Civ 5 Confirmed Features

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I would rather have Inca than Siam. We already have quite a few Asian civs and only two civs from America (And of those two only the Aztec is 'native').

I think Persia will be in the game because they are in every version of civ 2 and because of what I read in the kijk.

I also think that Inca will be in the game instead of Siam for the reasons stated above.

It should be noted Persia and Siam were confirmed by the same source, whereas Quechua language was confirmed by a seperate source.
 
I hope Spain will be in the release. The first global empire, the 3rd larger empire, etc... I think that Spain should be within the 18 most important civilizations in history.
 
They also wasn't in the cellphone version of civ4 but interestingly enough the Huns were.
 
I love the fact that with the modders we have in this commnity, we will be swimming in new civs with new UUs, UBs, and leaders within a couple weeks of release!
 
Yes that is always nice.
On a more related note, haven't seen any new information in a while :(, has anyone else?
 
Sounds a lot like Civ4, when comparing Leaders, Map Improvement and AI. I like the idea of the new combat system and the use of hexes in replacement of squares. Barbarians seems to be a bit cheesier and with more complex strategic options this looks like a great and new Civ experience.:)
 
It seems like they're dumbing the game down and simplifying things to fit on the console without modification (why would they remove Religion and Espionage?). I understand they have to take out some content so that we buy it later in the expansion pack, but I'm gonna go with "full steam in the wrong direction" with this one. But maybe they'll fix it all with PC expansion packs, just like Civ IV. I can understand them coming out with a base release that doesn't intimidate the average person.

The combat changes I think will be better (Civ never had a thorough combat system), since that's what people like the most anyway. So hopefully, we'll see the return of the good from Civ IV, mixed with select features from the new release.

Oh, and damn them for adding more useless graphics...My computer was doing so well...
On the other hand, the style of graphics looks like it left that cheesy, vibrant, vector graphic look they brought in Civ IV for photorealism. I think that's a good change.

I hope they didn't come so far to leave behind the spirit of the game now.
 
Yes that is always nice.
On a more related note, haven't seen any new information in a while :(, has anyone else?

not at the moment after the deluge of info we have seamed to hit a drought
 
not at the moment after the deluge of info we have seamed to hit a drought

Given how mixed our reactions have been to the revealed info, they probably decided it was best not to continue on the same information leaking path.
Maybe they'll wait till things are more polished to start showing things off, or wait until they have some more unarguably (like things you wouldn't have to actually try in game first to realize they're good) information to reveal in order to avoid possibly scaring off people, or lowering expectations.

It's probably a wise decision. It wasn't that good an idea to start showing us beta-ish graphics (like the cities, where several buildings are submerging beneath the ocean in nearly every coastal screenshot revealed.) That ends up leaving many of us going "...Well that looks like crap. I'm not playing this."
Except in one situation where some gamers preferred the original look (I'm looking at you, Windwaker.)
 
I've seen mostly positive feedback on what's shown, even more than I thought given the big changes they're doing. There will always be negative feedback from some and those will always be louder than those that are happy with the changes.

Also, most people realize that there will be changes to the game up til the release, including graphical updates from the "pre-alpha"-versions shown. I still think it looks great so far.


I'm guessing they're saving up some new info and updates for E3 in June and that it has nothing at all to do with opinions voiced here.
 
it probably also has to do with the lack of opportunities to show it off as we get closer to some of the bigger events like e3 in June you see some more be released. Unless of course they want to prove me wrong and release some more info now :)
 
it probably also has to do with the lack of opportunities to show it off as we get closer to some of the bigger events like e3 in June you see some more be released. QUOTE]

Good point!
 
The one I was referencing was CIV IV: Defenders of the Gates

Yeah, after a little research i realized that. But from what i've seen about Defenders of the Gates, it seems the huns were more or less the standard Civ barbs. And Persia wasn't in War of Two Cities either.
 
Yeah, after a little research i realized that. But from what i've seen about Defenders of the Gates, it seems the Huns were more or less the standard Civ barbs. And Persia wasn't in War of Two Cities either.

Yes and yes:yup:, Persia is also absent in this game and the Huns do act as the barb civ but unlike other barbarians from other games, the Huns are specifically mentioned and have there own leader and unique unit (nomadic horseman if I remember correctly), which makes them one of the most complete barbarian civ in the entire series.
 
Why are so many posters concerned with what the civilizations and their leaders will be called ? For myself, I'd be perfectly happy to have an opponent called Oggbad (nicknamed "the fiend"), the ruler of Amnesia (a country frequently forgotten), just as I like to call myself Bert of the Bertish Empire whatever civ and leader I'm playing as.
Referring to Ginger Ale's screenshots, I have questions about city boundaries: for example, in the "Two Cities" shot, each shows its own boundary, but what happens when these meet? Do they remain separate so that one can see which tiles belong to each city, or do they merge into one big splodge? Also the boundaries are irregular, so what is the mechanism for expansion? The screenshots do not show a tile mesh: will there be an option to show this ? I like to be able to count distances, not guess them.
 
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