I'll finish your sentence.....
"and catered for the casual gamer to make money rather than making a good game for the traditional fanbase."
Oh..... isn't that what 2K is doing?
What's better......
Civ5:
3 years of making ~$20 million off Civ5
OR:
Civ5 + Civ6:
3 years of making ~$20 million off Civ5
+
3 years of developing Civ6 at a cost of ~$20 million
+
6 months of making ~$80 million off Civ6.
Civ5 total = ~$60 million
Civ5 + Civ6 total = ~$120 million
Did they REALLY thrive?
- CivSocial: failed.
- Sid's Dinosaurs: scrapped.
- CivRev2: failed outside a couple minor markets.
- Civ4 Colonisation: luke warm reception didn't do as expected, support scrapped.
- CivBE: luke warm reception didn't do as expected, support scrapped.
- Lost an entire team to BHG.
- Lost an entire team to Oxide.
- Lost an entire team to Stardock.
- Lost an entire team to other indies such as Mohawk.
- Firaxis had to sell out to Activision, and then to 2K just to stay afloat with enough financial backing.
Games development is a tough industry. There are many more failures to successes. No one company can boast continuous success.
What powers do I use?
- Firaxis is owned by 2K.
- 2K is a public traded company.
- Shareholders own 2K.
- Shareholders want money.
- 2K will only finance a project if the boffins can prove it will make money (even then there is medium risk it might fail).
- Firaxis can only make a project if it will make money. That defines scope of project. That moulds the design.
If a project will NOT make money, it will NOT be funded. Therefore, the goal of any game is to make money.