inthesomeday
Immortan
- Joined
- Dec 12, 2015
- Messages
- 2,798
Haiti
UA: Pearl of the Antilles
Each time an external naval trade route is initiated with a new civ, gain a free worker near the city that sent it. Pay no maintenance on workers.
UI: Sugar Refinery
May only be built on marsh tiles; may not be built on marsh tiles with non-sugar resource present. Does not destroy the marsh when built. Can improve sugar with the same base yield as a plantation, but when built on a marsh with no sugar resource, yields the same as a sugar plantation, and will produce a sugar resource on the tile after being worked for five turns by a city. Hooks up sugar resource, and negates movement penalty for friendly units on the tile it's built on.
UB: Manor
Replaces constabulary. Provides base constabulary bonuses. Additionally, provides +1 food and +1 production to all worked sugar refineries, and provides a second copy of each sugar improved by a sugar refinery within reach of a city. Every turn, and changing randomly, it will also provide an additional yield of either food, production, or gold to each marsh workable by the city, regardless of the presence of a sugar refinery. Costs no maintenance and increases gold from external naval routes sent by the city by 25%.
UA: Pearl of the Antilles
Each time an external naval trade route is initiated with a new civ, gain a free worker near the city that sent it. Pay no maintenance on workers.
UI: Sugar Refinery
May only be built on marsh tiles; may not be built on marsh tiles with non-sugar resource present. Does not destroy the marsh when built. Can improve sugar with the same base yield as a plantation, but when built on a marsh with no sugar resource, yields the same as a sugar plantation, and will produce a sugar resource on the tile after being worked for five turns by a city. Hooks up sugar resource, and negates movement penalty for friendly units on the tile it's built on.
UB: Manor
Replaces constabulary. Provides base constabulary bonuses. Additionally, provides +1 food and +1 production to all worked sugar refineries, and provides a second copy of each sugar improved by a sugar refinery within reach of a city. Every turn, and changing randomly, it will also provide an additional yield of either food, production, or gold to each marsh workable by the city, regardless of the presence of a sugar refinery. Costs no maintenance and increases gold from external naval routes sent by the city by 25%.