[Civ 5: Help Me] I am trying to fix up and customize unit properties

Thy_Excalibur

Chieftain
Joined
Jan 15, 2012
Messages
4
EDIT: Okay, I have taken a bit of a Different Approach. I am making the Knight Templar a replacement of the Longswordsman for the English, Russian, German, and French Civilizations. And I simply wish to know if I have it all correct.

I was planning on having 24 Combat Strength and a Unique Promotion

These are the Unit Lines
Code:
      <Row>
      <Class>UNITCLASS_LONGSWORDSMAN</Class>
      <Type>UNIT_ENGLISH_KNIGHT_TEMPLAR</Type>
      <PrereqTech>TECH_STEEL</PrereqTech>
      <Combat>24</Combat>
      <Cost>150</Cost>
      <Moves>2</Moves>
      <CombatClass>UNITCOMBAT_MELEE</CombatClass>
      <Domain>DOMAIN_LAND</Domain>
      <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
      <Description>TXT_KEY_UNIT_KNIGHT_TEMPLAR</Description>
      <Civilopedia>TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR</Civilopedia>
      <Strategy>TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR</Strategy>
      <Help>TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR</Help>
      <MilitarySupport>true</MilitarySupport>
      <MilitaryProduction>true</MilitaryProduction>
      <Pillage>true</Pillage>
      <ObsoleteTech>TECH_RIFLING</ObsoleteTech>
      <GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
      <AdvancedStartCost>25</AdvancedStartCost>
      <Conscription>4</Conscription>
      <XPValueAttack>4</XPValueAttack>
      <XPValueDefense>4</XPValueDefense>
      <UnitArtInfo>ART_DEF_UNIT_KNIGHT_TEMPLAR</UnitArtInfo>
      <UnitFlagIconOffset>3</UnitFlagIconOffset>
      <IconAtlas>UNIT_ATLAS_1</IconAtlas>
      <PortraitIndex>3</PortraitIndex>
    </Row>
	<Row>
      <Class>UNITCLASS_LONGSWORDSMAN</Class>
      <Type>UNIT_FRENCH_KNIGHT_TEMPLAR</Type>
	  <PrereqTech>TECH_STEEL</PrereqTech>
      <Combat>24</Combat>
      <Cost>150</Cost>
      <Moves>2</Moves>
      <CombatClass>UNITCOMBAT_MELEE</CombatClass>
      <Domain>DOMAIN_LAND</Domain>
      <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
      <Description>TXT_KEY_UNIT_KNIGHT_TEMPLAR</Description>
      <Civilopedia>TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR</Civilopedia>
      <Strategy>TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR</Strategy>
      <Help>TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR</Help>
      <MilitarySupport>true</MilitarySupport>
      <MilitaryProduction>true</MilitaryProduction>
      <Pillage>true</Pillage>
	  <ObsoleteTech>TECH_RIFLING</ObsoleteTech>
	  <GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
	  <AdvancedStartCost>25</AdvancedStartCost>
      <Conscription>4</Conscription>
      <XPValueAttack>4</XPValueAttack>
      <XPValueDefense>4</XPValueDefense>
      <UnitArtInfo>ART_DEF_UNIT_KNIGHT_TEMPLAR</UnitArtInfo>
      <UnitFlagIconOffset>3</UnitFlagIconOffset>
      <IconAtlas>UNIT_ATLAS_1</IconAtlas>
      <PortraitIndex>3</PortraitIndex>
    </Row>
	<Row>
      <Class>UNITCLASS_LONGSWORDSMAN</Class>
      <Type>UNIT_GERMAN_KNIGHT_TEMPLAR</Type>
	  <PrereqTech>TECH_STEEL</PrereqTech>
      <Combat>24</Combat>
      <Cost>150</Cost>
      <Moves>2</Moves>
      <CombatClass>UNITCOMBAT_MELEE</CombatClass>
      <Domain>DOMAIN_LAND</Domain>
      <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
      <Description>TXT_KEY_UNIT_KNIGHT_TEMPLAR</Description>
      <Civilopedia>TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR</Civilopedia>
      <Strategy>TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR</Strategy>
      <Help>TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR</Help>
      <MilitarySupport>true</MilitarySupport>
      <MilitaryProduction>true</MilitaryProduction>
      <Pillage>true</Pillage>
	  <ObsoleteTech>TECH_RIFLING</ObsoleteTech>
	  <GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
	  <AdvancedStartCost>25</AdvancedStartCost>
      <Conscription>4</Conscription>
      <XPValueAttack>4</XPValueAttack>
      <XPValueDefense>4</XPValueDefense>
      <UnitArtInfo>ART_DEF_UNIT_KNIGHT_TEMPLAR</UnitArtInfo>
      <UnitFlagIconOffset>3</UnitFlagIconOffset>
      <IconAtlas>UNIT_ATLAS_1</IconAtlas>
      <PortraitIndex>3</PortraitIndex>
    </Row>
	<Row>
      <Class>UNITCLASS_LONGSWORDSMAN</Class>
      <Type>UNIT_RUSSIAN_KNIGHT_TEMPLAR</Type>
	  <PrereqTech>TECH_STEEL</PrereqTech>
      <Combat>24</Combat>
      <Cost>150</Cost>
      <Moves>2</Moves>
      <CombatClass>UNITCOMBAT_MELEE</CombatClass>
      <Domain>DOMAIN_LAND</Domain>
      <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
      <Description>TXT_KEY_UNIT_KNIGHT_TEMPLAR</Description>
      <Civilopedia>TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR</Civilopedia>
      <Strategy>TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR</Strategy>
      <Help>TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR</Help>
      <MilitarySupport>true</MilitarySupport>
      <MilitaryProduction>true</MilitaryProduction>
      <Pillage>true</Pillage>
	  <ObsoleteTech>TECH_RIFLING</ObsoleteTech>
	  <GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
	  <AdvancedStartCost>25</AdvancedStartCost>
      <Conscription>4</Conscription>
      <XPValueAttack>4</XPValueAttack>
      <XPValueDefense>4</XPValueDefense>
      <UnitArtInfo>ART_DEF_UNIT_KNIGHT_TEMPLAR</UnitArtInfo>
      <UnitFlagIconOffset>3</UnitFlagIconOffset>
      <IconAtlas>UNIT_ATLAS_1</IconAtlas>
      <PortraitIndex>3</PortraitIndex>
    </Row>

