Discussion in 'Civilization Design Resources' started by GPuzzle, May 27, 2015.
Cyphose is a guaranteed winner due to the amount of votes towards him and the total
So...Cyphose which challenge will you choose for us?
Given the fact that I'm new to these challenges, I had a look at a lot of the past challenges and came to the conclusion that I'm in favor of more open-ended mechanics (like the most recent one) to allow more creative freedom. Keep in mind that, since I'm new and can't exactly look through 48 pages of proposals, I'm not entirely sure whether or not this has been done before or not. If it has, just say so and I'll try to come up with something different.
So, with that in mind, here's my proposed mechanic:
While within rival Civilizations' borders, your units...
Note that this isn't just restricted to military units. Any idea involving any type of unit within enemy borders goes (and, despite the wording, you can restrict this mechanic to a single unit (i.e. UU) if you want).
I think the word most commonly used for that is "Rival".
That's the word I was looking for! Thanks, edited the post to correct wording semantics. Not one of my proudest moments
Ooooh! I have quite the idea for this.
The Achaeans (Menelaus)
UA: The Mighty Greeks
When capturing Workers or when killing Great People gain a sum of Gold depending on your unit's strength . Garrisoned units provide their respective city with +15% Production towards military units.
UU: Hoplite -
Replaces Spearman. Has +15% more Defense inside of enemy borders. Whenever this unit kills another unit in enemy borders this unit heals slightly.
UU: Trojan Horse -
Replaces Catapult. Costs 125 Production , instead of the normal 75 Production cost. Has +20% Strength when attacking cities. While this unit is inside an enemy's borders it may be expended to spawn two Hoplite units.
Kingdom of England - Edward III
UA: Triumph of England
While your units are inside an enemy's borders, they generate Golden Age points equal to 50% of the damage they inflict to enemy Cities and Units in battle. Whenever a Great Person is born, gain a unique bonus.*
As in Vanilla
UB: Crown Estate
Replaces the Bank, and in addition to the Bank's usual effects, the Crown Estate grants an additional +25% for the city and the owner of each International Trade Route to that city. During Golden Ages, the Crown Estate boosts Great Person production by 25%.
Great General: all land units gain +10XP
Great Admiral: all naval units gain +10XP
Great Scientist: Gain a lump sum of Science (scales with era)
Great Merchant: Gain a lump sum of Gold (scales with era)
Great Engineer: Choose a free building in the birth city (if not possible, gain gold scaled with era).
Great Writer/Artist/Musician: Gain a lump sum of Culture (scales with era)
Great Prophet: Gain a lump sum of Faith (scales with era)
Bonuses can be added for other great people, too, such as a free Doctor specialist in the birth city for a Great Doctor (dummy building), etc.
Establishing the Order of the Garter would definitely be a Decision (or Event) as well.
Civilization: The Tangut
Leader: Li Jiqian
A little background info!
A Tangut design surprise, surprise focused on their earlier years under the reign of Li Jiqian, posthumously named the Grand Ancestor of the Western Xia Dynasty by his grandson, Li Yuanhao (the founder of said dynasty). He lead a rebellion against the Song Dynasty, refusing to relinquish titles and assimilate into their culture, rousing fellow Tangut Tribesmen and leading them on various campaigns against the Song with occasional aid from the Liao.
The Tangut had often profited greatly from their position in the important Hexi Corridor (otherwise known as the Gansu Corridor) and their peculiar three way relationship with the Liao Dynasty (later replaced by the Jin centuries later) and the Song Dynasty. They exploited the rivalry between the Liao and the Song, often showing subservience to one or the other, whilst at times attempting to curry favour with the rival state at the same time. It was always the intention of the Tangut to remain an independent power, and their unpredictability left their rivals confused and uncertain as to how to deal with them.
So the design is pretty much about building alliances against a common foe and then profiting from them by backstabbing your allies! It could be better, but I can't think of anything atm so I'll return to this later.
EDIT: I just kinda realisedbthe second part of the second uu's ability is too roundabout of a way of getting golden age points when it could just generate golden age points itself. Gonna come back and overhaul that and various other things Adjusted the design and revised things to make it a tad bit better
it's difficult to make a civ based entirely on a religious text, it seems
+20% Production towards naval and melee land units in cities connected to the capital. Gain control of naval units built by city-states with which a trade route has been established.
Replaces Trireme. Has the ability to cross the ocean, as well as to traverse land tiles adjacent to a river. Acts as melee land when doing so. Can found a city on a coastal land tile this way in neutral territory; when in rival territory, can be expended to spawn three Vikingr when inland. Does not require open borders to enter rival territory.
