Civ 3 Tournament Proposal

Aeson

orangesoda
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Proposed Scoring Formula:

OverallPercentage = ((MapSize * TurnsPercentage) + ScorePercentage) / (MapSize + 1)

TurnsPercentage = FewestTurns / PlayerTurns

ScorePercentage = PlayerScore / HighestScore

FewestTurns = Fewest number of turns needed by any player in the division to achieve the specified victory condition.
PlayerTurns = Number of turns taken by the player to achieve the specified victory condition.
PlayerScore = Score by the player, regardless of how the game was ended.
HighestScore = Highest score submitted by any player in the division.

MapSize
at 80% WaterLevel
at 70% WaterLevel
at 60% WaterLevel

Tiny
1.00
1.50
2.00

Small
1.33
2.00
2.66

Standard
2.77
4.16
5.55


Explaination

The idea is to reward both early finishes and high scores without requiring the game to be milked to do well. The two main parts of the equation are percentages of turns played and score. These are represented by the TurnsPercentage and ScorePercentage equations. The fastest finish becomes the standard, as does the highest score. The standards are used to deterimine a percentage representing the efficiency that each player achieved in both categories. These 2 percentages are weighted, added together, and then divided by 1 + the weight given to determine the OverallPercentage. All percentages will be 3 digits for more accuracy.

MapSize and WaterLevel are taken into account when determining how the percentages are weighted. The amount of land tiles directly affects the maximum score attainable by milking. To keep milking in check, the more land tiles on the map the higher the modifier.

Tiles per map size

width * height / 2

Tiny: 60 * 60 / 2 = 1800 tiles
Small: 80 * 80 / 2 = 2400 tiles
Standard: 100 * 100 / 2 = 5000 tiles

The tile numbers are reduced to 18, 24, and 50 respectively, then each multiplied by the land percentages for each given water level. 80% water means 20% land, ect. So the multipliers are 0.2, 0.3, and 0.4.

18 * 0.2 = 3.6
18 * 0.3 = 5.4
18 * 0.4 = 7.2

24 * 0.2 = 4.8
24 * 0.3 = 7.2
24 * 0.4 = 9.6

50 * 0.2 = 10
50 * 0.3 = 15
50 * 0.4 = 20

All of these numbers are then divided by the lowest result, 3.6, to give us the MapSize multipliers. These multipliers weight the TurnsPercentage in relation to the ScorePercentage, making milking less viable.

Missing the target victory condition

When a player doesn't achieve the given victory condition, their TurnsPercentage will be 0%. In this case, the player's OverallPercentage will be entirely dependant on their score.

If a player is to lose the game, then it is dealt with the same way. By losing, the player won't have achieved the target victory condition, and so will only recieve a percentage based on their score.
 
There are a couple wrinkles in the scoring system that still need to be ironed out. As I see them:

Should a Tiny/80% Water map be considered the "normal" map type, getting the modifier of 1? This is an area that I'm not too sure of, having more experience on larger maps. The "normal" map type should be the one where milking and early finishes are evenly balanced.

Now I seem to have forgotten the other problem that jumped out at me... I know it's there! :crazyeye:
 
Wow GreyFox! This has been up for almost 10 hrs and no responses yet? :confused:

Could it be that the half-dozen of us discussing it on chat last night are the only ones interested? :(

(This will at least bump it up on the page again.)

C'mon people, we'd like some feedback here! :D



PS: Again GreyFox: :bday:
 
While talking it over last night we came to the general consencious that smaller maps would be better specifically to make sure the tournament wouldn't take too long. And so each season of 4 games wouldn't last for 4 months.

However, you do have a point, we may want to see if we can work out a practical plan that would allow for small to large, instead of tiny to standard. What do you people think of that?
 
I think I like your scoring method, Aeson. While it is a bit confusing, from what I understand it should be pretty fair.
 
I was thinking about a how we could improve the GOTM. And I came up with this Idea.
This tournament should be held as a contest on it's own along with the GOTM.

The Tournament would consist of three Divisions. Each of these divisions will have an almost equal amount of players.

The three divisions will be called: (difficulties in paranthesis.)
Regular Division (Chieftain and Warlord)
Veteran Division (Regent and Monarch)
Elite Division (Emperor and Deity)

Each Season is 9 Weeks long and consists of 4 games. 1 Tiny, 2 Small, and 1 Standard game. The Timeframe on every game will be 12 Days (2 Weeks - 2 days) and then 2 Days between them except for the last game (The Standard Map) which will be 19 days. (3 weeks - 2 days)

The maps will be played in this order:

Tiny --> Small --> Small --> Standard.

Each map will have a specific victory condition for players to achieve. Like:

- Highest Score
- Earliest (or Fastest) Cultural Victory
- Earliest Spaceship Launch
- Highest Score
- Earliest Domination?
- Earliest finish by any victory condition

More are considered (OCC, etc... come with Ideas.)

Then when One(1) Season is played, the 25% of the players in the "Regular", and "Veteran" Divisions with the Highest Total Score will be qualified to play in the Division above it. That is Veteran for the Regular players and Elite for the Veteran players.
And the opposite will happen for those that are amongst the 25% lowest scorers in the "Elite" and the "Veteran" Divisions.

You should turn in a loss if you lose, or a retirement if you don't have time to play the whole game. If you don't send in a game you will get 0 points.

A proportional scoring system, based on map size for each game has been discussed.


Please come with ideas, thoughts, opinions, interest, etc...
 
First let me qualify this by saying I am in the process of completing my first GOTM. I may have other thoughts in a month or two. I like the idea of the different categories for the levels. I am not really enjoying the current GOTM because it is too easy. I would prefer to play at monarch or higher. I also think it is important to get others to play the game though and the lower levels are needed to get them going. Your plan allows for all levels of players to play.

The only problem I have with your suggestion is the map size. I don't particulay care for the tiny world games. The games are too short and don't really allow for building up your empire.

Other than that one comment I think it is a great idea!!
 
I like you idea Grey Fox. It would make the tourment better.
 
PaleHorse, can you merge the two threads? It gets kinda strange with both being answered by a lot of people!
 
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