Civ 3 GOTM #2 *Spoiler* talks

Change of plans, killed the Japs and English first. Ah well, that's the way it goes. I'm just 4 turns from the last tech I need for my spaceship, and I already have a city building a palace so I can change it to the spaceship part as soon as that comes available. I'm 1100 points ahead of #2: France. I'm building ICBM's and Nuke's to show the Russians what I'm capable of. Further I have about 40 tanks along their border, 2 carriers, 5 battleships, 3 Destroyers, 1 Submarine and 3 Nuclear Subs just outside their territory. About 7 bombers and 3 jets in my border cities (former Japanese cities) and a li'l force in London, that will move towads the Russians via Chinese territory. Mao is still an assh*le, but I need him and he needs me in this war since France doesn't wanna participate (for a change). Yes, the world should be afraid of Alexander's army, mighty tanks and mechanical infantry racing over the hills and grassland, bombers and jets flying over cities bombing everything they see, a great navy bombing all shores......the world is afraid.
 
Well, I'll keep at it, and see how it turns out. It was so incredibly discouraging to see the English build the Sistine Chapel, and I didn't even have Mathematics at the time. ;)
 
I've wasted 40+ galleys trying to get to the other continents. I don't see how people are able to get there without the Great Lighthouse or better ships. Is there some tactic you use to make it less likely your ships will sink?

That happened in my game too. After losing a number of galleys I started just massing them, but then the Indians, who built the lighthouse, finally arrived on my shore.

Eliezar
 
Well, I finally broke through around 1400 AD and met the Indians. When I finally got their map, I couldn't believe how much they'd zigzagged across the world and didn't hit my whole continent.

Fortunately, the Great Library apparently doesn't run out until the turn AFTER you learn Education, so when I finally met up with the Japanese, I went from Ancient Age to the end of the Medieval Ages instantly. I'm glad I held off on trading my world map until I met all the civs. Once I found all of them, it provided the cash I needed to actually jump ahead in the tech race. I don't know that my ending score will be that great, but at least it looks like I have a good shot at beating the other civs now. :)
 
Indeed, that bit of information can be useful. My last game was a joke, managed to survive to 2050AD but only had just finished researching the tech to get Industrial Age Tanks :rolleyes:
 
Regarding the Great Library, I still got the message immediately stating that it's become obsolete when you hit Education, but I kept receiving techs throughout that turn. It's possible it might not have worked later in the turn had I traded for contact with all the civs at that point and had more in common - I don't know the exact mechanics for how it works...

Also, I've read before that the Theory of Evolution doesn't go 2 deep in the free tech, but I got it this time and received electronics and radio. It's possible if this is a recent fix that the game treats receiving tech differently now, so you'll always get two from the ToE (unless you've got everything but what you're researching).

The side effect might be it takes a snapshot of techs you should get from the GL, applies them all, and when you hit education the GL runs out, but it gives you all the tech it already decided you were getting.
 
After restarting about 20 times and reading this thread I think I finally figured out how to handle the Romans. Basically keep a strong military and Caesar wont make such unreasonable demands. So far Ive given in to him once and he hasnt bothered me much after and Ive been able to build some cities.
 
oh my god

I am at 600AD and still not got monarchy, I can't see any possible way to get to the other civs, i searched my continent with a galley to find a way to cross, but no go. hmmn

I wasted my GL to build a palace in the middle of my continent since all my cities are down there, except for the first one, but a few turns later the damn Forbidden Palace became available. I think i can put that down to learning, I asked the question when Forbidden Palace becomes available in large map, but noone answered, and now I know. grrrrr.

either way i am going to score very low, and i can't see me doing any better than histograph, but I'll plod on.

No other civs who have each placed one city on my island, will trade techs with me, I only have 100 coins, had to waste two goody huts lately only getting some coins from them.

oh well I think this style of Civ doesn't maybe suit my style of play.
 
Oh, rome will always make unreasonable demands, but with an adequate defensive force his horses will just get cut to shreads.

The beginning of my game is further up the list, some other small points, I did pull a settler out of a hut, it was about my 5th city or so, it was around when I met caesar, the fact that I dropped it right by that little lake in the south west portion of the map, right on his border is what made him my enemy for the rest of his life.

The iron road was difficuly to build, rome settled the nether regions on the upper left corner with all the jungle, so with his constant flow of troops back and forth causes me much worry and fret. I ended up putting a string of hops alone the road to protect it.

