Civ 3 GOTM #2 *Spoiler* talks

I tried playing this (my first ever GOTM) and got wasted by those damn barbarians. Athens was sacked by 20+ horsemen 1 turn before the Great Library was done. This was at about 300 BC. Luckily I had spent all my money on techs 1 turn before the sack was inevitable...so they only carried away 6 population and destroyed the wonder.

I would have won, too. I had the iron, man!

I hate barbarians!
 
I've started the GOTM 2 tonight!

I took the strategy to not make war. So I had the culture way or the space race one. For GOTM1, I made a space race victory, so I took the Culture way.

I've read the culture rush strategy in the forum but I think I did not manage well my position.

Currently, I'm in 340 AD, have only 12 cities (max size is 6 x2). The total Greek population is about 1 324 000 people. The Greek culture is 1561 en 340 AD (with 42 CP/Turn). Not very good!

I'm trying to build the Great Lighthouse in order to discover and trade with others civ. I've only met the Roman. The starting continent is divided in 2 by Roman Empire and Greek one.

I'm starting too the Forbiden Palace but I'm not sure it will be useful if I want to make a big culture civilization in order to have 100,000 CP.

For the next 600 years (340AD-1000AD), I plan to build as much cities as possible (with culture improvements) and to make contact with the other civs. I hope all their continents will not be occupied in order to create small cities with all the culture improvement needed.

I will manage to have the more cities as I can in the starting continent. I will manage to build lot of cities in a foreign continent as soon as I will build the Great Lighthouse and create Galley.

LeSphinx
 
I hate this GotM. Barbarians keep appearing and damage my units, being followed by those damn Roman bastards that want my empire. I've managed to build a city with strong defences next to the only two resources of iron available. After a by the Romans provoced war I have expanded my empire with 3 cities, more will follow after I have build my army of swordsmen. Maybe this GotM will end good after all?
 
I had a big problem this time with barbarian activity.

I founded a city near the 2 iron source. It was far away from the Greeks borders.

So the city stood alone for a while with one hopolite. But a horde around 12 Horsemen came a pillage the city :mad:

Same think happens around the Greek Capital.

Right now, I think I will not have anymore this kind of problems but it waste me precious time to expand.


LeSphinx
 
For my first GOTM, that was pretty cool. Not the part about being driven into the sea by the Romans in 640 AD -- Oy!~ -- but fun to play and then read how other folks did with the same materials.

I made several critical errors early on that doomed me: I did not build cities and expand southward quickly enough. When I faced down the Romans, therefore, I had already lost much of the continent and was completely outgunned in military and tech. I also did not optimize my science development, so had a mishmash of technology.

When the Romans demanded tribute, however, I made my final critical mistake: I refused. Caesar *loved* that response, naturally, and then wiped me off the continent for my impertinence. ha.

I think I'll stick with Warlord level for a few more games!

(And pay attention to where I post things!;)
 
I just started GOTM yesterday, and played till the 0 AD checkpoint. Just a few things I figured out:

1) Definitely move your starting settler diagonally to the upper-right one square first.
2) Don't make the mistake of hurrying stuff out of Athens, like I did. There's plenty of other food-rich locations for that on this map. Instead use Athens to crank out Settlers, workers, and Wonders (specifically, Lighthouse and Colossus...in that order...). You need Athens to be HAPPY for those Wonders.
3) Clearing the Jungle along the river west of Athens does NOT yield flood plains. Darn it.
4) Settling the iron early is fine and wonderful (which is what I did), but I think it might be better to land-grab the horses in the south-central portion of the map first instead, and colonize the iron. And then station a Hoplite and Swordsmen/Horsemen on the colony. The Romans eventually will settle the iron for you, which you can promptly capture.
5) Once you get horses, fight a holding pattern until you get Chivalry (which isn't too hard, considering you have Hoplites). The Romans don't have iron, so once you get Knights, he's dead. While you're waiting, be sure & hurry out a bunch of horsemen so you can later upgrade them--hurrying horsemen & upgrading them is far cheaper than training Knights fresh.


Anyway, it's my first try at the GOTM, and it's 0 ad. Been keeping research at 0% and getting 32-turn techs. Most techs are from goody huts and from leeching off the Romans. Got the iron and ~10 cities, completed the Colossus, halfway through the Lighthouse (I hope I get it), about to take a Roman city with some horses. The Romans are offering me 50 gold for a peace treaty so far. Once I capture the horses and the spices in a couple turns I'll give it to him. Hopefully he'll give me Mathematics for peace after that. Still no Great Leader yet--darn non-militaristic civs.

