TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Why do Firaxis keep making such ****ty AI then? Your description makes it sound very easy. And since AI is so vital WTH is going on? What do they need to do, or change etc?
Making a decision tree that fits "everything I want this AI to do" without neglecting absolutely anything is difficult. Unrealistically difficult. It's more a question of how much neglect is acceptable.
Firaxis goes full improvement mode now and finally releases mod tools, the history of Civ VI will probably mimic the history of Civ V. Which is of course still pretty sad, but the game is not on a worse course than Civ V was.
You're not wrong (civ 5 was terrible on release in so many ways, only some of which got fixed). One doesn't have to aim very high to go further when the barrel is on the foot.
Most of the civ 6 complaints do indeed have obvious civ 5 parallels or are even direct ports of civ 5 problems (unit cycle force selection is a carry-over! Same with UI lying about when you'll attack for example). The perplexing thing here is the civ 5/6 split. Their release quality is pretty similar, and they share a ton of issues.
Civ7 will probably be multiplayer focused.
In contrast to civ 5 and 6, which share a comically bad UI, they need to put a UI programmer on the game and leave him or her on the project until after alpha ends or that's not going to work.
MP is even more dependent on controls and pacing than SP, and Firaxis has chain-regressed at it for the better part of a decade now. Transitioning THAT to MP? Good luck.