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Civ 5 Design Challenge IV - History/Eras

Discussion in 'Civilization Design Resources' started by Keniisu, Jan 13, 2016.

  1. DonStamos

    DonStamos Mobster Inc©

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    Stretching the definition of Civ quite a bit here, but it was the first one that managed to generate ideas in my head. Feel free to disregard if it doesn't fit the intended scope of a civ.

    Chicago - Al Capone

    UA: Untouchable
    Whenever a rival Civilization denounces you, all cities enter WLTKD. Your units gain a 5% bonus to their :c5strength: Combat Strength for each active Denunciation against you, to a maximum of +30%. While a city is celebrating WLTKD, it generates :c5greatperson: Great Merchant points equal to 10% of its total :c5gold: Gold output.

    UB: Speakeasy
    Replaces Caravansary. In addition to the benefits of the Caravansary, gain +1 :c5gold: Gold for each bonus and luxury resource worked by this city and contains a Merchant specialist slot.

    UU: Bootlegger
    Replaces the Great Merchant. Gives adjacent units a bonus to their :c5strength: combat strength as if it were a Great General. May be expended to begin WLTKD in a city.
     
  2. inthesomeday

    inthesomeday Immortan

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    Does anyone have any more designs, or should we start the vote?
     
  3. Scapegrace

    Scapegrace Obvious Spambot

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    Room for another little one?

    ---

    The United States (Herbert Hoover)
    Start Bias: Hills
    Capital: :c5capital: Washington, D.C.
    UA: They Shall Be Fed!
    Trade Routes sent to foreign Cities and City-States generate :c5food: Food for the target City. Gain a percentage :c5production: Building Production bonus in all your Cities equal to double the amount of Food generated in this manner. +1 :c5gold: Gold from Mines and Quarries.
    UU: Humanitarian (replaces Great Merchant)
    Rather than a Trade Mission, the Humanitarian instead has the ability to conduct an Aid Mission. This does not generate any :c5gold: Gold, but instead generates double the amount of Influence with the target :c5citystate: City-State and gives a bonus positive relations boost to any Major Civilizations who are Friendly with that City-State. It may also be expended to hurry :c5production: Production and grant a permanent +10% :c5food: Growth bonus in any City owned by a foreign Major Civilization; doing so increases the :c5gold: Gold generated in all your Cities and from Trade Routes you send to that Civilization by +15%. Generated 33% faster than the Great Merchant it replaces.
    UB: Public Works Project (replaces Hydro Plant)
    Costs 33% more to build than the Hydro Plant it replaces and may not be bought with :c5gold: Gold. However, in addition to providing +1 Production from River Tiles, the Public Works Project also generates +2 Local Happiness, grants +2 :c5food: Food and :c5production: Production from Lake Tiles, and increases the :c5food: Food and :c5production: Production of Internal and International Trade Routes(where applicable) by 100%. Does not require Aluminium.

    ---

    FDR gets all the credit; as much as I deplore Hoover's incomprehensible belief that "rugged individualism" would cover the crash, when it was finally drilled into him that this wasn't gonna fly, he acted and did everything right. Not for nothing was FDR's presidency initially known as "Hoover's second term". Yeah, that's right, he only got one term after being a ridiculously popular president and one of the most respected statesman in the world before it.

    Herbert Hoover, everyone. The only man, as Bill Bryson said, for whom becoming leader of the free world was a bad career move.
     
  4. Groucho Marx

    Groucho Marx Duke of Savoy

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    Yeah I'll dump this here too:

    Hungary

    Miklos Horothy

    UA: White Terror: Military Units that are garrisoned in Unhappy Cities passively earn Experience. Ideological Pressure is decreased for every captured City of a Civilization of an opposing Ideology.

    UU: Pronay Battalion: Replaces Infantry. Earn +1 Movement for 5 Turns whenever they capture a Civilian Unit. Whenever a high-level Pronay Battalion is disbanded they provide a boost of Happiness in a City of your choice.

    UU: Toldi: Replaces the Tank. Is cheaper to build for every active Declaration of War. Has a +50% Combat Bonus against Infantry Units but is penalized when fighting other Armored Units.
     
  5. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

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    I guess I'll make one too, why the hell not. I'm taking Koya's advice and making a Spanish civ.

