Civ 3 GOTM #2 *Spoiler* talks

well I found the iron very,very important to secure.I fought some frustrating early battles over those resources.I figured it was either that or be looking at hoardes of legions...

My game has entered Dullsville again after the Aztec blitz.I have been seriously considering abandoning or sending 300 or so units over to the big isle to wreak havoc.Raze everything.Scorched earth program....leave it barren.....moving all those units is not very appealing.
 
So here I am.

Iwon the GotM by using a spaceship in 1700AD. Score 3033. Sounds good, but doesn´t feel good; I could have won in 1475AD. I was building the UN and there was only 1 turn left, everybody loved me, when the f*** Chinese build it.:cry: I wasn´t huge enough to get into the elections and so I had to wait until I was able to finish the spaceship.
:scan: Sad, isn´t it.

Hmh, ...
 
no thats not sad.A 1700s spaceship is pretty good...I think.I'm still thinking from a civ2 place.

...and the UN is kinduva lame way to win anyway :)
 
5th Update

Coming up on 1800 AD now and here's the situation. English wiped out by the other civs during a war I started :) French demolished by me and all the other civs in a war I started. Russia destroyed by a japanase/chinese alliance. I have about 12 french cities. Only the chinese and Aztecs were building spaceships so I started wars against both of them and pulled the germans and japanase in as my allies. Took 4 aztec cities and am starting to airlift in more troops. Have 7 chinese cities and am continuing the march towards there capital. Currently the only 2 techs I don't have are stealth and integrated defense but I'll have all the techs in 8 more turns. My army is the second strongest in the world as the japanese have a fairly substantial lead right now. So the plan is to wipe out the chinese and aztecs first. Then take out the germans. Finally as the japanase have a fairly substantial convential military but no nukes, I'm gonna ICBM em back to the stone age. Figure 30 or so ICBM's should do it.
Hoping to have the world by 1900 AD. Not sure I have the patience to build it up and go space route. Probably just gonna capture every city and take a conquest victory. Score is currently around 3000 with the next nearest civ at 1600.

P.S. The japanase have 8 armies and I have still not got a single great leader. NOT impressed.

P.P.S. Entire game played prepatch.
 
The year is A.D. 1415, there is one small Indian city left on my continent, and I'm about to take it. I managed to let the whole world declare war to the Indians! Let the Indy-bashing start!!!!! I'm about 700 poinst ahead of them and that number will only grow larger. My science is at 100%, and my treasure still grows with 567 gold per turn. Before the war with the Indians it was even more: 672 gold.
 
Damn Caesar, at 100 AD he declared war from being polite just because a asked him to withdraw his troops. My civ is a little bit larger and more advanced, but he got both horses and iron and I got neither. Which means Im ****ed unless i negociate peace really soon. I spite of all this Im NOT going to replay the game, that is cheating. Some people even admit they do that. Youre not supposed to know what the map look like, and more important, where the resorses are. Now Im of to try to negociate with this bastard Caesar...
 
I've played yersterday and it took me around 2 hours in order to play 150 years between 1100 AD to 1250 AD.

as I will be on holiday on the 21th of december (in south of France: no solution to play civ III), it is going hard for me to finish this GOTM.

Right now, I'm in war with the Roman since a long time;

I've prepared around 8 cannons near a big city near Rome and I'am waiting for the Cavalery units to be built and moved there.

We will see if this units are powerull.

LeSphinx
 
Haven't played the GOTM#2 yet, but looking forward to it.

Here is one way of getting rid of those pesky 'Raging' Barbarians. It will cost you one settler but it is well worth it. Set up a "dumb" city near, or in the direction of, the 'Raging' Barbarians. They will constantly attack that city for "0" gold and dissapear off the face of the earth.

:lol:
 
hey..you're not sposed to look here if you haven't started :p
j/k

Well,I am just about in position to unleash 37 transports of infantry,artillery and cavalry on the big island.Fully supported by some 40>50 destroyers,ironclads,frigates and privateers.There is a storm on the horizon....
I don't really think this force can finish them all,but we'll see.After that it is time to choose between civ2 gotm and this one.I havn't missed one civ2 gotm so...with the Holidays I can't finish both :(
 
I'm around 1580 and about 10 turns away from both the Apollo Program and the United Nations. The Indians are no longer: my coalition of all nations against them succeeded. The next power to deal with is France, but those damn English declared war on me, and signed a mutual protection pact with the English. All other nations joined my coalition against the English now, so World War II is starting. Luckily I still have 3 cargo ships filled with Tanks, and those are on their way to England. :D
 
I reckon i needed more practice before even attempting GOTM2. Its about 1000AD now and the Romans own 3/4 of the island and i still havent contacted anyone other then the Romans because when i was 5 turns away from the Great Lighthouse the stupid Indians built it :mad:

So now im gonna go for a desperate dive and launch a major offensive against the romans in a hope to knock them dead and take control of the continent.
 
