Civ 3 GOTM #2 *Spoiler* talks

I finished yesturday sometime but haven't gotten around to submitting yet. Won in 1645 with a score of 2700 ish I think
 
ok guys... how did you won?!?.... plz explain your game a little, Im realizing that i'm a begginner, I can't figure out I can win this one =(
 
Man these guys are really intent on war. I refused to give up Philosophy and they won't let up even though I have lost one hoplite and one archer to their dozen or so warriors and archers.

I'm feeling good for all these victories, but they're all defensive, the greeks are c@#&!. Irushed a city to an iron source, but they are expanding so quickly ~10 cities to my 4 I don't know how to keep up. I want to sue for peace but they won't speak to me :-D
 
It's around 700 AD and I have the Romans down to 1 city which I have completely surrounded with units so that they can't get out to build any more cities. :D I just recently got a boat to the other continent (Great Lighthouse- only wonder I've managed to get so far) where I have contacted the Germans, French, Indians and Japanese (boat still making it's way around) who are all about 4-5 techs ahead of me as the war effort against the Romans has taken a great toll on my scientific production. The worst part is after being at war from virtually the beginning of the game until this point I have gotten exactly zero great leaders. :mad:

I'm still in Despotism at the moment although I do have Republic researched. I'm going to wait until I place the last 2 or 3 cities on *my* ;) continent to switch as I want to use the population rushing to get temples and barracks in every city. I'll also probably see if I can catch up in tech some by trading my world map once I have all the land settled.

Not sure how I'm going to win this one, without a great leader stored for the UN or even to build my Forbidden Palace I'm a bit worried. :sad:
 
Oh yeah, I guess I should confess this is my 3rd attempt at this game :p


The first time I tried teching up and building wonders and only creating a minimal defense (1-2 hoplites per city) and a token offense (4-5 archers) only to find out that as soon as all available city spaces on the continent were taken up the Romans declared war (no matter what I did). Without any kind of military I quickly lost 3 or 4 cities and did a control-Q in frustration. :cry:

Second time I tried doing nothing but expand and try to fill up the continent with cities so fast that the Romans would end up stunted due to lack of cities. I ended up producing settlers for so long and not making any city improvements (read temples) that my border towns with the Romans started defecting :mad:

This time I went for just 4-5 localized cities early on. I rush built temple and barracks in every city and started pumping out Veteran Hoplites and Archers. The Romans sued for peace pretty quickly after I took their first two cities but I rebuffed them as I was very close to Rome with my main force. After taking (and razing) Rome, they sued for peace again and I accepted getting 2 techs and a pile of gold. Two turns later I broke the peace (hey it's just me and him on the continent, don't talk to me about my standing in the world community :cool: ) and took 3 or 4 more of his cities. Finally after I sat about 10 units in the tile next to his 5th capital :D he sued for peace again giving me all his gold, all 3 cities left outside of his capital, world map, the only tech he had that I didn't and 5 gold per turn.

I learned alot from each failed attempt. Namely that getting your temples built ASAP is sooo important due to the compounded culture generation you get the longer it's been around. I almost want to say that you really cannot afford to wait on temple building no matter what strategy you are trying to employ.
 
I forgot to save at 1 ad. I have a save at 730ad. Is it OK??. I have a diplo victory. Will the same guys vote for me again when you load and finish the game?? What if they defect??:confused:
 
Another update on my game which has been the most peaceful I've ever played. I'm nearing 1000 AD now and I've had contact with all the other civs for about 600 years. During most of that time I've had my science rate set to 0 (with 1 scientest in 1 city) and I've been buying techs from the first civ to make it and selling to all the others. Just in the last 100 years I've switched my science up to 100% and now I'm selling my techs to all the others. With this strat at this point I am making 400+ gold per turn even with my science at 100% and advances are coming at a rate of 4 to 6 turns. I've just reached the industrial age and by denying the romans all contact with everyone else and also holding the only iron supply on the island they are stuck at spearmen and horsemen so they havent invaded me. The indians seemed to be the most tech advanced civ (ie they were the ones I kept buying techs from to sell to the others) so around 600 AD i started a war with them and then got France, Germany and Japan to ally with me against them. Cut the Indians landmass in half and they tryed once to land a single war elephant on my area.:lol: When the 20 turns of alliance were up I sued for peace and got a chunk of cash from them and sold them the 2 techs I had got ahead of them for a lot more cash. England is now the most tech advanced civ on the big continent so I'm tempted to get france, china, japan and russia to gang up on them next. I've stored up around 12 cavalry and when I hit 18 to 20 I'm gonna wipe out the romans and consolidate my continent. Culturally both India and England are ahead of me but I just finished my Forbidden Palace right in the middle of my continent so I have a ton more production all of a sudden so once the wars done I should be able to catch them. The only wonders I've got are both in my capital. Great Lighthouse which was absolutely necessary in this game in my mind was first. Second was Leonardos :( :confused: :mad: Got beaten to both Sistine Chapel and Js Bachs by 2 turns:mad: Should also mention that I'm trading for all 6 other luxuries to keep my people happy. Had to wait 500 years for the french fur and dyes because the stupid morons wouldn't build a harbour. Most of these I'm trading my excess luxuries and iron for and early I was even able to get some extra cash from some of the civs in exchange for my luxuries. One tip is to always have your luxuries being traded even if it is'nt for a ton of cash and the same applies to extra iron if you have it. Just don't trade iron to the romans :)
 
