Civ 5 Confirmed Features

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I can't imagine Civ without XYZ! I say we all ban this game if they do not include XYZ!

WHOS WITH ME!! BAN CIV! BAN SID! BAN FIRAXIS! BAN NAZIS!

Aren't we over it yet? :rolleyes:
 
Firaxis could cut the number of civilizations in half and replace all leaders with really obscure people and I would still buy it.

Firaxis, please don't do that.
 
My guess that is a settler, not a scout (but wasnt there some mention of a scout when they talked about the notifications that will pop up when a unit dies?)

If that is a settler, then bite needs to add worker, since there are two distinct units. I suppose there could be three units: Worker, settler, and then Scout. Yes a scout was mentioned in the interviews. So far bite only has the Settler unit. The reason I mentioned Scout is there is a unit in the game shots, that is different than the worker/Settler unit. In the "blown" up screen shot of the computer behind Dennis Shirk it shows the title "Settler" unit in it. The picture shows a man with a staff, however there is is no backpack and it looks like there are 9 figures along with 2 donkeys. While the Scout unit has just 6 figures and backpacks. You then have the Workers with rakes.
 
The GDC interview on Giantbomb.com ended with this statement, "We'll have a variety of map sizes and game speeds to play on. Some of that will be familiar to you if you've played Civilization IV. If you want to play a game that feels like it's stretching over the course of history, that will certainly be an option for you." Is this the first confirmation of multiple game speeds and map size options?

Source
 
II don't know about "Vassal States", but the developers did confirm "Puppet States" where the puppet seems to act like a vassal to a larger country. When one is attacked, so is the other, ect. Plus, the big country is supposed to be able to reap economic an research benefits from the puppet states. So it sounds a lot like a Vassal State, just expanded upon.
 
II don't know about "Vassal States", but the developers did confirm "Puppet States" where the puppet seems to act like a vassal to a larger country. When one is attacked, so is the other, ect. Plus, the big country is supposed to be able to reap economic an research benefits from the puppet states. So it sounds a lot like a Vassal State, just expanded upon.

Excellent, I’m happy to hear that. Vassal and Puppet states are terms that are interchangeable I believe.
 
http://www.weplayciv.com/node/187

“When you conquer a city you can form a Puppet-State. "The addition of puppet states is going to mitigate the tedium. Whenever you conquer a new city, you can choose for it to become a puppet state. This means that you reap the benefits of its research, culture and gold but don't get a say in what it produces."

I hope this means that you will be able to multiple puppet states instead of one large vassal that has the high potential of gaining independence. This sounds very promising.
 
http://www.weplayciv.com/node/187

“When you conquer a city you can form a Puppet-State. "The addition of puppet states is going to mitigate the tedium. Whenever you conquer a new city, you can choose for it to become a puppet state. This means that you reap the benefits of its research, culture and gold but don't get a say in what it produces."

I hope this means that you will be able to multiple puppet states instead of one large vassal that has the high potential of gaining independence. This sounds very promising.

I never had vassals with high potential of gaining independence, it was always boring with my weakling vassals... :)
That does sound promising, but right now I'm hoping to be able to do border negotiations like; "I'll give you those 2 desert hexes for that hill over there", "Here take these 3 hills, they're out of my city radius anyway, but your city will gain from them and give me 9500 gold." and stuff like that, was very much needed in civ4.
 
"Here take these 3 hills, they're out of my city radius anyway, but your city will gain from them and give me 9500 gold."

You offer cutthroat rates. Even in Imperialism iron/coal resources would cost less.

Firaxis could cut the number of civilizations in half and replace all leaders with really obscure people and I would still buy it.

This reminded me of the standard state names in Imperialism. I've played so much, I remember them by heart.
Spoiler :
Major: Kem, Zimm, Ordune, Deneb, Devron, Haxaco, Patagon
Minor: Pram, Pont, Zazi, Zinlu, Hurschen, Bruhr, Kessel, Kathay, Issa, Idolon, Manx, Loki, Dedge, Sindel, Wodan

I don't know if they had their own flavors but I always ended up befriending the same 2-3 ones, while there were 2-3 others that hated me.
 
I never had vassals with high potential of gaining independence, it was always boring with my weakling vassals... :)
That does sound promising, but right now I'm hoping to be able to do border negotiations like; "I'll give you those 2 desert hexes for that hill over there", "Here take these 3 hills, they're out of my city radius anyway, but your city will gain from them and give me 9500 gold." and stuff like that, was very much needed in civ4.

That would be so amazing. They could implement some kind of "value" system in where each plot of land is worth so many points based on a number of factors such as the kind of terrain, improvements in the plot, bonuses, how far away it is from a city, ect.

It would take diplomacy to a whole new level as wars fought over small strips of important land or resources can be resolved without having to do a full scale invasion into the heart of the enemy.

Also, I hope that War Weariness plays a bigger role in Civ5. I know it was there in Civ IV, but I really didn't think it did all that much. I think the longer you stay in a war, the more public opinion will come into effect. If you are losing a war badly and the war has been raging on for a long time, citizens should slowly get angry, calling demands for peace or face destruction from the inside out. On the other hand, if you are winning a war, especially a defensive war, then the people should rally behind you at first, and then if the war continues on for too long and the casualties start to climb, the pubic will start showing signs of disapproval.
 
With that being said we can count out Hungary and Medieval/Modern Italy:(

Well, it DOES make sense if the Romans build Venice, if you know what I mean.

It's pushing it, but possibly Germany (Or, dear god, The HRE), could build Vienna. Note that one comonly requested civ doesn't have a city state. That's Canada. DISCUSS!
 
Quebec could make an interesting city state for V, also Jericho should be included.
 
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