Probably i shouldn't say this but when i first tried Civ 4 , about an year ago ( yeah , i know - noob

, and no i'm not 14) ...well, it was my first experience with the Civ series. So, for a newcomer like me with these series , is Civ 3 good for me?
That depends do you like more in depth history and strategy?
Civ3 has been refined over the years into something you can't imagine when you first open the box. Starting with terrain and on to every facet of the game. Everything been improved upon and change is as easy as working an option menu on your Playstation 2( talking loading mods here)
This for me is what make civ3 great. After the original game and its awesome "conquest sceanrios" are completed you move on to buillt up improved frame. Awesome for replay if you like to learn through complete pedia descripting and indepth gameplay. Diversity modded in civ3 puts you in the age with cultual flavouring to every nation's units, Leaders change appearnce through ages as do buildings, towns, etc..) If you like this then the games for you
I comes down to the Civ3 editer. Its a wonderful thing. Makes the modders sing in rejoice instead of belt out the beleaguered blues. Mybe thats why civ3 has 3 times the 'store bought' quality mods and unit rosters for you to choose?.
EX:
Balancer Reloaded (comes loaded with Civ3 Complete)Basicly its a balanced improved version that easing pains that hinder realism such as heavy corruption on overseas empires that are are part of the game if you wish or now you have the choice to build new improvements to wipe this out at cost to infrastructure (see balance is key )
600 units added (900 total)Expanding on what you've come to know and love about Civ, Its greatly enlarged it to include many new technologies, new resources, and over 600 units ...oh and the history depth part..ALL 1200 entires have full pedia discriptions! . You find this nowhere else but in other civ3 mods of the same caliber (and their are many more then civ4, at this ime)
Here's an ex: of 1 out of 600+ dispersed cultrually, units for supreme historical depth pedia discripts
Expect the same detail for all new resources, and wonders, techs, and buildings. This is why mods are better and not worse. The quality standard is preserved or enhanced like in terrain, from the orignal form of the game (their is even 4 era mods that just focus in on middle ages, and BC, both are handled in same quality way as original )
I don't have time to get into all the stuff/examples (lots of this quality but also 100's of mods that arn't)
Lets just say with those specs its max enjoyment for the money when talking big maps where slow is the no go