I'm also thinking of starting all over, so I can do Athens right. Building the Colossus first was probably okay, but hurrying Hoplites out of Athens was a big mistake. Frankly, Athens shouldn't even have a Barracks. If I get beat to the Lighthouse, I definitely will restart.
 
This is tough and alot like my first try at this level. I've just started the Third Roman War anfd it's around 800 AD. They have horders of horses and I'm not sure I have enough hoplites to fend them off. In my last war I had some success drawing their forces back and forth. In the first war I tricked them by giving two cities back for a third new one then just retook the two I had given them. Ceasar didn't like that.

I made a strategic blunder in the Roman war though. I secured the iron but they took a city in the center of my empire which cut my core producing cities off from the ore.

I'm behind the Romans in tech (early middle ages) and we're both behind everyone else judging from the wonders that have been built. I'm scared now because I've just seen a German boat...
 
This had to be my best game in any Civ game in terms of strategy. Also my highest score in Civ III. Unfortunately, no AD 1000 save so I don't think this score counts. Oh well...

No wars for me until the Romans were being destroyed by all the other civs on the East continent. When you play the Greeks, you MUST play to their strength. I used a modified Despot rush against the Romans but instead of building military units I built libraries and temples. The Romans and Greeks had a tiny war when both empires were at around 10 cities apiece but I quickly capitulated before losing a city and gave the Romans literature. This allowed me to expand to the northwest sector of the continent and secure it.

This made them back off me militarily as they rushed to match their cultural output to mine. In the end, the Romans stayed culturally inferior throughout the game.

I was a large (20+ cities) but culturally inferior empire for much of the game. I had no iron and no saltpeter during the Middle Ages. I had only 1 spice and 3 ivory. The extra 2 ivory were sent off for extra amounts of money per turn. All other civs (including the Aztecs) reached the tank way before I did. I did not build any wonders nor was I even competitive in that way. Tank was reached in the 1700s in my game.

I never made cavalry and I made knights very briefly only when I lost oil for a couple of turns. I made tanks eventually though.

The Romans really pissed off the other civs and got hammered by a combination of other civs. When their empire broke up, I managed to take some cities and assimilate conquered cities. During the breakup of the Roman empire, one of my hoplites killed a unit sending me into golden age at precisely the right moment. With my tech pegged at a 4 turn minimum for new discoveries, I was averaging nearly 200+ gold per turn! That's the strength of the Greeks -- crazy loot. So with that money I bought my way up the tech tree.

In order to slow down the civs on the Eastern continent, I did a mutual protection pact with India. I then proceeded to put a spy in almost every other civ except for China. China found out about my spy attempt and declared war. Exactly what I wanted. This created a series of WWI like scenarios with civs changing sides in a 2 or 3 sided all-out general war.

Since I had already turtled my end of the continent and had negligible opposition due to the lengthy transport time to the continent, I was usually able to pick and choose sides and manipulate the enemy civs until they bogged down in war after war after war. Then I built my spaceship and got the hell out of there!!!
 
I've played again yesterday and thinks do not go as I wanted.

I'm in 700 AD with around 25 cities in the starting continent.
I've made not even one fight and I think it is a mistake.

Russian built the Great Lighthouse and start to discover land. I've
met contact with them.

I 've got contact with all the civ right now. I'm very late !!!

My culture is best than the roman but not enough to make a win with this configuration.
I've got 3248 CP with 59 CP/turn.

I took a decision, I will go for war with the roman in order to take all the continent.

I've trade a lot while making contact with the other civs.
I trade Chivalry. I going to build a lot of knight and Hopolite (for defensive purpose) and move troops around the bigest Roman city in order to invade Roman Empire as the same time.

Hope my position will be best than now!

I did not manage very well this GOTM. Indeed, I hould have try the Culture Rush Strategy in a game alone just to see how it 's work.

I sad to see than if you do not go for war, the game is not as easy as I thought. Indeed, making war allows you to have great leader: very very very useful in order to build an army first in order to make more war , then to rush a great wonder if you have another one.


LeSphinx
 
Good Luck LeSphinx! I've been fighting the Romans since around 200 AD (it is now 800 AD) and I wish I had done only peace! Greece is the lowliest civ in this world. I thought Iit was becuase of my greedy wars. Maybe not if your Greece is also low without war.
 
I control the iron! All the barbarian camps are gone! My 2 Vet. Hoplites held off 24 Horsemen at the Battle of Athens.

I sold Caesar Corinth for about 500 gold and then stole it back. War raged across the land... but I had swordsmen and he didn't. It's now about 100 AD and I am going to concentrate on building more cities or conquering Roman ones.

