Stalingrad
Chieftain
First note: I am not a reviewer I'm merely expressing my opinion sorry but i have the balls to call out the game on several issues that didn't deliever compared to Civ 4
Ok, well I'm not a huge Civilization fan, I don't mod or play endless hours of gameplay to where I am missing out on other ends of life. But I can tell you that I have been playing every civ since Civ 2 on and off. Honestly I think every Civ since has just gotten better and better adding new things and building off old ideas raising the bar for the next civ not to TAKE AWAY things, but to add more concepts and ideas. However Civilization 5, NOT led by Sid Meir himself, I already notice the difference. Civilization 5 Instead of adding on a bunch of new things (which it did) it merely took away things and changed a lot to morph the game into something that didn't resemble civ at ALL. Civ 5 reminds of civ rev but more in depth, but not near as in depth as civ 4. For those of you who have been dieing for this game to come out I know you want to "believe" this game is awesome, but in your civ heart, I know you know its not that good. You cant "learn to love" a game and by my first impression im not as impressed as i thot i would be, in fact stuff seems to be missing.
The graphics to me are no where near as nice as the graphics in Civ 4. I like the 2 1/2 d graphics delivered in Civ 4 because it was not only easier on min spec computers, but it also had a more open and easier interface than Civ 5. I will list several things, including my main problem, the interface to my list of why I won't be playing Civ fairly often this semester of my college course.
First and foremost the loading screen is a pain the butt, I load load load to a 2d screen on the main menu, it gets really old having to wait an hour to load a not so detailed screen, and the movie yes people, it gets old I already have to load my game, too much coding in my opinion for a not so beautiful main menu
The Interface: In general as stated before I will reemphasize how the inteface to me is the biggest dissapointment compared to civ 4. I like the notifications menu, but the map on the bottom right part of the screen looks too artifical compared to civ 4.
Auto explore with scouts or any other unit is something I have always done, I want to get to the meat of the game so I try to bypass the nit and griddy scouting around the map, so i auto explore, well my scout decides he is going to tresspas every city state on the board 5 times and i get 1000000 notifications telling me this, it really gets old and annoying towards the medieval ages.
1 unit per tile is something i personally dont like, i think they could have capped it at 2 units per tile, because 1 unit per tile is fun on pangea, but on archipelago where the city you have is surrounded on 4/6 hexes by water, its damn near impossible to take it over, trust me one city state held off most of my units cuz all the injured ones in the front couldnt move out of the way for the reinforcements, i think unit stacking was a good thing personally but i think it should be capped
AI isnt that intelligent then again i played on warlord, but when napolean invaded me, he had a crap load of units yet all he did was go on a tour through my civ, he dditn attack any cities nor did he pillage anything, he just camped out in the countryside, doing the russian farm ladies
Religion WAS a good thing they shoudl have reinstated it, because not only did it shorten the tech tree but made the game have less realism taste to it
Cities other than capital generally take FOREVER to build things, i know i know increase your hamemrs you noob, is probably what your thinking, but seriously I worked the crap out of the land and yet it took me 20 turns to make a krepost, 15 to make a monument, 35 to make a library, maybe im just playing the wrong way? But really buildings and even units othre than in yoru capital take FOREVERRRRRR to build
No research slider like in civ 4, i cant customize my research and espionage output like i used to, its as if instead of building off ideas they just shrink them
In conclusion (for those of you too lazy to read the rest before you) Seriously If you liked Civ 4, and Civ 3 this game hardly resembles the two you can tell its built by a whole new team that sure they made good money off this game, and they could careless as long as their bank statements stay fat, its all about money money money in any industry. yet this civ was average it wasn't bad i thot the city-states were cool and the combat WAS funner and more realistic, So there were some upsides to the game most def.
All in all it didn't deliver and wasnt epic and open and seemlisly easy to interact with your cities, your empire, and all of what you hold right there at yoru finger tips. The Interface was a big dissapointment, all the cartoon animation that i took 1 minute to load the game for did not make me happy. And the shrinking tech tree made this civ look like something before civ 4. All in all if yo8ur a civ addict you may like the game, but its not epic as I thot it would be. You civ nerds can flame me and call me a noob BLAH BLAH BLAH! but those of you normal people out there playing civ as recreation on time off honestly dont expect toe be addicted to it. I definitly did not feel the "just one more turn" feeling like i kinda did in the tohers. I think the game is worth the buy at 29.99 but def not at 49.99 so for those of you speculatin on getting it, dont be overly ecstatic. All in all is an average game that meets the min requirements for civ, but doesnt deliever like I thot it should have. Bottome line: While still adding more ideas like the city states it takes out a lot of things that were built up by sid meir himself in the previous civs, therefore simplifying the game ironically in the 5th edition(you would think it would make the game more complex) making the game good for a guy just picking up civ, but not for someone who has been civing for a while.
