I believe inthesomeday's initial proposal meant you could do either unit experience or spies, but you get extra creative points for doing both of them.
Isengard (Saruman)The Fires of Isengard -Golden ages are not attained by happiness, but rather, by chopping down forests/jungles. Production of land units is boosted by +20% during
golden ages, and earning golden ages can provide level-ups for your lowest level spy.
UU: Uruk-hai - Replaces Pikeman. In addition to higher combat strength and +1movement, each Uruk-hai may chop down a forest to gain the siege promotion. Costs more production.
UI: Great Pit - +2production, must be built on flat grassland/plains. Every time a forest is chopped down or a battle is won, each pit generates points towards spawning free units, including Uruk-hai.
How many were there?It's been a few days since the last submission, any more?
I guess my mechanic was a little too weird for some people.
Can I have that power too please?
You mean being able to design easily? I can't code or art that well. Be thankful with what you have.
Ah true, I have the problem of not being able to find the right civ quickly enough (and mob took Isengard this round.)
Speaking of design I have mine! It's the Hallstatt Culture! I was going to do another Celtic Hillfort nation but I couldn't remember what it was called so I went with this one.
The Hallstatt Culture
UA: The Hallstatt Hillforts
Chopping down forest/jungles gives moreProduction in cities than normal and it also gives all units in or around that city an experience boost. Salt, iron and hill resources provide double quantity.
UB: Iron Smith (Forge Replacement)
+15%Production towards land units, +2
Production on iron resources, +10% experience for land units and available at iron working and requires nearby source of iron.
UI: Hillfort
Can only be built of hills, forest and jungles. +25%defence, claims surrounding tiles and all adjacent tiles provide +2
Food,
Gold,
Production and the base tile yields the same plus +2
Culture. Unlocked at Masonry.
You say it as if there's always an Isengard design every challenge (which if there is is fun) and mob just stole it this time round.
Also, nice design. Really works well, though the wording in the hillfort description is a bit weird.
North Vietnam (Ho Chi Minh)
UA: The Supply Trail -
When you establish a Trade routewith another Civilization's capital gain one copy of each Luxury Resource they possess. When you are allied with a Maritime City-State
, trade routes
made with them produce +25% more Gold
.
UU: Viet Cong -
Replaces the Infantry. Unlike the Infantry it replaces, this unit may destroy Jungle tiles and replace them with a "Trại" which provides +1XP each turn to Units stationed in that tile.
UU: War Supplier -
Replaces the Cargo Ship. When this unit makes a trade route with a Maritime City-State or Civilization's Capital provide the city where this is outgoing from with +3 Foodand +1 Production
.
Ummm... Viet Cong destroying forests?
Plus, shouldn't the war supplier have something to do with war?