:egypt:
 
Well I just won with a Diplomatic Victory in 1700 AD for my highest score in a game yet (Alexander the Magnificent- think score was 3705). I got lucky and when I finally got around to taking Rome's last city I got my one and only great leader which I used to rush build a much needed Forbidden Palace in the southwestern part of the continent.

After making contact with the other civs I was able to gradually trade my way up the tech tree using all the extra ivory and spice on the continent for the initial leg up. Just 4 or 5 turns after making contact I was even with everyone else in tech. Then I employed the science broker strategy which works so well I almost want to call it an exploit. It's very tedious to check with every leader on every turn but boy does it pay off. Most of the late game I had science set to 80%, luxury set to 20% and was still bringing in anywhere from 300-1000 gold per turn. (yes 1000!)

The AI ganged up on the Germans and then the Chinese and wiped them out pretty early on. The only civ that ended up giving me any trouble was the English when they brought over about 6 Man o' Wars and 4-5 cavalry (*yawn*). I quickly signed Mutual Protection Pacts with every other civ and they sued for peace about 2 turns later- hehe.

I won't be submitting this game as I said earlier in this thread this was my 3rd attempt. That's ok though, the most fun for me is discussing a common game with other folks. :)
 
Well, this one is definitely a hard 'un. The starting location kind of spanks, there's a lack of luxury resources, and there's no easy way to link up to the other civs without the Lighthouse.

I lucked out, running into the Romans' city of Veii with an exploring Warrior that was Elite after beating up some barbs. Disappointed by what I'd seen of the terrain so far, I decided to get stuck in right away and I attacked Veii. Much to my surprise, I won, and went on to keep the Romans beaten down quite handily. Not so much because I was a great player, I suspect, but because I managed to baffle the AI with a little hokey-pokey action. As I madly expanded and teched to Horseback Riding so I could slaughter the Romans, I noticed something.

An archer came out of the Roman city of Antium to challenge my encroaching Warrior. But then I moved him away. So the archer moved away. Then I moved back to threated Antium again. The archer came back. Grinning merrily, I continued on with this dance and the Roman generals obliged me, even continuing to waste up to 6 archers in this stupid little dance routine whilst I murdered his other cities. Eventually Antium was his capital and second-last city, so I moved in with horsemen and wiped out the dancing archers.

Anyway, just as I was about to annihilate the final Roman city, an Indian galley showed up (they had built the Lighthouse). All the other civs seemed quite excited about my world map so i was able to parlay that into near-parity on techs and a crapload of gold and stuff.

The Indians and the English made good use of the maps I sold them, nestling little cities into the various nooks and crannies of my continent that I hadn't yet fully covered with my culture. I've since absorbed all but one of the English cities, as the English are culturally backward and impressed with my culture.

The Indians are kind of spread all over, with a couple cities here and there interspersed with the other nations, which are more cohesive. The first problem is that they were the most powerful other civ, so I MPPed with them, and then the buggers go and declare war on the French, then the Russians, triggering the MPP and causing me war weariness problems as well. The only good thing is that the OTHER civs tended to do most of the fighting and the Indians didn't get many new cities out of the deal.

I wound up going with the all-cash plan, buying new techs as I raced to catch up with the technologically advanced other nations. About the time Fission and Spaceflight were researched, I had upgraded all of my cities with the requisite cultural and scientific improvements. I had been building Hoover Dam in one of my bigger cities and switched it to United Nations as soon as Fission was discovered. I got Fission the turn after the Indians and I only had 11 turns left to go with the switch from Hoover, so I SHOULD win this race, though it will be the first Great Wonder I've managed to create.

Which brings up another troubling point. The Indians have built so MANY frigging wonders that I have lost a city to them. A 12-size city, with all the culture buildings, on the same peninsula as my capital!!! This troubles me to no end. There were NO foreign nationals in the city, no unhappiness, no civil disorder, and BAM! THe buggers defect. It almost made me declare war on the Indians in defiance of my MPP with them simply because I wanted to RAZE the city of traitors to the ground.

If the fates smile on me, I will complete the UN before those bastard Indians and be able to wrest a diplo victory before they assimilate all my other frigging cities.

:D Update :D
Well, I thought I was toast when the frigging Japanese of all people (they were the 2nd weakest civ) manage to build the UN 2 turns before me. HOWEVER, I had teched up even more and began throwing down factories with Nuclear Plants and became a production powerhouse. I eventually won the game via Space Race victory, by a margin of only 5 or 6 turns. Whew. The excellent Science ability of the Greeks stood me in good stead while I teched up Modern Age stuff at 4 turns/per with 70 or 80% science only, and still earned up to 1000/turn from trade and tax.