Replaces Spearman. -20% strength for adjacent enemy units, and +20% strength when starting turn adjacent to water tiles or rivers. When stationed on foreign tile improvements, the capital receives the yield provided by the improvement. Is not expelled from foreign territory upon a declaration of war.
While within rival Civilizations' borders, your units...
Interesting mechanic, here's my go:
Name and Leader t.b.d.
Russian Crimea (Vladimir Putin)
My thought behind this Civ was mostly the 2014 Crimean Crisis, when Russian troops annexed Crimea.
The numbers, mainly the referendum's numbers, will probably need some balance tweaking
To answer the design question: While within rival Civilizations' borders, your workers may construct Russian Townships, which provide a strategic advantage to that civ upon declaring war.
NOTE: I've again not read all of the previous entries. I hope I'm not coming up with something too similar Well, apart form the 'X unit may always enter rival territory' or Kerfuffle's 'extra movement points upon entering a war', this seem pretty unique for the time being
IDK if this is way overpowered or not.
Oh hey I was planning on doing an Umayyad caliphate design for this challenge, decided on the Vikings instead but interesting
UB could let you do a futurism rush and then turn all the resulting great people into autocracy generals, but that's not too ridiculously OP because it comes so late game
Courland - the little Duchy that could.
I found myself very uncreative as of late, and therefore I once again post a design of my collection. This time, part of my Carthage Split:
Carthaginian Empire(Hannibal Barca)
Units may cross mountains and receive +1 movement in enemy territory. Units gain +5% strength while attacking for every move spent and +5% strength while defending per every movement point retained at the end of the last turn, doubled near Great generals.
UU: African War Elephant
Radically different to the horseman it replaces, the African war Elephant has 15 strength but has only 3 movement points. While still having the properties of a mounted unit, it does not require horses. Ignores terrain cost near mountains, though it takes damage if ending the turn on them(50 HP).
UU: Numidian Cavalry
A melee unit that replaces the chariot archer. Starting with 9 strength, it has none of the Chariot's penalties, in addition to having the sentry, mobility, shock I and the "Battle of Cannae" promotion, which grants it double flanking bonus in flat terrain and makes it generate double Great general points from combat.
A mounted ranged unit, movement bonus and Great General bonus; I think Firaxis have the Mongols well covered. There's an alternative.
The Soviet Union- Yuri Andropov
Soviet Might - While within a rival's territory, your units increase the ideological pressure being exerted by your influence on them by 4% each*. Every unit in city state territory slows down influence loss by 10%, up to a maximum of 60%.
UU: BMP-2 - Replaces Tank. In addition to increased combat strength, the BMP-2 comes with the Radiation-Shielded promotion, which gives a 50% defense bonus against nuclear weapons and a 33% combat boost in tiles with nuclear fallout. It also comes with the amphibious promotion.
UB: KGB Office - Replaces Police Station. In addition to the regular effects of the police station, each KGB office in the empire contributes to lowering the percentage of success of coups by enemies in allied city states by 5%, and they increase the effectiveness of spies in enemy cities by 5% each. Both bonuses cap off at 30%. They also decrease unhappiness in the city they were built in by 5%.
* = This wouldn't actually increase your cultural influence over them. Rather, it would increase the pressure that this influence exerts on their ideological preference. The equation to calculate ideology pressure is
So, for example, let's say you had 10 units in a rival's territory. Now the equation is
Just felt like I had to make that clear in case it wasn't.
The civ as a whole is based on the espionage and ideological endeavors of the Soviet Union in the early 1980s. The unique ability is inspired by the Soviet war in Afghanistan, an effort which involved the Soviets deploying their military in response to a plea by then-Afghan-president Amin. Subsequently, a coup was preformed, ousting Amin and installing a new socialist president, Babrak Karmal. This is represented by the ideological pressure exerted by troops.
The BMP-2 is an amphibious infantry-fighting tank produced by the Soviet Union and still used to this day in some parts of the world. It was a follow-up to the BMP-1, which had revolutionary radiation-shielded armor in the case of nuclear war.
The KGB Office is a UB that represents' the KGB's huge importance and dominance over foreign spy services. In addition to spreading propaganda and silencing dissent, the KGB staged several important coups throughout their history and stomped out attempts of coups by others. Yuri Andropov, who leads this civ, was a longtime chairman of the KGB before he became the Union's general secretary.
How about something simple but yet something general such as "Soviet Propaganda"? (Don't feel forced to change anything though )
Thanks! However, I was looking for something more along the lines of something to do with military and it's influence on politics. I settled on Moshch' Sovetskaya for the time being, which translates literally into 'Soviet Might'.
Edit: Switched UA name (again) to plainly be Soviet Might. And Natan, yeah, I know Moshch' Sovetskaya is the wrong order of words, but it sounded better, so lol.
It should be the other way around...
Separate names with a comma.