Civ 5 Confirmed Features

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It's probably off topic, but I just thought of something and I just HAVE to share it with you...
What if instead of one unit per tile and ranged_2tiles_archers they would keep stacking to a limit and during the battle game would zoom into a field representing 2 tiles (ex. defenders on a hill on the right side and attackers on a grassland on the left side) with the hex grid "Heroes of might and magic"- chess style and stacked units are placed in formations. :groucho: :mwaha:

What do you think about that good people? Wouldn't it be cool :D :drool:

From the world hex grid zoom into battlefield hex grid... AWESOME!!!

That would keep it more realistic (which people are afraid of lacking in civ5 with those new mechanics being presented) and still no "stacks of doom" (lets say 5 units per tile, which would fall into formations during the battlefield zoom one unit per tile... well hex, where archer could bombard across the battlefield all they want.)

Please don't shut me down hard... be gentle :scared:

Sounds like the Total War series.

Don't worry about what people think is "realistic." People conveniently gloss over what is blatantly unrealistic, and only complain about "realism" when it's just something they want in the game. Happens in every genre. My favorite is when RPG player complain about non-grid inventories, because it's "unrealistic," but conveniently ignore realism when it comes to carrying around a spare set of armor, 5 other swords, etc.

If I got into what's actually not realistic about the Civ series... well... I'd need to start a new thread, at the least.
 
If I got into what's actually not realistic about the Civ series... well... I'd need to start a new thread, at the least.

I feel the same way...
I'm not stuck on realism either. I just very much like the idea, wasn't thinking about realism in the first place. ;) Just thought that those who need realism would like it. :dunno:
I was just thinking of a way to make everyone happy without being unreasonable (some people want every battle to zoom into total war style skirmish).
I realize that it sound like more war oriented which isn't the direction developers are going for, as Schalke mentioned... It would sure enhance the focus on the military aspect of the game, I see Schalke's point.
Still it could be AWESOME!
 
I think the new features actually decrease the emphasis on war (please hold laughter).

No longer will you be able to spam out military units, the resource limitations will keep your military growth in check. War will now become a serious decision...'do I commit my forces to this campaign? will it leave me undefended on other fronts?' and once the decision is made to go to war, then the new features of one unit/hex, no 300 last man standing fights etc... work there way in.

So I like the new control features for the military, but I also like how they are limiting the military aspect of the game. Diplomacy, city state alliances, technology become more and more important as you cannot possibly defend your city against 5 opponents with only 3 axemen and two archers.

A question though: if air units are stackable (at least to an extent I have read), are naval units? I always thought of the "fleet" in a tile, not spread out over hundreds of miles of ocean. You never see ships alone in modern navies. Otherwise, I am very keen to learn more about the other aspects of civ V, such as tile working, roads, diplomacy...
 
I think the new features actually decrease the emphasis on war (please hold laughter).

No longer will you be able to spam out military units, the resource limitations will keep your military growth in check. War will now become a serious decision...'do I commit my forces to this campaign? will it leave me undefended on other fronts?' and once the decision is made to go to war, then the new features of one unit/hex, no 300 last man standing fights etc... work there way in.

So I like the new control features for the military, but I also like how they are limiting the military aspect of the game. Diplomacy, city state alliances, technology become more and more important as you cannot possibly defend your city against 5 opponents with only 3 axemen and two archers.

A question though: if air units are stackable (at least to an extent I have read), are naval units? I always thought of the "fleet" in a tile, not spread out over hundreds of miles of ocean. You never see ships alone in modern navies. Otherwise, I am very keen to learn more about the other aspects of civ V, such as tile working, roads, diplomacy...

that's a really interesting point of view that I hadn't thought of but does make a lot of sense.
 
I think the new features actually decrease the emphasis on war (please hold laughter).

No longer will you be able to spam out military units, the resource limitations will keep your military growth in check. War will now become a serious decision...'do I commit my forces to this campaign? will it leave me undefended on other fronts?' and once the decision is made to go to war, then the new features of one unit/hex, no 300 last man standing fights etc... work there way in.

So I like the new control features for the military, but I also like how they are limiting the military aspect of the game. Diplomacy, city state alliances, technology become more and more important as you cannot possibly defend your city against 5 opponents with only 3 axemen and two archers.