Unit Promotions code
Code:
  <UnitPromotions>
  <!--Earnable Promotions-->
  <Row>
	<Type>PROMOTION_KNIGHT</Type>
	<Description>TXT_KEY_PROMOTION_KNIGHT</Description>
	<Help>TXT_KEY_PROMOTION_KNIGHT_HELP</Help>
	<Sound>AS2D_IF_LEVELUP</Sound>
	<PromotionPrereqOr1>PROMOTION_SHOCK_3</PromotionPrereqOr1>
	<PromotionPrereqOr2>PROMOTION_DRILL_3</PromotionPrereqOr2>
	<PromotionPrereqOr3>PROMOTION_BLITZ</PromotionPrereqOr3>
	<OrderPriority>7</OrderPriority>
	<MovesChange>2</MovesChange>
	<VisibilityChange>2</VisibilityChange>
	<RoughAttack>10</RoughAttack>
	<RoughDefense>10</RoughDefense>
	<OpenAttack>10</OpenAttack>
	<OpenDefense>10</OpenDefense>
	<RangedDefenseMod>30</RangedDefenseMod>
	<CityAttack>35</CityAttack>
	<PortraitIndex>33</PortraitIndex>
	<IconAtlas>PROMOTION_ATLAS</IconAtlas>
	<PediaType>PEDIA_MELEE</PediaType>
	<PediaEntry>TXT_KEY_PROMOTION_KNIGHT</PediaEntry>
</Row>
</UnitPromotions>
 
Don't forget to set unique units for the civs.

Code:
<Civilization_UnitClassOverrides>
  <Row>
   <CivilizationType>CIVILIZATION_ENGLAND</CivilizationType>
   <UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType>
   <UnitType>UNIT_ENGLISH_KNIGHT_TEMPLAR</UnitType>
  </Row>
</Civilization_UnitClassOverrides>

You are also missing Unit_ClassUpgrades and Unit_ResourceRequirements (think that's what it's called).
 
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