Natan35
Mayor of St. Natansburg
Losing a single citizen is hardly 'halt growth' - I very rarely need more than 1 worker per city, if that, so its essentially lose 1 citizen from each city. If anything I'd say its really overpowered. Lose 1 citizen to hurry a wonder? Jesus.
Bu....Well the fact that I played with RS's Cesar's(ikr) legion might've clouded my opinion... After all, I probably got more than 10,000 production using the UA.
Spoiler :
SORRY FOR BEING STUPID THATS THE FUN ABOUT BEING A KID INNIT
Puppet Cities or Colonies*. This generation is increased upon adopting a Yield-changing
Social Policy or when building a
Food Building in those Cities. Cities
connected by Railroads convert +25% of the
Production yield into
Citizen. However comes much later at Machinery.
Route. Gains an additional +2
Movement on Railroad.
...
great people points.
gold,
faith and grant one of those yields to all tiles in its control(randomly). Claims and improves workable hill tiles with resources upon founding, and gains a specialist slot for each different resource claimed. May function like a normal city(with UA's restrictions).