Since Civ4 will use a whole new (and cleaner) code, you can probably expect XPs for it till the cows come home; They've even stopped patching Civ3 so I wouldn't expect any more XPs...but to stick with the thread topic:
There was some talk about there being no good AIs on the market right now. If you read up on the new AI for Counterstrike:Condition Zero (its primary selling point since otherwise it's basically just CS with SP), you'll find there has been a marked improvement--in fact, the AI functions much like a human player does. Granted this is an FPS, but the AI's decision-making process is probably the eqivilant to Civ3 in complexity (since the AI is having to deal with a 3D environement and effectively react to unpredictable human moves on a second-to-second basis). The main difference where AI orientation is concerned is that in CS:CZ the bots are modded to exploit the maps that ship with the game whereas Civ's AI has to be able to react to random maps.
CS is 6 years old and CS:CZ had one of the worst development records yet it still pulled off execellent AI. Thing is, most of the CS market is MP-based, so the question is not whether good AI is possible but rather if it's worth spending resources on good AI given the negligable pay-off.
As I said before, I think a reasonable chunk of Civ players' systems don't have MP capability, thus it's likely that AI (SP) will be a factor but not a priority for the reason stated above.
One thing I want to see in Civ4 is a leap in diplomatic options; i.e. I want to know that I can at least mod the AI to wheel-and-deal as well as a human player at level 3 in C3C.
I'll also emphasize that giving more AI-rules-modding options will allow the AI to be more controllable without having to rely too heavily on AI characteristics (e.g. AI-AI tech-trading rates).
There was some talk about there being no good AIs on the market right now. If you read up on the new AI for Counterstrike:Condition Zero (its primary selling point since otherwise it's basically just CS with SP), you'll find there has been a marked improvement--in fact, the AI functions much like a human player does. Granted this is an FPS, but the AI's decision-making process is probably the eqivilant to Civ3 in complexity (since the AI is having to deal with a 3D environement and effectively react to unpredictable human moves on a second-to-second basis). The main difference where AI orientation is concerned is that in CS:CZ the bots are modded to exploit the maps that ship with the game whereas Civ's AI has to be able to react to random maps.
CS is 6 years old and CS:CZ had one of the worst development records yet it still pulled off execellent AI. Thing is, most of the CS market is MP-based, so the question is not whether good AI is possible but rather if it's worth spending resources on good AI given the negligable pay-off.
As I said before, I think a reasonable chunk of Civ players' systems don't have MP capability, thus it's likely that AI (SP) will be a factor but not a priority for the reason stated above.
One thing I want to see in Civ4 is a leap in diplomatic options; i.e. I want to know that I can at least mod the AI to wheel-and-deal as well as a human player at level 3 in C3C.
I'll also emphasize that giving more AI-rules-modding options will allow the AI to be more controllable without having to rely too heavily on AI characteristics (e.g. AI-AI tech-trading rates).