Met the Aztecs maybe around 800 or so, got some maps to their good cities and set plans to invade there, but first I had to clean up the home continent. Reached the second age got some knights and by 1000AD cleaned up the last roman menace. I got 1 GL and moved my palace to Veii, the one with the 3 fat cows more than likely, north east of rome (I moved it long before I killed rome, actually I moved it right after I got Veii so that it wouldn't switch on me). I kept most of his cities intact (it adds flavor to my kingdom ;) ).

I had a wealth of ivory and spices which once I got all the contacts I went to trade them aggressively. For most of the next 500 years I traded with english, frence, chinese, india and japan and russia. Japan and russia were the poorer civs, even worse off than me. As my galleys and galleons were travelling to the aztecs I "cleaned" up the evidence of my despot-rush cities (Watch the replay when this is done, 1-2-3 destroyed, 1-2-3 settled, of course the last of the old city was to produce a settler for the new one. Not 100% that this even works but what the hell.) And filled in the holes left from me and the romans, china showed up and grabbed some land so I had to start my first war and take it. Luckly that was the only spot that the other civs seemed to be interested in since no one else tried to settle in the gaps. China quickly forgot with all my fine unseen till then luxuries.

I traded mainly with English, the French and China, however as I was mid way destroying the aztecs the "evil" allied nation of indians, russia, japan and germany destroyed my good friend the chinese. So much for them, my first step on the aztec land was to take the majority of their silk (great resource, good gold bonus). Now with 3 exclusive luxuries I had lots of trade oppurtunity, at times I was getting upwards of 30 gold per turn for each, 100 gold per civ times 4-5. I was below the middle of the ranking when we all were first together. After the destruction of the romans I was above the middle. And once aztecs were destroyed I was 1 or 2.

The aztec land proved to be the turning point. I had quite a few elite knights, 3 galleons full at first. On 2 different occasions I got 2 great leaders in one turn. I got all of the wonders in the second age and third age except the first few, sun tzu etc. Was able to hurry my forbidden palace on the aztec island, right in the center, bunch of hills turned out to be a very good city. Also hurried evolution and a number of others, some of the leaders I shipped home to spread the culture wealth. Except for the later stage small wonders like intelligence agency I didn't "build" a single wonder, kinda like it is in emperor and diety. (BTW the trick is to use that leader as soon as you get it, any old city will do as long as you have a wonder to build.) I actually played with the aztecs a bit longer than needed in order to try to juice them for more leaders since I didn't think my knights would last long on the big continent (and I was right, 6 knights, attackers from all angles, they never had a chance)

And so the world war period began. After china was destroyed by all the civs on the big island we got into groups that varied very little for the rest of the game, it was me, england and france, and india, japan, russia and germany. India was by far the biggest threat to me since it was a culture monster. I didn't attempt to attack the mainland or settle it directly until the later stages once France looked to be wiped out. Its looking to be a UN victory, however I seem to be in a bit of a bind, I only have two votes england and france, and india would likely get the rest, so I would lose. I'm not really sure how the UN works, lost a game with it a while back and I guess it was only 2 choices. If me and england are chosen, then what? Since we are allied I guess the rest would abstain. Japan and India are still polite to me inbetween wars so I can maybe squeeze one of them for my side.

It will be interesting to see if UN and space victory are the most common. Seems quite a bit easier to get UN than domination or conquest on this map. Never got a cultural victory so don't know who long that would take. Best my cities have ever done was like 2-3K, 20k is close to impossible.
 
I just finished my game, a micromanagement nightmare. It was my fault for choosing to play they way I did though. Patching in the middle of the game didn't help, as some new features kinda suprised me, and don't get me started on pollution cleanup, it's a mess with the patch. This was my first real "bloated" Civ 3 game, and so I made a lot of mistakes from a scoring perspective. I imagine that I missed out on 5000 points or so, if not more.

I started out building a settler directly after Athens was founded. I figured that if barbarians did come, they could have my 10 gold, defense could wait. I chose writing as my first advance, more from Civ 2 thinking than valid Civ 3 strategy. My second city I founded on the gold hill to the northeast, and put them on a hoplite/settler rotation. Then next 2 cities each were put on worker production until they had built 3 each, then a hoplite/settler rotation for them as well. About this time I had contacted the Romans, and mapped out all but the southern portion of the Continent. Seeing that it was just me and Caesar on the Island, I researched Mapmaking directly after Writing and Pottery. This began the frustrating era of duplicate tech advances by myself and the Romans. Every time I researched a new tech I would contact the Romans, only to find that they had just researched it themselves. This cut our tech rate virtually in half.