The weirdest part was that the English were neck-and-neck with me in the space race, and I cut off their supply of Spices in trade to force them to create more entertainers instead of labourers. Then, a turn or two later, I discover that while I've got Laser, they have teched to Synthetics. I ask what they want for Synthetics, and they respond 'The Laser', of course.

THE WEIRD BIT is that I then offered them Spices for Synthetics and they accepted it as is. Seems a little counterproductive if you ask me . . . as it was, it took them 3 or 4 more turns to finish researching Laser, by which time I was down to the last component on my ship (the structural thingie outside). Nice for me, but a tactically poor choice on the part of the AI. Heh.

That's all for now; after something like 15 hours to finish this game, over three days, I'm done. it's Miller time. :cool:


Callahan
 
You know what the fun is? As soon as you take 2-3 cities, no matter how useless, the Romans pretty quickly make peace on your terms. So need a few techs and gain another city? You can just ask!
I think I'm just before 0 A.D. in my GotM. I just killed the Romans. The battle for the iron must have done the job: I had access to it defended the city with 2 hoplites and stationed some archer near Roman cities that were a possible threat to mine. When I thought the time had come I invaded them and it suprised me how easy it really was. Take a few cities, make peace and gain techs, gold and cities through that, etc., etc., etc. So the Romans are history.

Now I have to build up the continent and make it prosperous and try to get to new land to expand, or at least make contact to others. The bad thing about that very long war is that my technological advance sucks. I'm trying to get Monarchy, but I have to get to Polytheism first. That sucks. :( Well, first I'll get temples everywhere, than I'll make libraries and them the marketplaces (if I have currency by then). I haven't been able to construct any wonders neither, Athens was near constructing the Great Library and the Oracle, but both times an other civ did it before me. I won't build the Forbidden City yet, I think, but Corinth has almost finished the Colossus, and the Great Lighthouse won't take long either anymore. :)

Cheers to a good game! I'm on the way for a new period in mankind history: the A.D.'s without the Romans! :beer: Cheers!
 
Am I the only person who takes a turn or two at the beginning to scout out the best starting city location? Everybody's complaining about the starting location, but in my game I explored a bit at the beginning and founded Athens in a location that allows it to take advantage of three bonus tiles that produce extra food. This allowed by to start cranking out settlers every three or four turns as soon as I'd rushed a granary.

While this was going on, I sent out a few hoplites to explore the continent and founded Sparta on the ivory. Then I rushed a barracks in Sparta and started cranking out veteran hoplites to escort my settlers from Athens, who were fanning out across the continent. Pretty soon one of my advance scouts discovered the iron and I quickly plopped a city down. Then I built a chain of cities across the plains to bring all the territory between the iron and my heartland under my control. This chain of cities became the natural border with the Romans. The north was mine and the south was his, except for an area in the east where I pushed my border south to grab some horses and a great city site with access to three cattle.

Now things are starting to get interesting - I haven't expanded very far north yet because I was concentrating on pushing west and south and now barbarian hordes sweeping down from the unsettled northlands are becoming a problem. A couple of hoplites made a heroic stand in the jungle north of Athens and turned back a horde of about 30 horsemen but the defence of my western frontier cities hasn't gone as well and I've been sacked a few times. Then the bloody Romans seemed to get a bit uppity about being boxed in and started trying to move settlers through my territory to settle north of me. I gave them an ultimatum to back off and they chose to go to war.

Now I'm fighting on two fronts, barbarians in the north and Romans in the south. First the Romans concentrated on cutting off my roads while I was busy mobilizing a few horsemen (I got as many cities started on horsemen as possible before they cut off my access to horses) and archers as well as replacing the hoplites I'd lost to barbarians. Now Caesar is moving a large force of archers, horsemen, spearmen and a couple of warriors toward Corinth, a key hub city at the centre of my empire. If he takes Corinth, he'll cut my heartland off from the iron just as I'm about to complete the long road out to it!

The battle for Corinth is shaping up to be a turning point. If they take it and keep it, they'll have cut my empire in half and it probably won't take long for my beleaguered western cites, already weakened by constant barbarian raids, to fall. The the Romans will have the iron and they'll probably finish me off with legions. If I can keep Corinth, I'll be able to start building swordsmen once my workers finish the road to the iron in a couple of turns (assuming no barbarians show up and pillage it first.) Then I'll be able to turn the tide and sweep southward into the Roman heartland (plus send a few veteran swordsmen north to smash those damn barbarian encampments and make it safe to settle there.)