Well i did it, the romans are down to one city, they sued for peace in 1200 AD with 4 citys left. To accept a peace treaty i demanded everything they had including 3 of their 4 citys and left them with a single 1 population city in the middle of a jungle.

At what point i discovered that the civs i wanted to trade resources with didn't have any harbours so i sold them a couple of the roman coastal towns i had captured. then i traded for luxurys, techs ect.

The russians are also dead wiped out by the english, french and germans.

Its now 1300 AD and i cover every square of the island except for 2 citys, half my citys are size 12, and i should get sanitation soon. I can get a tech every 4 turns and i'm making 100 gc per turn.

Time to build a decent economy and then i'm going to wipe out the aztecs.
 
Whoever decided 8 turn revolutions for a civ would be a good feature is nuts.
I have reached the 10 ad point.I have 19 cites,the Romans 18.I have 2/3rds of the island in my cultural territory.I am letting the Romans get a few settlers thru the other side(my side) of the island/The silly buggers are building cities over there to.I'll be sure to thank them when they defect over :)

No contact with others yet.I sent a galley on "Hail Mary" and..well..blulb,blub,blub

Havn't built a wonder.Will get the Hanging Gardens....I think.I shudder to think how advanced the other civs might be.Rome and I are doing pretty good if we stay peaceful but we must be a long ways behind.Just Monarchy left in the ancient techs for us.I expect the others to be working Steam or something :rolleyes:

Chivalry is the final goal.I take my chances with Knights....if I ever get off this rock.Good sized landmass....would be nice to have all to myself...muhahaha
 
ok, this is my story...

i had a fairly good start, quickly built 3 or 4 cities, then i was lucky and captured one of the roman cities with one of my warriors :D ...that was kind of a drawback for little caesar, hehe...as time went by i managed to occupy 3/4 of the island, i succeded in grabbing all the iron resources so there are no legions for the romans -> very good because i was always at war with them, my horses and swordmen liberated city after city; now its 400 AD, the romans are history :p and i'm a little bit clueless...i cant decide what to do next...of course the first thing is establishing contact with the other civs (havent built a ship until now), trade some techs, maps, and so on...but all the land is completely occupied and indians and russians are very strong...i cant imagine how to set foot on their continent, maybe i can take on the aztecs in the north; also i'm not sure what kind of victory i should try to achieve...i guess i'll try diplomatic because im sure i will get a leader soon, so UN should be no problem;

any inputs?
 
You don't really need a leader for the UN, just start building a new palace which will still be building when you research fission and then swap it over. as long as you are first to fission this should work fine, but if you're running behind and people already started then using a leader might make it a safe bet.
 
We can't convict people for being inventive...

WOW! This is from the guy who shot down the airbases in the Civ II GOTM!:eek:

Just kidding Mr. Matrix, sir.:lol:

Well, since I already got killed off by the Celts in the Civ II GOTM I started this one up this morning. Been playing very conservative. Have only 3 cities but they all have the barracks and vet hoplite defenders. Have 2 elite hoplite out searching. One barb tribe taught us iron working. Oh, we see iron now and the Romans. We have two workers building an expressway to the ore and we're working on a settler to make a city there. Can we beat the Romans to the iron? Did finishing the collosus give the Romans the time needed to settle the iron area? Only more playing will tell...

This is my second monarch game. In my first my Iroquois got wiped out by the Americans around 1800 AD. Will this GOTM also repeat history and make Greece part of the Roman empire?
 
It begins. However, I had never played Monarch, or Raging Barbs. I suspect it won't last long. Moving the worker first pays again. I move one space right in range of cows / ocean.