After my first couple galleys had found no crossings, I started building the Lighthouse at Sparta, while all the rest of my cities continued on the hoplite/settler rotation. I was able to expand at almost the same rate as the Romans, usually they had 1 more city than me, but with 2 of my settlers or more still in transit to their city sites. Along the border I pop rushed libraries and temples, and quickly assimilated 2 of the Roman towns, sealing Caesar's fate. I beat the Romans to 1 Horse, and also made it to the Iron 1 turn before their settler.

The Iron didn't play an important part in my strategy, but not having to face legionaries was certainly a bonus. I started mass production of barracks, and then right after began building up my horseman army. A couple cities stayed on settler duty, as I planned on razing all Roman cities except Rome which had built the Pyramids. I completed the Lighthouse just around the end of the BC's, and a few turns later made contact with the main continent. I found I was about 2 or 3 techs behind, mostly due to the duplicate researching :( I held off on trading my maps, and didn't give contact to the Romans away either. Around 400AD I had built up my army (50 horsemen with hoplite escorts), and wiped out the Romans in 9 turns IIRC.

I had found the Aztecs as well, and during the war with Rome all my coastal cities built up a fleet of galleys. I traded for Chivalry, and upgraded all my horsemen that weren't elite. The Roman war had given me my first Leader, and he was turned into a Knight army. Also at this time I started building the forbidden palace in the center of my continent, planning on later using a leader to rush my palace on the large one. The Aztecs fell very quickly, though my elite Horsemen didn't do as well as I had hoped. I had allowed the Aztecs to have communications to the others, and they now had gunpowder. Still my Knights swept over their empire, and the Aztecs were no more in 9 turns as well.

I held off on any invasion of the mainland until I researched Military Tradition. Then my Calvary, along with French, English, and Japanese allies, swept the Indians and Germans from the face of the planet. I claimed most of the Indian territory myself, with the others splitting up the German empire. The whole of the Japanese army were exposed for a couple of turns, and I decided to attack while the opportunity existed. The French and English both sided with me unfortunately, as my army wasn't in position to claim any territory. I wiped out about 50 of the Japanese units on the first few turns, but only was able to conquer 1 city, as the French and English again split the Japanese territory between them. I stopped my military campaign then, as all the other nations now had Nationalism, and didn't want to go up against riflemen just yet. I had set up the Aztec Island as one big settler factory, and by this time had about 40 extra settlers looking for somewhere to build. So I sent them to claim every unoccupied square inch of land on the entire continent. This seemed to really anger the English at me, as I was building cities often within 2 spaces of their newly conquered Japanese holdings. I had no defenders in any of my cities yet, and the English took about 30 of them in one turn. For the most part the French were between me and England, and were still my allies. In the war with England I found out how lame my navy was, but did manage another Leader out of the short lived conflict. This leader I saved for building my Palace.

I didn't resume the conquest until I had researched up to modern armor, and built an army of close to 50 of them. My settler factory was still pumping them out, and I had several transports filled with them. The french fell in less than 5 turns, even though I was fighting the English and Russians at the same time. The Chinese had been crushed between the English and Russians prior. I made Peace with the Russians after razing all their southern cities, and concentrated on the English. They fared no better than the French, though I did make peace and offered them a city on the Aztec continent. Then I surrounded that city with Mechanical Infantry and Battleships, and took their final holding on the main continent. This was by far my biggest blunder, as I couldnt get them to communicate with me for another 30 turns. The remaining russian empire fell a few turns later, and I went into revolution, to switch to Democracy. Up untill this point I had been in Despotism the whole time, except for a couple of turns I tried Communism, in a failed social experiment. When I finally got out of anarchy, my Civilization went into disorder and overthrew my government, as the English still wouldn't talk to me. The second time I made it to Democracy the same thing happened, as I still couldn't make peace with the English. Finally on my third period of anarchy I was able to contact the English and sign a peace treaty, and Democracy held. I wasted close to 40 turns in anarchy in the game, I should have just stayed in Despotism until the English made peace.

The conquest of the main continent had been quick, but the colonization was even faster. Using pre-built infrastructure, I was able to build 50 cities within 5 turns, and within 20 the whole of the continent was under my control. I also had close to 500 captured workers from the wars, and put them to work or added them to my population.