I moved a couple of hoplites in the way of his advancing army to buy some time and weaken him a bit. The dumb bastard attacked with his horsemen and I drove every single one of them back (not dead, just reduced to one hit point) and also triggered a golden age. I've also picked off a couple of straggling warriors and archers with my horsemen and even managed to capture one of his settlers. None of this is enough to stop him from reaching the walls of Corinth, but every bit counts. The battle at the walls will be decisive but I'll be ready to make a stand with as many hoplites as I can muster. My ace in the hole is the battle-hardened elite hoplite who earlier stopped the barbarians from reaching Athens.
 
OMG this is too funny!

I had just gotten horses, then made peace with the Romans. The next turn, the Romans send this big honking stack (like 5 or 6) of Horsemen straight towards my capital. I think they were really barb-hunting, but anyway....

Using my roads, I get my hoplites and swordsmen and box him in. As in all 8 squares! Not only can the horses not go anywhere, but I cut off their retreat! LOLOLOL. Since it's peacetime, I just calmly, methodically send in some Elite Swordsmen and catapults, and...break the Peace treaty when I'm ready. Goodbye 6 horses. :)

In the meantime, to the west the Romans settle the spices, but they didn't road it. So I had the audacity to send a Worker directly into his city radius and road it myself. :) Any idiot human could figure out there's only one reason anyone would ever want to road YOUR cities. The same turn I annihilate the horsemen, I take over the city and the spices. :) I think this is the first time Civ's got me ROFL since the time I sold the AI a city right next to a barbarian camp. :)
 
Is it just me or is 'Raging' Barbarians almost ridiculous?

I mean, I got burned once, with an outlying city losing something like 350 gold to two dozen barb horsemen. So I pump Hoplites and park three of 'em in any city that is near to fog of war.

ANd they just keep coming. By the time I had settled the rest of the continent, I had killed at LEAST 100 barbarians in a series of 'uprisings'. It was kinda nice to have stacks of elite hoplites, but it was annoying as all hell to wait while the barbs annihilated themselves on my defenses.

I guess it was part of the challenge in this one, but it seemed that the AI didn't get thumped by these hordes of yokels . . . just me.
 
Originally posted by Callahan
Is it just me or is 'Raging' Barbarians almost ridiculous?

I mean, I got burned once, with an outlying city losing something like 350 gold to two dozen barb horsemen. So I pump Hoplites and park three of 'em in any city that is near to fog of war.

ANd they just keep coming. By the time I had settled the rest of the continent, I had killed at LEAST 100 barbarians in a series of 'uprisings'. It was kinda nice to have stacks of elite hoplites, but it was annoying as all hell to wait while the barbs annihilated themselves on my defenses.

I guess it was part of the challenge in this one, but it seemed that the AI didn't get thumped by these hordes of yokels . . . just me.

I think that, in this game, the Romans are spared of the barbarian attacks because they don't end up with of land bordering unsettled areas. Barbarian encampments spring up in unsettled squares so the only sure fire way to stop the barbarians from coming back again and again is to spread your borders over the whole continent.

In my game, I'm repeatedly getting attacked by barbarians because I haven't settled the northern reaches of the continent yet. The Romans have been spared because their borders extend from the sea up to my border, so they don't border any unsettled land.
 
3rd Update. In my game the year is 1275 AD and the Solid Romans have just been extinguished. Through serious tech, luxury and even coal to the english trading the other civs are paying me over 1000 gold per turn. My science is at 90% and im getting 4 turn techs. However, the english are only 1 tech behind me and the other civs only 2 or 3. Right now I'm working on Electronics to get the hoover dam and my capital is almost finished Universal Sufferage which I plan to switch to Hoover Dam to get it immediately. My Forbidden palace is conviently located dead center of the Grecian Landmass and so almost all of my cities are doing very well corruption wise. Took out the Romans with about 35 cavalry or so and still have 15 surviving and a rifleman in every city. Not at war with anyone but germany, russia, japan and china are all at war with the Indians because of my maniacal manipulations:lol:
England and France are running 1 and 2 in score but unfortunately they have an MPP with each other so my plan is to get everyone else to declare war on them and hopefully while they all crank out cavalry units I can get a substantial tech lead and invade france with modern armor in oh 250 years or so.
Love this game.

Also started a golden age just as I finished the romans so I have about 15 turns left in that. Running with about 50 workers right now but making 1 every turn using the cool size 7 city with 10 prodution trick to not lose any pop points. One downside is I'm still a republic while every one else is democracy but I don't want to go anarchy during my golden age now do I?:crazyeyes
 
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