There have been some interesting points in the comparison between sandbox type games and strategy games. There is a lot of crossover and I have always felt they attracted similar players (i like both types of game).
I can see why some people aren't so concerned about the state of the game as they lean into the sandbox style but as a player who enjoys both style of game;
(1) I didn't buy a sandbox game, i bought a strategy game and i can't honestly describe civ 7 as a strategy game, certainly not a good or interesting one.
(2) Trying to look at it as a sandbox player i see no attraction either.
Interestingly I the issues are generally the same whichever side I look from. There is no depth of gameplay, no efficiencies to maximize, no inherent story, no attachment (to my civ/leader) and while the game is graphically nice for a strategy game it certainly isn't graphically pleasing as a sandbox game and doesn't have the design flexibility to make anything other than quite generic, cut and paste cities.
The more I think about it, it seems the devs were just afraid of commitment both by themselves and by the player. The devs seemed to have been unable to commit to what type of game they were making and they were afraid to make the player commit to decisions which is probably because they were afraid of commitment themselves and couldn't envision players wanted to actually make decisions.
When I think about successful games on both sides such as cities skylines, rimworld tranport fever or hearts of iron, stellaris, total war, they were committed to what they were doing and maximized it while generally having the player make actual decisions with consequences.
When you try to please too many people and allow people to drift around aimlessly you always end up displeasing the most people rather than pleasing the most people.
I have a phrase I came to which I have used for a number of years as this isn't just happening in games but I see when companies are afraid to commit and try to attract as many people as possible you end up with "a whole lot of nothing". Like when you walk in to a shop that is trying to sell a bit of everything but never actually has the thing you want.
I can see why some people aren't so concerned about the state of the game as they lean into the sandbox style but as a player who enjoys both style of game;
(1) I didn't buy a sandbox game, i bought a strategy game and i can't honestly describe civ 7 as a strategy game, certainly not a good or interesting one.
(2) Trying to look at it as a sandbox player i see no attraction either.
Interestingly I the issues are generally the same whichever side I look from. There is no depth of gameplay, no efficiencies to maximize, no inherent story, no attachment (to my civ/leader) and while the game is graphically nice for a strategy game it certainly isn't graphically pleasing as a sandbox game and doesn't have the design flexibility to make anything other than quite generic, cut and paste cities.
The more I think about it, it seems the devs were just afraid of commitment both by themselves and by the player. The devs seemed to have been unable to commit to what type of game they were making and they were afraid to make the player commit to decisions which is probably because they were afraid of commitment themselves and couldn't envision players wanted to actually make decisions.
When I think about successful games on both sides such as cities skylines, rimworld tranport fever or hearts of iron, stellaris, total war, they were committed to what they were doing and maximized it while generally having the player make actual decisions with consequences.
When you try to please too many people and allow people to drift around aimlessly you always end up displeasing the most people rather than pleasing the most people.
I have a phrase I came to which I have used for a number of years as this isn't just happening in games but I see when companies are afraid to commit and try to attract as many people as possible you end up with "a whole lot of nothing". Like when you walk in to a shop that is trying to sell a bit of everything but never actually has the thing you want.