Civ 3 Quiz

OK- let's see if I'm using the combat calc correctly... elite 5HP immortal, fortified in hill met across river; radar tower+civil defense, defending vs. 1HP regular MA: p(MA wins)=25.7% vs. p(immortal wins)=74.3%
 
Getting close, Lord Jimbob, but this is vanilla, so there's no radar tower or civil defense in vanilla Civ3.

But there is another little thing that nearly all combat calculators forget.... I've waited a while to answer a question so I could ask one that might take a little time to answer correctly. :)

Arathorn
 
Elite Immortal will win64.1% of the time against MA with 1 hit point left on plain, desert, grassland, tundra.
If this is correct, then someone will take the next question, I have to leave.
 
Regular Modern Armor with 1 hp left attaking accross a river an Elite Immortal fortified in a Metropolis founded on a Hill will win 32.8% of the time. Or Elite Immortal will win 67.2% of the time.
If this is correct, then someone will take the next question
 
JMK is correct in his numbers (for an attacking immortal), but not that it's the best chance that an immortal has. His later effort with the defending immortal is VERY close, but it's still missing one thing.

Lord_Jimbob is still missing at least one element.

Arathorn
 
:lol: I give up- I gotta leave! Maybe it has something to do w/an artillery bombard assist (but I don't know how to factor that in)?
 
...(had suggested defender was an army member, but Lord JimBob (thank you) pointed out that that is a conquests-only feature)...

Can't be artillery since we're already at one HP...

I'd heard once that city walls might still have some effect even after growing beyond size six - I'm not even sure if that was legitimate, but that's not it, is it?

Good puzzle! :)
 
Sparta said:
You're not thinking that the elite immortal is a member of an army, are you? I think that army members get a slight bonus to their stats, but I have no idea of the exact specs (and as such, can't attempt a formal answer). Not sure if that was the element we're missing; just a thought.
well, I thought the army combat bonuses were specific to conquests...
 
The immortal has a 100% chance of winning (if the modern aurmor is a barbarian, on chieftain, with the great wall!!) :lol: I don't know how that could happen though. (maybe on a scenario?)
 
Starting with the question....
Arathorn said:
What are the best odds an immortal can have vs. a modern armor?
As I came across this one, I thought about all the various bonuses, etc. The best defensive odds for the immortal are to be found when he is fortified on a mountain in a fortress with barricades; and the MA is crossing a river, but alas, Arathorn specifies Vanilla. So the barricades go the way of Civil Defense...

The question is "best odds"...but it appears we've all been reading "best odds of winning"; which might not really be the question Arathorn asked...which brings us to "the hint"...
Arathorn said:
But there is another little thing that nearly all combat calculators forget....

What is it that most combat calculators forget? The odds of generating a Great Leader, perhaps?

The best combat odds for the Immortal (in Vanilla) call for fortifying in a Metropolis founded on a hill, with a 1 h.p. Modern Armor forced to attack from across a river. The odds of the Immortal winning are 67.2% according to 2 combat calculators I'm playing with. Unless I'm overlooking something, these are the very best combat odds I can come up with under Vanilla rules.

The best odds for the attacking Immortal are in open terrain, with the MA not fortified. The Immortal has a 64.1% chance of winning.

On to the "Best Odds" and the Great Leader outcome:

Assuming the Heroic Epic has been built, the odds of generating a MGL in the attack are 1 in 12 (8.33%) or 1 in 24 in the defense (4.17%).

So, for our defending Elite Immortal, fortified in a metropolis, with a 1 h.p. Modern Armor attacking from across a river, the odds are:
32.8% - Modern Armor wins
2.8% - Immortal wins, and a Great Leader is born
64.4% - Immortal wins, but no leader

For the Elite Immortal attacking a 1 h.p. Modern Armor in open terrain:
35.9% - Modern Armor Wins
5.3% - Immortal wins, and a Great Leader is born
58.8% - Immortal wins, but no leader.

...as for what I'd do, it'd depend on whether I had a "Killer Spearman" under that Immortal...
:spear:
 
Unless I'm overlooking something, these are the very best combat odds I can come up with under Vanilla rules.

You've overlooking something. Don't feel bad. Almost everyone overlooks this, too. It's not in the Civilopedia, to my knowledge, and I know it's not in the various quick reference guides.

I do know it's been mentioned in this thread, already, though, at least once. The actual bonus might have been wrong, though.... I need to review.

But it's all about combat odds. :) :D

Arathorn
 
This is so hard! My connection is too slow to sift through all this thread. :(
oh well
 
Found it! :) [party] [party]

ARATHORN said:
How high can the D value get?
base = 18 for mech infantry.
Bonuses:
Hill -- 50%
Metropolis -- 100% (same as wall in city and great wall, but in that case, you have no mech infantry)
River -- 25%
Fortified -- 25%
Palace -- 25%
Chieftain vs. barbs -- 200% (Not sure on this one?)

18*4.25 = 76.5 defense
So, the palace gives a defencive bonus? I never knew that! But that makes it:
69.9% chance for the defending immortal, in the Capital, with the palace, and 30.2% for the attacking modern aurmor, across a river, and with 1hp.

Correct? :)
 
Actually, it's 69.8% for the defending immortal, but, yeah, that's correct. As I'm thinking about it again today, the defensive bonus for the Palace might only be 10%, but since I'd written 25% before, I'll accept that! :)

Good job, Jamesds. Your turn to ask the next question.

Arathorn
 
Thanks!

Hopefully no-one has asked my question! I've not enough time to check (slow bandwidth)

Question:

What's the largest possible chance a defending Elite Mech Infantry can have against an army of 4 Modern Armors, all elite, and full strength?

Remember, this is for Vanilla Civ3!
 
13.3%
Elite MI is fortified in the Capital metro, founded on a hill with an Arti.
(Final Defender Strength: 55.8 with 5hp)
The 20hp MA army attacks accross a river. The arti takes 1hp off the army.
(Unit Attack Strength: 24 with 19hp).
 
I thought hills gave a 100% defense bonus?
 
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