too.
 
Yeah, but ultimately, the game is still turn based -- so I'm not sure how "RTS" it can get.
 
I have a feeling the rock/paper/scissors aspect will leave the AI hopelessly crippled and gameplay unbalanced, especially in light of their attempt to make the AI truly intelligent, and not just a cheater. I think exploits in the new system will arise much faster than even with Civ3.
 
mistat137 said:
especially in light of their attempt to make the AI truly intelligent, and not just a cheater.

I hate to be a naysayer, but I highly doubt there'll be any significant improvement with regards to the AI -- in fact, I'd like to know where you heard they're trying to incorporate "truly intelligent" AI?

In the history of strategy games, and computer games in general, there is a dearth of strong AI (*). In fact, I couldn't point to any single game an unequivocally state: "This game has awesome AI".

(*) Unless of course, you're dealing with a minimalistic/abstract simulation (e.g. chess, etc)

-V
 
My computer is too crappy to run the new Rome:Total War game, but if I recall correctly the AI back when Shogun:Total War came out was able to handle the paper/rocks/scissors type combat system in that game pretty well. Of course the battles in that game were a lot more complicated, dealing with terrain weather and so fourth. It wasn't stellar, but I think it's definitely the best battle simulation I've ever played versus an AI.
 
That has nothing to do with RTS

the difference is simple:
with TBS you drink coffee and smoke joints while you play. with RTS your develop a new form of RSI every hour and your arm starts shaking from the stress as you try to play double the speed you are able to.

combat systems are no defenition of rts
 
I think people are asking too much for the AI to go from being a slow kid with huge production handicaps to being a human-incarnate.

Right now, I'd settle for the AI going from production handicaps to cheats that lead to direct confrontations. Rather than getting beat by an AI simply because he produces more mindless zombies than my intelligent troops can handle, I'd be happy if the AI cheated to find out my weakest city but made a legitimate and intelligent plan to take me down.

Baby steps.
 
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