I built my palace near the center of the large half-circle portion of the main continent, and concentrated on building improvements everywhere that would facilitate population growth. I built libraries everywhere, and then sold them once the cultural borders had expanded, as I wasn't looking for a culture win, and would have had it very shortly. The next 200 turns or so were very dull, very boring, and made me hate the English.

Twice the English declared war on me, sending my entire civilization into anarchy both times. I had yet to use a Nuclear device in any Civ 3 game, but I was very tempted to do some testing of them on the English. The final insult was in 1995, as a size 35 city, 8 spaces from my palace, and surrounded by other size 30 cities, defected to the English. At the time my people were in distain of the English culture, and the English's only city was on the other side of the world, and size 5. After I launched my Spaceship in 2050, I kept playing just to nuke the English over and over again ;) I really had wanted to let the French have the last city, but they hadn't talked to me in time, oh well. I never did retake my city that defected before time ran out. I wonder if there is a cultural "wrap around" type bug? I guess if galleys can sink battleships, anything is possible.

How better to depict my long, drawn out game, than by a long, drawn out post, eh? Having domination disabled was a bad idea I think. The best scores, by far, will be the ones that follow the same basic premise of my game... conquest until 1 city is left, then build to 2050. If my formula for conquest victory bonus is right, to exceed the score I got a person would have to conquer the world by 1070BC. And I'm fairly certain that my score could be improved upon by 5000+ points if done correctly, using the same basic path to victory. Other than the disabled domination, it was a nice map to play on, great settings, and for the most part, a very enjoyable game.
 
Another horrible humiliating defeat. I think I am going to go play checkers by myself...so I can win!:cry:
Well, I haven't technically lost yet but I did manage to lose all my cities to the east and only have my 2 iron city in the west, which I only put down 3 turns before I lost my capital.
 
In my game I thought it went pretty well until I made war with the romans. Then I got really uncomfortable. I am now about 250 AD or something.

I think I will die now. So no more gotm2 for me. I think I will just restart the game, and not submit.
 
I'm in 1400 AD and up to now it has been fun.

I decided to use a diagonal growth pattern which led me to the only iron source in the continent and, to my surprise, to the only source of saltpepper as well. The Romans had all the horses of the continent.

I managed to build the Pyramids and Lighthouse which allowed me to be a diplomatic king. Trade with all of them and was the most developed nation on the planet.

In 680 AD I was the richiest nation with only 8 cities while the others had around 20. Suddenly, the English decide to declare war on me:confused:

Managed to convince all the others to declare war to the English and as a result they were totally destroyed in 10 turns (the Japanese had the honor).

Got horses from the Chinese and started to conquer cities to the Romans.

:confused: Although the Romans had no saltpepper or iron they were building legionares and cavalry :mad: Is the AI cheating?

By 1300 AD the entire world declared war on me and the French and Indians (the most advanced by now) established one town in my continent. I decided to use Thunderfall's strategy of occupying their towns and start selling around to all the nations.

Now I'm in peace with everybody except the Aztecs and have mutual protection agreements with the Germans and Chinese. India is being in war with everybody except the Aztecs.

Although the Greeks have a bad spot when they start the game, they also have all the rubber in the continent.

I'm now going to crush the Romans and send them to meet the English in hell.:)
 
The Romans would have been able to get Iron and Saltpeter by trading with the other AI civs.
 
Magnum mentioned that only source of Saltpeter on the continent. I have to say, in my game, that lone Saltpeter depleted on me. :( Fortunately the Romans were already long gone by then. The Aztecs sure weren't, though.
 
Wow that was fun :)

Something very different playing a game you know other people are playing, I really liked it.

Heres the outline of my game.

Discovered romans early but didn't find that iron, with alot of pop rushing and archers i managed to take them out reasonably early, and then rekill them once they respawned.
Now i had the whole island to myself and the main threat being barbarians. I got one great leader from killing the romans which went straight into building my forbidden palace in a central location.
Shortly after this i found the iron haha.. a bit late..

