CIV 5, 10 months after release

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I wonder how many resources/building were added... Hmmm, 2 or 3...? Do I need to buy the DLC-s to see them, or they are in the patch. If there is a substential amount of new buildings, that would be a good news. So?

There have been 6-10 buildings/resource/terrain that I can think of right now that came by free patches. If you have the game why not just give it a go.
 
I do believe the game has gotten much better after patches, although the AI is just too violent.

Violent yes. But it's still on a par with a caveman attempting to club a tank to death. :lol:

Consistently getting better though. I've only been playing through two patches and I've noticed post patch improvement on both occasions in terms of the way the game plays and the the way the AI handles situations.

People give Civ 5 a lot of stick for being "badly programmed" but to be honest I have a feeling that there are more testing issues than there are straight programming issues. Particularly when you come to considering AI combat, it was quite clearly (IMHO) just not tested properly.

Thankfully, there are a few million of us to do that now....or was that the plan all along....:(
 
There have been 6-10 buildings/resource/terrain that I can think of right now that came by free patches. If you have the game why not just give it a go.

You mean altogather, or 6-10 for each of those? And approx. how many new units, techs and policies are in the free patch?
 
Violent yes. But it's still on a par with a caveman attempting to club a tank to death. :lol:

Consistently getting better though. I've only been playing through two patches and I've noticed post patch improvement on both occasions in terms of the way the game plays and the the way the AI handles situations.

People give Civ 5 a lot of stick for being "badly programmed" but to be honest I have a feeling that there are more testing issues than there are straight programming issues. Particularly when you come to considering AI combat, it was quite clearly (IMHO) just not tested properly.

Thankfully, there are a few million of us to do that now....or was that the plan all along....:(

Yes, the AI wouldn't even defend itself when the game came out.
 
You mean altogather, or 6-10 for each of those? And approx. how many new units, techs and policies are in the free patch?

That's together, lets see just off the top of my head. Stone, stone works, aqueduct, atoll, 2 new natural wonders. I think there are more but can't think. They made things like hospital more useful and boosted wonders so they are game changers now.

They added a new boost everytime you finish a policy tree, so maybe like 10 new policies really. And they shuffled them around to make the game flow better.

I don't think there are more units or techs but they moved the order around to make it less exploitative. Less sling shots which are so tempting but just ruin diversity.
 
this thread is exactly what this board needs...........

And a year from now, we'll still be getting the same type "Is is better now?" threads. :lol:

Folks, V is just plain different than IV, and it always will be. The game has moved on. I see no reason for the developers to try and make V like IV, it's a waste of their time when they could be improving the aspects of V that are still troublesome. Really now, is it such a big deal that some aren't just never going to like V? It's not like they'll quit supporting the game and putting out patches and selling more DLCs just because some prefer IV to V.

And someday there'll be a VI, and we'll be going through all this again. :p
 
Thx for the replies..! :)

spider1 > We seem to share same opinions about civilization.

Brichals Nice sum up!

this thread is exactly what this board needs...........

Yeah well, what can you do, I didn't want to rant in my first post, but it was hard for people to reply. Hence to whine.. :confused:
 
I agree, people spend too much time complaining.
I am pretty sure that the Civ V we have is better than nothing
and DLCs come out frequently
 
It's okay for two or three games, but it hasn't got much replayability. There are very few valid playing styles, not many strategic options and every game is quite much the same. I don't think patches will improve it much anymore (the last patch was in many ways a step backwards and actually narrowed strategic options) and I don't personally care about DLC either (IMO there are enough civs already and new ones don't bring any real content). The game would need an expansion now.
 
CiV can be fun (sometimes) and there's a solid base to improvement (I hope they make at least one expansion).

But, as the OP said, theres no more multiplayer game. I miss this a lot.

Im very disapointed that ciV cannot handle multiplayer even past 10 months release. You can defend ciV on all the others aspects (lack of complexity, stupid AI, short tech tree etc), but theres no excuse for the bugs on multiplayer. Its just impossible to play.
 
That's together, lets see just off the top of my head. Stone, stone works, aqueduct, atoll, 2 new natural wonders.

Uhhhh, so few in 10 months... Well I guess Ill wait an other year then till I try it out again. Btw, whats with the dll source code, Im not sure, but it seems it is not yet released. I cant find a definite info.
 
I am really enjoying Civ 5. I recently got a powerful enough Mac to play Marathon/Huge, and that old 'Just one more turn' Civ 4 feeling is back again.

Cheers.
 
just a thought but there may be mods that fix some of the things you dont like.
 
I wonder how many resources/building were added... Hmmm, 2 or 3...? Do I need to buy the DLC-s to see them, or they are in the patch. If there is a substential amount of new buildings, that would be a good news. So?

I want to clarify this one decisively.

The ONLY things which have been added through paid DLC:
- New Civs
- New scenarios
- New maps

Everything else has been added through free patching.

As far as civil stuff to do, there's not as much there as in Civ IV BTS, but there's stuff to do. Building relationships with Civs and especially City-States, building up your empire, researching, expanding, and developing socially are all things you can do while playing peacefully.
 
If you just accept the fact that there is no diplomacy to talk about, you will learn to appreciate the game for what it is. The actual combat (on land ofc. naval is a no show) is more interesting than in civ 4 i must say. All in all CiV is nowhere near as addictive as 4. You get tired of it very fast. Then you go away from it, hoping vainly that next patch will add that extra something that you miss, try it again a few times....well and this will probably go on for most of us that dont want to stop dreaming of a good civgame.
 
I think the game is vastly improved since launch , great game now. I actually prefer CIV5 to CIV4 now.
 
Keep in mind you've asked this question on a dedicated Civ5 forum, so the responses will be a bit weighted toward it. I'll try and answer your question as fairly as possible:

a) if you like tactical war games, you might find yourself enjoying Civ5. This is particularly the case if you are okay with bad AI, as it still does not know how to use units properly.

b) if you like empire building, exploration, diplomacy, or generally peaceful games, you won't like this very much. Civ5 has been patched a lot, but it still offers very little for players who aren't predisposed toward warfare. This is particularly true of diplomacy.

Given the reasons you listed for why you were turned off to begin with, I'd say you are more likely than not to still dislike Civ5. A few of those have been modified somewhat, but many of them remain gameplay issues still.
 
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