wapamingo
Prince
- Joined
- Sep 19, 2006
- Messages
- 399
Because it needs to be said... Can I have your stuff?
MMO l33t talk on CivForums!!
![crazy eyes :crazyeye: :crazyeye:](/images/smilies/crazyeyes.gif)
Because it needs to be said... Can I have your stuff?
1 upt is new, resource limits are new, emarkation is new, social policies are new, full-screen diplomacy is new, etc etc.
None of these can really be classified as 'New'. More like borrowed from other games. 1upt = Panzer General. Resource limits = slight modification to existing system. Social Policies = SMAC. Full-screen diplomacy = nothing new but larger graphics. Embarkation = Civ3 (not in cities). Ranged combat = Civ3.
If they actually took some time to make something new, they could try making a dynamic evolving world; which diplo would be a big part in.
I said it before, Firaxis has turned into EA Tiger Woods Golf... rare it is when something is 'actually new' that they thought of, they just keep borrowing things and making slight tweaks here and there (for better and worse).
There are tons of things that can be done, Firaxis as a company just doesn't have the inspiration or motivation to do them.
Note how most of the "borrowed" features were from games Firaxis created themselves.There are tons of things that can be done, Firaxis as a company just doesn't have the inspiration or motivation to do them.
Lord Tirian said:Note how most of the "borrowed" features were from games Firaxis created themselves.
Wouldn't that rather suggest that Firaxis does innovate? They are probably innovating at a slow pace - in return they don't just "innovate," they also perfect these ideas.
Just as everyone agrees that combat was getting old and stale, and we are glad they went to hexes, much of the game is suffering the same thing. There are ways to keep to the core of the game, but make new additions (that are actually new). Like I stated, a dynamic diplomacy model would be one of the best things for Civilization; because the current diplo model is just lame and has been from the start... and since diplomacy is a major factor in the world, it would make sense.
Things like this may never happen because of the way Firaxis loves to recycle.
I agree that 1upt is unrealistic but I think that a fix was needed for the Stack of Doom issue. The SoD ruined Civilization for me, it destroys tactics since you just need to have the bigger stack in order to win.Combat: It's a tactical system shoehorned into a strategic game. I don't know what else to say about it, other than that it's a terrible mistake, and this is likely the game-breaker for me. I can tolerate a lot, but I cannot tolerate archers who can shoot arrows 500 miles, and one-unit-per-250-miles stacking limits. It demonstrates a complete lack of understanding of even the most basic principles of warfare on the part of the game designers.
I don't think this is really an issue because if you turn the setting to minimum you can probably run the game with the minimum requirements.Graphic Requirements: I am reasonably confident my system can handle the game, but that's not the point. Firaxis doesn't seem to realize that for the vast majority of strategic gamers, graphics are not first on the priority list. This is not the FPS crowd that has to have shiny objects and loud explosions to even consider a game. This is a turn-based strategic game, it's highly unlikely to attract new gamers outside of its core niche (sorry, but that's the brutal truth.) So why the heavy emphasis on new graphics that is likely to turn away more customers (whose systems are not up to speed) than it attracts?
The historic games I enjoy the most are boardgames, specifically wargames. The problem wargames have is that the rules and pieces and maps can become cumbersome when the scope is large enough. A computer game would not have that limitation, and could have a certain amount of complexity "under the hood" while presenting relatively straightforward decisions to the player.
Hello Tiberias, I will try to comment constructively a couple of your points:
I agree that 1upt is unrealistic but I think that a fix was needed for the Stack of Doom issue. The SoD ruined Civilization for me, it destroys tactics since you just need to have the bigger stack in order to win.
1upt is a solution, though unrealistic. I would prefer a realistic solution of course but between the two I prefer 1upt.
I don't think this is really an issue because if you turn the setting to minimum you can probably run the game with the minimum requirements.
And if you look at Steam hardware survey it seems that a very large number of people reach the minimum!
http://store.steampowered.com/hwsurvey
I believe that they made Civ 5 very scalable, as many other games nowadays.
I did enjoy the earlier versions, although I only really warmed up to Civ 4 with the huge Rhye's and Fall mod,... they attempted to model history, but because of it.
The historic games I enjoy the most are boardgames, specifically wargames. The problem wargames have is that the rules and pieces and maps can become cumbersome when the scope is large enough. A computer game would not have that limitation, and could have a certain amount of complexity "under the hood" while presenting relatively straightforward decisions to the player.
But civilizations never stand the test of time! If I wanted to play fantasy, I wouldn't be playing Civ 5, I'd be playing Master of Magic 5! Hey wait, where is Master of Magic 5? . . .![]()
Lack of Insight: One thing I have always hoped for with the Civilization series is that it would use its system to explore interesting and complex features of human civilization. To be blunt, I just don't think it's ever gotten there, and I don't think this iteration is getting any closer.