This is VERY bad. I am not even on the largest nations of the world list.

All I can say, is VERY sadistic starting position. I conceded the game at 900BC after I take a beating with to many lost pop points to the flood plain city and miss by one turn a critical double cattle city. Rome already out numbers me 3 to 1 with cities.

Back to regent level games. I am not ready for Monarch.
 
Hmm, my game's at about 300 AD. The Romans fell to the raging despotic horde before 0 AD. I took all 15 of their cities in 30 turns. But now, as people have noted, I am isolated. Got my own island, but I need to find the other civs soon or risk falling behind too much in tech. Lighthouse is 15 turns away; when I get it, I'm going for a massive invasion (still got 60 horsemen left over from the Roman campaign)
 
Heho,

this time I´ll try a new Strategie.
I think I will rush Settlers fast as possible and so how far I come.

Did anyone of you add his worker to his capital when it reaches 2 pops?
Seems to work great; you can build up a second city very fast. Should have an big impact for your start.:goodjob:
This time I will still have no cities larger than four, because I rush everything I could get. :egypt:
Now I am waiting... ...waiting for the fruits.
:p
 
GOTM 2 was going along great for me. I had matched the Romans city for city, I had the Colussus, I founded a city on top of an iron so I controlled both, and I had more money and techs than the Romans. I also, defended myself from one of the massive hoards of Barbarians with a single elite Hoplite.

At this point, there was no more room on the island to expand. I decided to start building up my military to take a few Roman cities that I wanted, if not all of them. Then it happened. Hoards of Roman horsemen and archers. They immediately seized the iron city and two others before I knew what was going on. I changed all of my cities to build military units in an effort to salvage the game. I attacked their units and won, only to be attacked by still more horsemen. It was unbelievable. I've never lost a game in such a fashion. I've lost cities before, but as soon as I got units, I'd be able to hold my ground. Not here. They just kept coming. I met the Russians and traded for Chivalry. I built stockpiled about 6 knights in Athens and waited for the Roman line to draw near. When they did, I attacked and decisively won each battle, until the Romans counterattacked again and again. The next turn, I lost Athens.

Ordinarily, I would have thrown in the towel long ago, but for the sake of honesty, I continued all the way to the bitter end. I finished with close to 680 points. In the first GOTM, I conquered the world and got about 2700 points. Not exactly the followup I had hoped for. Now that I've finished, I can go back and edit the civ3mod file to my normal liking.

I'm eagerly anticipating looking at everybody's saved games at the end of the month to see how some people won. This is a very winnable game. I just began building a military a few turns too late.
 
500ad and still plodding along.
Why did they put 10 civs in the game????
I finally contacted all and am now in the rather tedious phase of tech broker to the world.Buying and selling tech.I wasn't nearly as far behind as I thought.

Actually having all those civs meant they have held each other in check on the huge continent.
I haven't fought a war since some skirmishing over the iron resources.So..no leaders and no wonders so far.Notta.Not even a FP.I''d like to keep that option for the big continent should I acheive a situation where I can handle a major invasion.If it keeps going the way it has been,I'm going to end up with a FP right next to my capitol :eek:

I was very surprised when I saw this:
500ad.GIF


knight production underway.Time is running out for them to be effective.I still don't have suitable boats for a major ocean crossing.The Aztecs are ripe for picking.The culture and wonder rich Indians only have a handful of cities..yet I can reach only the handy and helpful Romans.......
 
I started off sending 2 warriors to Rome, and i got the city with 1 attack,forever surpressing rome. They never had more than 3 cities and kept on giving gold and techfor me while i was filling up the island. :)

Now it's 400 AD and there is 1 spot left to build a city and my settler is on it's way. :D Though i do not have a single wonder yet, because of my crazyness expansion leading me to 1000 points already, where the indians have a little over 600.
You just have to attack the romans fast because they have lotsa places with cows and all.
 
You're playing the same as me so far, except I got Iron working off the Romans.

I got my city setup by the Iron, but it's been literal War trying to link it to my other cities, I've had hordes of Romans attakcking me, but my hoplites are taking at least 4 units of Archers before falling so I've held my ground.

I had 24 Thracean horsemen attack Thermopylae, 17 defeated my a single Hoplite! The next turn 27 horsemen near Athens where I had three hoplites, so no losses there. Funily enough through all those battles I actually got a great leader in a completely different area attacking a Roman spearman with an Archer...

It's getting very interesting now I wsapped gold for Peace and I can complete my Iron road!
 
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