Thy_Excalibur
Chieftain
- Joined
- Jan 15, 2012
- Messages
- 4
EDIT: Okay, I have taken a bit of a Different Approach. I am making the Knight Templar a replacement of the Longswordsman for the English, Russian, German, and French Civilizations. And I simply wish to know if I have it all correct.
I was planning on having 24 Combat Strength and a Unique Promotion
These are the Unit Lines
Unit Promotions code
I was planning on having 24 Combat Strength and a Unique Promotion
These are the Unit Lines
Code:
<Row>
<Class>UNITCLASS_LONGSWORDSMAN</Class>
<Type>UNIT_ENGLISH_KNIGHT_TEMPLAR</Type>
<PrereqTech>TECH_STEEL</PrereqTech>
<Combat>24</Combat>
<Cost>150</Cost>
<Moves>2</Moves>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_KNIGHT_TEMPLAR</Description>
<Civilopedia>TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR</Civilopedia>
<Strategy>TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR</Strategy>
<Help>TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<Conscription>4</Conscription>
<XPValueAttack>4</XPValueAttack>
<XPValueDefense>4</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_KNIGHT_TEMPLAR</UnitArtInfo>
<UnitFlagIconOffset>3</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_LONGSWORDSMAN</Class>
<Type>UNIT_FRENCH_KNIGHT_TEMPLAR</Type>
<PrereqTech>TECH_STEEL</PrereqTech>
<Combat>24</Combat>
<Cost>150</Cost>
<Moves>2</Moves>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_KNIGHT_TEMPLAR</Description>
<Civilopedia>TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR</Civilopedia>
<Strategy>TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR</Strategy>
<Help>TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<Conscription>4</Conscription>
<XPValueAttack>4</XPValueAttack>
<XPValueDefense>4</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_KNIGHT_TEMPLAR</UnitArtInfo>
<UnitFlagIconOffset>3</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_LONGSWORDSMAN</Class>
<Type>UNIT_GERMAN_KNIGHT_TEMPLAR</Type>
<PrereqTech>TECH_STEEL</PrereqTech>
<Combat>24</Combat>
<Cost>150</Cost>
<Moves>2</Moves>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_KNIGHT_TEMPLAR</Description>
<Civilopedia>TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR</Civilopedia>
<Strategy>TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR</Strategy>
<Help>TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<Conscription>4</Conscription>
<XPValueAttack>4</XPValueAttack>
<XPValueDefense>4</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_KNIGHT_TEMPLAR</UnitArtInfo>
<UnitFlagIconOffset>3</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_LONGSWORDSMAN</Class>
<Type>UNIT_RUSSIAN_KNIGHT_TEMPLAR</Type>
<PrereqTech>TECH_STEEL</PrereqTech>
<Combat>24</Combat>
<Cost>150</Cost>
<Moves>2</Moves>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_KNIGHT_TEMPLAR</Description>
<Civilopedia>TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR</Civilopedia>
<Strategy>TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR</Strategy>
<Help>TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<Conscription>4</Conscription>
<XPValueAttack>4</XPValueAttack>
<XPValueDefense>4</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_KNIGHT_TEMPLAR</UnitArtInfo>
<UnitFlagIconOffset>3</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Row>
Unit Promotions code
Code:
<UnitPromotions>
<!--Earnable Promotions-->
<Row>
<Type>PROMOTION_KNIGHT</Type>
<Description>TXT_KEY_PROMOTION_KNIGHT</Description>
<Help>TXT_KEY_PROMOTION_KNIGHT_HELP</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereqOr1>PROMOTION_SHOCK_3</PromotionPrereqOr1>
<PromotionPrereqOr2>PROMOTION_DRILL_3</PromotionPrereqOr2>
<PromotionPrereqOr3>PROMOTION_BLITZ</PromotionPrereqOr3>
<OrderPriority>7</OrderPriority>
<MovesChange>2</MovesChange>
<VisibilityChange>2</VisibilityChange>
<RoughAttack>10</RoughAttack>
<RoughDefense>10</RoughDefense>
<OpenAttack>10</OpenAttack>
<OpenDefense>10</OpenDefense>
<RangedDefenseMod>30</RangedDefenseMod>
<CityAttack>35</CityAttack>
<PortraitIndex>33</PortraitIndex>
<IconAtlas>PROMOTION_ATLAS</IconAtlas>
<PediaType>PEDIA_MELEE</PediaType>
<PediaEntry>TXT_KEY_PROMOTION_KNIGHT</PediaEntry>
</Row>
</UnitPromotions>