    The Second Spanish Republic (Manuel Azaña)

    Républica Libre - Cities may request that you adopt certain social policies similar to how they request luxuries. Completing these quests grants large temporary :c5happy: happiness, :c5culture: culture, and :c5goldenage: golden age point boosts from the quest-giver. However, ignoring quests for excessive periods of time may result in rebels spawning.

    UU: Brigada- While slightly weaker than the Great War Infantry they replace, Brigadas receive unique combat bonuses for each Social Policy tree that is completed. While at war with a civilization with an opposing ideology, every civilization that shares your ideology may randomly gift Brigadas to you.

    UB: Casa Flamenco- Replaces Musician's Guild. Only has one slot for musician specialist, but may be built up to 4 times in different cities. It also provides a base +1 :c5culture: culture, :c5happy: happiness, and :tourism: tourism.

     
  6. Troller0001

    Troller0001 Not an actual Troll

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    QUICK, QUICK BEFORE VOTING STARTS :p


    This design focuses on the unemployment aspect as well as the (quite late) economic recovery during the interbellum in the Netherlands, rather than the actual money-depression (this civ can actually get quite rich, since many aspects focus on gold (based upon unemployment))
     
  7. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

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    Should we start voting soon? It's been 2 days inthesomeday called for any last-minute designs.
     
  8. Urdnot_Scott

    Urdnot_Scott Sultan

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    Location:
    The Trucial States.
    in a second hang on
     
  9. Urdnot_Scott

    Urdnot_Scott Sultan

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    A civ with a focus on the ability to rapidly pump out a stronk army, so long as you've been building up your cities plenty with all the latest buildings and wonders, just like FDR's presidency. The UA would work so that if you produce a wonder that cost 100 production it might store say, 5 production in the bank that would then be used up when you start producing a unit, so if you went on to produce a 25 production unit straight after completing that wonder, it would actually only cost 20 production. This does stack, so the more wonders and buildings you construct, the easier it'll be to knock out an army when the time comes. Just like how 30's america focused on getting its internal affairs in order then went to go kick some major butt overseas. Since I stole the B-17, give vanilla America this:

    Yeah, I like that.
     
  10. Cyphose

    Cyphose y tho

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    I think it's safe to say that everyone that was going to submit has submitted. If not... well, it's been just over a week at this point, so I'd say there's been ample time and we should call it.

    Here's a round-up:

    Goodness, these challenges are getting some major increases in participation, aren't they?

    I know I didn't participate, but for what it's worth, I cast my vote for Mobfire's Second Spanish Republic. I absolutely adore the design; I would actually love to see it become a reality.
     
  11. Scapegrace

    Scapegrace Obvious Spambot

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    I'm also going to vote for Mobfire's Second Spanish Republic. I loooooove units that get bonuses from Social Policy trees. =]
     
  12. inthesomeday

    inthesomeday Immortan

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    I'll go with DudeWiththeFood. Interestingly, I haaaaaaaate bonuses that are different per each social policy tree.
     
  13. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

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    My vote goes to Urdnott Scott's United States of America. I really like the core concept, and I feel like it'd be really practical in-game - I often find myself trying to rapidly raise an army in preparation for war after long periods of strictly building wonders and internal infrastructure. The Homestead is cool as well.
     
  14. Troller0001

    Troller0001 Not an actual Troll

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    +1 for Kerfuffle Western Australia. I like how he was able to base a civ around the emu-wars :lol:
     
  15. DudewiththeFood

    DudewiththeFood King

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    I vote for inthesomeday's Italy because I've never seen a civ designed on city connections before.
     
  16. Natan35

    Natan35 Mayor of St. Natansburg

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    I'm actually voting for Marx's Hungary. Nice civ, liked the UU's abilities quite a lot...
     
  17. SonOfGreatKoya

    SonOfGreatKoya Warlord

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    Kintelan Caliphate
    Glory to [x] Western Australia
     
  18. Kerfuffle

    Kerfuffle King of the Whale Sharks

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    I'm gonna vote for Urdnot Scott's design for the USA for the neat bonuses and synergies. Mobfire's Second Spanish Republic is a close second though
     
  19. inthesomeday

    inthesomeday Immortan

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    Mobfire- 1
    DudeWiththeFood- 1
    Urdnott_Scott- 2
    Kerfuffle- 2
    inthesomeday- 1
    Groucho Marx- 1

    Comes down to another tie, so it appears
     
  20. Keniisu

    Keniisu YouTuber | Modder

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    Since I haven't voted, I'mma go for Urdnot's America :)
     

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