Had a good start to this game, pushed my second settler to the prime grassland spot (lots of cows), and made contact with the Romans. Got along peacefully for a while, and managed to trade iron working from the Romans. Managed to exist with the Romans until I cut off their routes of expansion, then all heck broke lose. Caesar calls up asking for tribute, "bugger off, you blomin sod" is my reply. What follows is a 2000 year war. At the start of the war my iron road is not yet complete, so I lose a city. Ask for peace, Rome wants another city no way, rush completion of iron road and guess what, I pillage and then park two elite Hoplite's on Caesar mountain iron source. I control the only iron and horses on the islands. Hey Caesar [dance], no legions. As can be expected I manage to take, raze, approximately 50% of Rome's cities. Caesar finally calls up and asks for peace, no problem I say, three techs please, thank you very much.:goodjob:

During this time I have not managed to explore the world, so I have no contact except with Rome. I also have no wonders, someone always manages to get the tech and build them first, I will be playing catch up latter. During the lull, I manage to build units and finish settling most of the island. Contact Caesar, sees that he has techs that I do not, "what comes around, goes around", I call up and demand tribute. Caesars reply was similar to mine, but I take two cites and get a tech with the peace treaty. Worked so well, I do this again a few turns latter.:eek:

A short time latter the English show up, they are way ahead in techs (5). I manage to purchase a tech and communication from the English. Contact everyone else and determine that I am way behind in tech, so I start generating cash. Takes a quite a few turns, but by the 1200's I have managed to catch up. I have even managed to get a few techs first and make some cash be selling them off. Well everything is going well, until I tell a Indian pikemen that has been hanging around to hit the road. War breaks out all over, I manage to get a number of other Civ's to declare war on the Indians, and peace breaks out again in a short time. During this time I have managed to build Universal Suffrage and start Theory of Evolution. Once again war breaks out (and I have no idea why, but just about everyone declares against me) and this time it's nasty. The Romans send troops across the border, the Chinese and English are harassing my coastline, and the French are landing cavalry. No one will talk to my envoys, and war weariness is hammering me, so I switch to communism. This works for a while (crack that whip), but my science output is lousy, and I really want electronics. So after making peace with everyone except the Chinese, I switch to democracy. This seems to work, but I have to jack up the luxuries until the Chinese decide to talk to me (about 5 turns after the switch).

So this is where I am at, I have a hard push to get electronics to get Hoover Dam, then I plan to start ramping up production to a level that I will feel comfortable taking on a few Civ's at a time.
 
When the (person) has the world-wide list of civs, in game, Greeks was not on list at all. I was thinking this was bug but maybe because there are ten civs, I was 9 or 10, not on top 8 list. There are 10 civs in GOTM2 right?

I suck, but Romans were at 8 so....
 
Well I did end up attacking the Romans and i guess i got some good out of it, razed 2 and captured one of their cities and then sued for peace because they were gathering alot of legions on my borders. Everything and everyone seemed to be at peace with one another and i ended up signing an MPP with the second most powerful nation in the world, France. Then the Japanese decide to threaten me, so i tell them to get stuffed and just because of that World War 1 erupts and doesnt end until i ended up getting destroyed by the romans for siding with the Indians.

Back to Warlord difficulty with me ;)
 
I started out OK, taking Veii and Rome early with 3 archers and 3 hoplites. Sued for peace and got 2 more cities in the bargain, moved on and took another two cities by force, getting another 2 cities after I asked for peace again. The Romans were never a factor after that, and got wiped out without a problem. He even had the bad luck to fall prey to the raging barbarian horde. I had a hoplite and a warrior and saw them coming for his city, so just waiting on the edge for them to wipe his forces out, and walked right in.

I made the mistake of building the Great Library though, and not really doing any research at all. I realized a bit late that the Library isn't going to be any good when I'm alone on the island, don't have the Great Lighthouse, and have lost about 15 galleys just trying to make contact with the rest of the world so I can get the benefit of their research. :( Major waste...
 
DAmn it, damn it, damn it! All those ****ty mutual protection pacts. Now it's like a total war. Finally I managed to get peace with everyone I didn't wanna fight, then the Japs attack the Russians and I have to declare war to the Japs. The Chinese are very irritating, they managed to get a load of tanks on my home island and conquered a city (which I conquered back a turn later), but I killed that force off with my tanks that were preparing to board a cargo vessel. Now my whole navy is heaidng for China and the tanks I have on the large continent are heading for a Japanese city, which can make travel from France to Russia much quicker and the other tanks go straight to China to kick Mao's li'l *ss
 
Continued...

Well I still in war with the romans.
I create a very big army (36 cavalry, 18 cannons, 24 riflemens, 16 musketeers).
Romans have only 6 cities left. Rome is now part of the Greeks empire.

I'm in 1400AD, i've just discovered insdustrialisation and I will built factory in all my cities.

LeSphinx
 
Well, from a great start, I'm hopelessly behind. The other civs are finishing wonders I don't have the tech for yet. :( I've wasted 40+ galleys trying to get to the other continents. I don't see how people are able to get there without the Great Lighthouse or better ships. Is there some tactic you use to make it less likely your ships will sink?

I'm past 1/2-way into the game and I'm still in the ancient age. Well, I definitely learned a lesson from this game. I've been so used to playing games with 16 ppl on emperor, and gaining an advantage with diplomacy and trade that I wasn't prepared for basically growing on my own. I wasn't geared up for it. Oh well, live and learn! Perhaps my next attempt will be better.
 
I wouldn't worry too much about being behind if you have the great library already. Concentrate on building up infrastructure, and get a large army that can be upgraded later on (horsemen, galleys especially). When someone does wander by, you will get all the techs up to Education in one turn, and if you've just been saving cash you should have several thousand gold to spend on any techs that you don't get from the GL. Depending on where they are, you can quickly upgrade your army, and be back on even footing in no time. I didn't worry about building any wonders except the lighthouse once I found out I was alone with the Romans, and of course I'm making sure I get the UN. Other than that, the AI is welcome to build any they feel like, as I will just take them later ;)
 
I didn't get the Great Lighthouse, and I'm doing just fine. The Russians got it, and they ended up settling on my continent, so I just bought contact with everybody else through the Russians. Worked great.

Now I'm at 1580A.D., have 34000 gold, and going for the Conquest win. All because I found exactly ONE square on the main continent that the Germans didn't settle. Guess what I did on that one square? (hint: I've researched Flight) :goodjob:
 
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