inthesomeday
Immortan
- Joined
- Dec 12, 2015
- Messages
- 2,798
We have our winner
Mobfire- 1
DudeWiththeFood- 1
Urdnott_Scott- 2
Kerfuffle- 2
inthesomeday- 1
Groucho Marx- 1
Comes down to another tie, so it appears
You know when they said no regional limitations? It's time to regional limitations.woo i did it
naut sure there's even any interesting times left, we've had the modern era, interwar era, industrial era, enlightenment era, classical era, ancient era, medieval era... thats like all of them I swear
alright then, I'll do a nice broad one then
precolombian (medieval?) americas, 1000 - 1492
The Avate Kueri
Leader: Obera
UA: Yby Mara E'yma
Every Citizen following your Religion increases the food kept when a Citizen is born by 1%. Whenever a Citizen converts back to your Religion, gain Faith.
UU: Guarany
The Guarany, unlike the Swordsman it replaces, does not need Iron, and gains Experience whenever one of your Citizens converts back to your Religion. In addition, it may be bought with Faith.
UA: Karai
Whenever a Karai is born, all your Citizens following a foreign Religion convert to your own Religion.
Leader: Saturiwa
Capital: Ossachite
Start Bias: River
Cul Div: Katuje or Tribal American
Civ IV Traits: Aggressive/Creative
Religion: Mahoma
UA: Black Drink Ceremony
May discover the unique "Alligators" resource near cities settled on River, which deals damage to nearby Units and increases Unit Production. Units may temporarily sap their Combat Strength for additional Movement.
UU: Blowgun
Significantly weaker than the Composite Bowman, which it replaces, the Blowgun may construct Camps in friendly or neutral territory and gains experience from doing so. In addition, units which it attacks receive the "Poisoned!" promotion, causing them to take passive damage at the beginning of every turn until the promotion wears off.
UB: Owl Totem
Unlike the Monument, which it replaces, the Owl Totem is instantly constructed in any city founded adjacent to a river. Provides a small amount of Culture whenever a unit is born in the city, as well as +1 Culture on Alligators.
.The Chumash - Swordfish
UA: From the Sea and the Land: Coastal cities gain a copy of the Olivella Bead luxury resource while inland cities gain a copy of the Woven Basket Strategic Resource, which increases food stored after population growth +5% (max 20%)
UU: Tomol (Replaces Caravel): Much cheaper and weaker, but comes earlier, at compass. Internal trade routes sent from a city with a Tomol garrisoned generate culture and additional food/production.
UB: Painted Cave (Replaces Garden): Does not require fresh water, but is cheaper to build for every coastal tile or mountain in city radius. Has a great work of art slot that generates faith when filled
The Yaghan People
Leader: Yamana
UA: Tierra del Fuego
All naval unit gain the unique promotion "Tierra del Fuego" which makes all animal resources adjacent to the unit yield +1 food . +5% border expansion rate for every sea resource within a cities' borders.
UU: Anan (workboat)
Acts as a regular military naval unit (8 ) that can improve 1 sea resource without being consumed. Naval units adjacent to Anans heal 15 health a turn.
UB: Pusaki (lighthouse)
Costs an extra point of maintenance, but 1 to 4 fish resources may appear near this city depending on the amount of naval units within its borders at the time of construction.
The Diquis
Leader: Boruca(Made up)
UA: The Great River: When you settle a city next to a source of fresh water, you gain +3 culture and up to one source of gold within three tiles is revealed.
UU: Metalworker: Unlike the Great Artist it replaces, when the Metalworker creates Great Works it provides +2 culture for every source of gold within two tiles.
UB: Stone Sphere: Unlike the Stone Works it replaces, the Stone Sphere is unlocked at masonry and grants +3 culture great Great Person that is alive, and can be built on plains.
The Mississippians - Bird Man
The Buzzard Cult - Every kind of internal land trade route generates + 1 food for every agricultural resource (wheat, bananas, sugar, etc.) within the borders of the city of origin. Cities with Mound Temples may send internal trade routes generating faith, while cities with amphitheaters may send internal trade routes generating culture.
UB: Mound Temple - The Mississippian replacement for the Temple. In addition to the base + 1 faith it provides, the Mound Temple generates +1 for every farm directly adjacent to the city. Enables sending internal faith trade routes.
UU: Tchung-kee Warrior - While weaker than the Spearman it replaces, Thung-kee warriors have + 1 Movement and have an additional ranged attack. However, if they use this attack and do not return to the tile they attacked within 3 turns, they are dealt damage. + 2 happiness while garrisoned.
+3 culture? Like total 3 culture each time a GP spawns?
Culture per turn or culture like raw culture? Because the answer here dances the line between absurdly OP and minute and irrelevant