DonStamos
Mobster Inc©
Stretching the definition of Civ quite a bit here, but it was the first one that managed to generate ideas in my head. Feel free to disregard if it doesn't fit the intended scope of a civ.
Chicago - Al Capone
UA: Untouchable
Whenever a rival Civilization denounces you, all cities enter WLTKD. Your units gain a 5% bonus to their
Combat Strength for each active Denunciation against you, to a maximum of +30%. While a city is celebrating WLTKD, it generates
Great Merchant points equal to 10% of its total
Gold output.
UB: Speakeasy
Replaces Caravansary. In addition to the benefits of the Caravansary, gain +1
Gold for each bonus and luxury resource worked by this city and contains a Merchant specialist slot.
UU: Bootlegger
Replaces the Great Merchant. Gives adjacent units a bonus to their
combat strength as if it were a Great General. May be expended to begin WLTKD in a city.
Chicago - Al Capone
UA: Untouchable
Whenever a rival Civilization denounces you, all cities enter WLTKD. Your units gain a 5% bonus to their
Combat Strength for each active Denunciation against you, to a maximum of +30%. While a city is celebrating WLTKD, it generates
Great Merchant points equal to 10% of its total
Gold output.UB: Speakeasy
Replaces Caravansary. In addition to the benefits of the Caravansary, gain +1
Gold for each bonus and luxury resource worked by this city and contains a Merchant specialist slot.UU: Bootlegger
Replaces the Great Merchant. Gives adjacent units a bonus to their
combat strength as if it were a Great General. May be expended to begin WLTKD in a city.
Washington, D.C.
Food for the target City. Gain a percentage
Building Production bonus in all your Cities equal to double the amount of Food generated in this manner. +1
City-State and gives a bonus positive relations boost to any Major Civilizations who are Friendly with that City-State. It may also be expended to hurry
happiness,
culture, and
golden age point boosts from the quest-giver. However, ignoring quests for excessive periods of time may result in rebels spawning.
tourism.
faith output by 10% but increases their
science output by 20%.
1 Sight. May heal in neutral territory as if it were your own.
experience equal to the number of unemployed citizens. (maximum +15xp)