heres the list of how i rate this civ Civ 4>Civ 3>Civ 5> Civ 2
Ok, well I'm not a huge Civilization fan, I don't mod or play endless hours of gameplay to where I am missing out on other ends of life. But I can tell you that I have been playing every civ since Civ 2 on and off. Honestly I think every Civ since has just gotten better and better adding new things and building off old ideas raising the bar for the next civ not to TAKE AWAY things, but to add more concepts and ideas. However Civilization 5, NOT led by Sid Meir himself, I already notice the difference. Civilization 5 Instead of adding on a bunch of new things (which it did) it merely took away things and changed a lot to morph the game into something that didn't resemble civ at ALL. Civ 5 reminds of civ rev but more in depth, but not near as in depth as civ 4. For those of you who have been dieing for this game to come out I know you want to "believe" this game is awesome, but in your civ heart, I know you know its not that good. You cant "learn to love" a game and by my first impression im not as impressed as i thot i would be, in fact stuff seems to be missing.
The graphics to me are no where near as nice as the graphics in Civ 4. I like the 2 1/2 d graphics delivered in Civ 4 because it was not only easier on min spec computers, but it also had a more open and easier interface than Civ 5. I will list several things, including my main problem, the interface to my list of why I won't be playing Civ fairly often this semester of my college course.
First and foremost the loading screen is a pain the butt, I load load load to a 2d screen on the main menu, it gets really old having to wait an hour to load a not so detailed screen, and the movie yes people, it gets old I already have to load my game, too much coding in my opinion for a not so beautiful main menu
The Interface: In general as stated before I will reemphasize how the inteface to me is the biggest dissapointment compared to civ 4. I like the notifications menu, but the map on the bottom right part of the screen looks too artifical compared to civ 4.
Auto explore with scouts or any other unit is something I have always done, I want to get to the meat of the game so I try to bypass the nit and griddy scouting around the map, so i auto explore, well my scout decides he is going to tresspas every city state on the board 5 times and i get 1000000 notifications telling me this, it really gets old and annoying towards the medieval ages.
1 unit per tile is something i personally dont like, i think they could have capped it at 2 units per tile, because 1 unit per tile is fun on pangea, but on archipelago where the city you have is surrounded on 4/6 hexes by water, its damn near impossible to take it over, trust me one city state held off most of my units cuz all the injured ones in the front couldnt move out of the way for the reinforcements, i think unit stacking was a good thing personally but i think it should be capped
AI isnt that intelligent then again i played on warlord, but when napolean invaded me, he had a crap load of units yet all he did was go on a tour through my civ, he dditn attack any cities nor did he pillage anything, he just camped out in the countryside, doing the russian farm ladies
Religion WAS a good thing they shoudl have reinstated it, because not only did it shorten the tech tree but made the game have less realism taste to it
Cities other than capital generally take FOREVER to build things, i know i know increase your hamemrs you noob, is probably what your thinking, but seriously I worked the crap out of the land and yet it took me 20 turns to make a krepost, 15 to make a monument, 35 to make a library, maybe im just playing the wrong way? But really buildings and even units othre than in yoru capital take FOREVERRRRRR to build
No research slider like in civ 4, i cant customize my research and espionage output like i used to, its as if instead of building off ideas they just shrink them
In conclusion (for those of you too lazy to read the rest before you) Seriously If you liked Civ 4, and Civ 3 this game hardly resembles the two you can tell its built by a whole new team that sure they made good money off this game, and they could careless as long as their bank statements stay fat, its all about money money money in any industry. yet this civ was average it wasn't bad i thot the city-states were cool and the combat WAS funner and more realistic, So there were some upsides to the game most def.
All in all it didn't deliver and wasnt epic and open and seemlisly easy to interact with your cities, your empire, and all of what you hold right there at yoru finger tips. The Interface was a big dissapointment, all the cartoon animation that i took 1 minute to load the game for did not make me happy. And the shrinking tech tree made this civ look like something before civ 4. All in all if yo8ur a civ addict you may like the game, but its not epic as I thot it would be. You civ nerds can flame me and call me a noob BLAH BLAH BLAH! but those of you normal people out there playing civ as recreation on time off honestly dont expect toe be addicted to it. I definitly did not feel the "just one more turn" feeling like i kinda did in the tohers. I think the game is worth the buy at 29.99 but def not at 49.99 so for those of you speculatin on getting it, dont be overly ecstatic. All in all is an average game that meets the min requirements for civ, but doesnt deliever like I thot it should have. Bottome line: While still adding more ideas like the city states it takes out a lot of things that were built up by sid meir himself in the previous civs, therefore simplifying the game ironically in the 5th edition(you would think it would make the game more complex) making the game good for a guy just picking up civ, but not for someone who has been civing for a while.
heres the list of how i rate this civ Civ 4>Civ 3>Civ 5> Civ 2