I settled the whole island, got my culture boundaries out over the edges, by now i knew i was behind in tech, the AI's building wonders 2-3 techs ahead of me..
I found the aztecs who were even more behind than me haha. At this time i also realized i couln't get to any other continents without risking the deep ocean... getting further behind in tech i desperately started just pushing galleys out each direction to see what i could find.
At the same time I put my science on max and tech'd straight for navigation... and of course just 1 turn before discovering navigation one of my desperate galleys made it across and i met the germans. It was about 1000AD i finally found them.
I got contact with all the other civs and realized i wasn't as far behind in tech as i thought.... and even more suprising was that i had the biggest score. I looked at all the techs they had and found one to research myself, i cant remember which one.. one of the dead end techs... i put science up to 100% loosing a few hundred gold per turn in the process.. but i had to get a tech worth something to them.. I got that tech before anyone else and then traded it to all the other civs for a tech off each of them i didn't have.. in the process i picked up a few techs other civs didn't have.. and kept trading trading until i had all of theirs.. and was making good gold/turn out of the atzecs. I build universitys in all my towns, and i also snagged observatory/another science adding wonder in the same city generating about 160 beakers per turn..
I snagged many of the late middle age wonders, i think all of them but sistine and sun tzu's. I got hydro most importantly.

I could now tech harder than the AI and started massive science brokering, before long i was getting 700+ gold per turn from the AI and purchasing all my improvements. This went on until the end of the game..

I had an interesting time when i had nearly finished railroading my whole continent and then my coal went :( I scanned the whole map and found 2 free coal tiles deep deep in war territory between the russians and the french.. I gave the russians some techs and gold to help them wipe the french out.. and to get their culture boundarys over that coal. It worked 10-15 turns later they had 2 spare coal and glady traded one to me to let me finish my railroad :)
I most the wonders from middle age onwards, theory of evolution :) for even more massive tech brokering, built/purchased factories in nearly all my cities in preparation for the space race.. which didn't really turn out to be a race at all.. I left all the other civs behind in techs just before the modern age where they could no longer afford any.. by now i had maybe 15k saved and could 4 turn modern techs at only a slight loss of 140gp per turn.. i got all the space ones and launched 1792 :)
Final score of about 4150 or so..

Looking back on it I think i could have lauched earlier if i didn't cripple the AI's economies so much with tech brokering..
The key points in my game were
-wiping out romans early, suing for peace to get their techs a few times in the process.
-When i finally met the other civs.. getting a tech with some trading power was the critical point in my game
-The last one was making sure i got the UN first.

Looking forward to the results :)
-Zedar
 
Aeson if domination was turned off I agree with you that that was a bad idea.

If thats true then you can milk this game until 2050 and get a huge score and all its going to take is time. You could conquer everyone but 1 civ, and give them one small landarea city and just take everything else. And after another 1000 years all your cities will be huge and since this map has every luxury you will be getting that marketplace bonus which makes 20 people happy, which is another 20 points! Imagine the big continent with hundreds of 20 cities, gah.
 
Yes, thats how its going to be Smirk. That is how my Civ ended up as. Only difference was it was about 150 size 25+ cities, with a sprinkling of smaller 10-20 size cities. The English were left with 1 city, the rest of the landmass was mine. The problem with this is that almost every game that scores high will end in the exact same situation.

The only differences involved will be with the timing of the expansion, as the earlier you can reach the "max" score by turn, the higher your final score will be. Basically just a bloated version of last months early conquest race. I'm sure that in the coming months it will become clearer which settings will make for more even victory options. This is just the second month, and I think we've learned the small map/galley crossing lesson, and will learn the domination disabled lesson this month. This map would have been just about perfect if the patch had been required (no way to reach the big island before navigation), and domination had been enabled. As it is, it at least gave the builders a chance to compete with the conquerers... but made the conquer/build path much overpowered.

I went back and checked different victory conditions after I submitted my launch, and there is no difference between any of the victory conditions at 2050 from a score standpoint. I could have even lost diplomatically by voting for the english on the last vote (i think it was 3 turns before 2050), and gotten a score that was just 150 points lower. By timing the building of the UN to make 2050 the last voting year, I could have lost and had the exact same score even! It would be hillarious if the highest score is one with a loss don't you think?
 
I just hammered the Romans!!!

They were once an empire equal to mine. Now they are my b!tch Civ!! Hehe.

I found them pretty early and didn't want to find out how my hopilites would stand up against their Legions. So I decided to go after them. It all started out with 3 archers and 2 hopilites and became a 1500 year campaing(I know it's long). that left them with 1 city and me with an entire continent!!!

It's now about 500 AD and I'm gonna see what happens from here.
 
Back
Top Bottom