A question though: if air units are stackable (at least to an extent I have read), are naval units? I always thought of the "fleet" in a tile, not spread out over hundreds of miles of ocean. You never see ships alone in modern navies. Otherwise, I am very keen to learn more about the other aspects of civ V, such as tile working, roads, diplomacy...

Now that I think it, it actually makes lots of sense and adds another dimension to the game.
About the naval units, I don't think they'll be stackable. All they've done is leading to smaller scale so we could expect bigger maps also with more details. And because the ammount of units has been reduced, it could work with no lag. But those are just thoughts. I hope it would be fall already or we could get somekind of demo game to test it. :D
 
Excellent point. Now you are going to have to work hard to get alliances up if you want to go to war. You will have to secure other nation's loyalties to ensure you don't get backstabbed. No longer will you be able to spam units and conduct 3 front wars.

I see ciV as a game with a lot of hard decisions. Diplomacy will be key here.

City States are going to throw a spanner in the whole works though. Oh the possibilities! ;)
 
Just FYI, gamespot set 31 December this year as the release date. Don't know about the accuracy though;)
 
Okay, was it just me that noticed the Vikings in the trailer video?

nope, but as it is possible that they are just there to represent barbarians or are just a tease, so since they have not been confirmed or even hinted as a playable race they have not been included in the list.
 
I'm glad they're keeping .xml file format for modders, its the only one i can read, understand and edit just hope there is a lot more in .xml for me to play with (and cry on here cuz i killed my game lol)

I hope they have plans for the late game when it comes to Barbarians be nice to have them bugging you from start to finish.

Going to miss espionage. the BTS espionage was a little to much for me (didn't want to see every city) but I still liked causing trouble maybe we could start a mod wish list soon ;)

Anyone got news about the "UN" in civ5? be good to see more powers given to them and enabled in every game style not just diplo victory.

Think the new map looks awesome, think I will upgrade he graphics card just for the map.
 
shouldn't it be napoleon instead of napolean? (yes, i'm a wise ass)

GrammarNazi.jpg
 
It is time that the Civ franchise received a dose of new thinking and fresh ideas. It was getting stale. Civ 4 will always be there for those that prefer it's style of game play and features. I for one, will be looking forward very much to the changes I see coming in Civ V. This series is too much of a cash cow and a signature product for it to be allowed to fall on its face. I'm confident that what I will end up buying, I will probably enjoy very much.
Unlike Spore, say, where there was much promise, but no real legs to stand upon in the finished product, because there was nothing dictating the minimums the designers had to satisfy.
 
Okay, was it just me that noticed the Vikings in the trailer video?
Stockholm is already confirmed as a city state, which seems to indicate that that's how the vikings/norse will appear.

Shouldn't it be Napoleon instead of Napolean? (Yes, I'm a wise ass)
I tried to avoid mentioning it, but now that you've began, there are more errors: the German leader is Bismarck, not Bismark; the Russian leader is more commonly known as Catherine; and the Chinese leader is usually known as Wu Zetian (although, being a Chinese name, it varies).
 
It is time that the Civ franchise received a dose of new thinking and fresh ideas. It was getting stale. Civ 4 will always be there for those that prefer it's style of game play and features. I for one, will be looking forward very much to the changes I see coming in Civ V. This series is too much of a cash cow and a signature product for it to be allowed to fall on its face. I'm confident that what I will end up buying, I will probably enjoy very much.
Unlike Spore, say, where there was much promise, but no real legs to stand upon in the finished product, because there was nothing dictating the minimums the designers had to satisfy.

I'd be cautious about too many new ideas. Civ is a very particular type of strategy game, totally different from the total war series, or red alert for instance.

The problem is always going to be 'how do we bring something new to a formula that works, without breaking it'. Its now in its 5th iteration, I'm not sure how many more "improvements" can be made. Its kind of like microsoft office, I can't justify paying more money for the newest version... its just like the old one, maybe a new skin?

This certainly seems to be an improvement over civIV, from what I can tell but clearly we have to play it to know. They are changing resource management, movement, military, cultural expansion... all the while keeping that simple working civ formula. Can't wait for more info!
 
Lord Xavius said:
Stockholm is already confirmed as a city state, which seems to indicate that that's how the vikings/norse will appear.

Hmmmm Stockholm was not really a Viking city as it was founded considerably late compared to other cities (14th or 15th century maybe?).
But yeah, point taken. It wouldn't really make sense to have a Viking civilization and then a separate Stockholm.
 
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