spiralx
Chieftain
It does seem like a lot of the complaints from CIII players are from people who've played a couple of games, got annoyed that they couldn't just city spam their way to victory, and then given up.
It does seem like a lot of the complaints from CIII players are from people who've played a couple of games, got annoyed that they couldn't just city spam their way to victory, and then given up.
It does seem like a lot of the complaints from CIII players are from people who've played a couple of games, got annoyed that they couldn't just city * expand their way to victory, and then given up.
*replaced the word spam
I think it sounds a lil more reasonable this way you know?
I have played many, many Civ 4 games, yet I still prefer Civ 3 over 4. Probably because the AI can basically spam cities where ever it wants, yet if the human tries to keep up you have no research, no units and become free territory for an AI when it eventually gets up the courage to attack.
Really, saying things like this leads me to the same conclusion as spiralx. Honestly, I find it hard to believe that you played many Civ 4 games.
The AI suffers the same limitations to expansions as you do. At least up to and including Monarch a human player can easily have as many or more cities as the AI for most of the game. For example the AI pays 90% Civic Upkeep, while you do 95% at Monarch. Guess the AI just handles it economy better than you do.
That's nice; but you're wrong and it's not hard to prove either![]()
Whats nice is that in Civ 3 five units won't win you a war, unlike Civ 4.
Which fails to explain my strong performances playing multiplayer games. I am coming more and more to the conclusion that the AI in C4 isn't at all better, it just cheats more.
There were tests done on civ4 AI right after civ4 was released by the community and they did confirm that civ4 AI does know the location of all future resources.
And i thought they had knowledge of the map as well?
Im not saying your lying.. but i remembered browsing the forums and seeing this tested to death.
What tests exactly? As far as I'm aware the AI city placement code was really poor originally which easily explained why obscure city sites were regularly chosen; not because they knew about unrevealed resources. As I recall, this was confirmed by Blake, after he had gone through the city placement code in the early days of BetterAI.
Post your system specs. Because frankly, if your system isn't up to spec for Civ 4 (and even the "recommended" specs aren't really sufficient), then there's no point in having this discussion at all.HI,
Im looking to buy a new Civ game-can anyone tell me which is better
Civ 4 or Civ 3 and how they compare??
(I currently have CIv 3 vanilla,so if you can tell me how Civ 3 conquests compares as well it would be appreciated....)
i think what he meant was that the low-poly units in civ4 do not look as appealing in-game as the high poly user made ones for civ3. and i agree w/ this. some user made units for civ3 will never be surpassed by civ4 gfx due to these poly and 3d limitations of the graphics programs.I'm not quite sure what the point you are trying to make is.
The Civ III battleship will never look anything remotely like that in-game. Meanwhile, the Civ IV battleship is the actual in-game model.