Civ 6 has camera rotation

I didn't try the camera rotation mod, but people state it doesn't look well from behind. I wonder what's the reason.

Probably the same reason as on a movie set. You only do the work on the facade that will be filmed. The other side can be unfinished wood, etc.
 
Most of the models look perfectly fine on the other side. The only one that I can remember as looking weird was Uluru, because the texture on the back is colored differently.

Other than that it's really only the trees that rotate around with you. That looks awful if you pay attention, it's like a drawing on a paper that somebody turns around so it seems 3d.
 
Other than that it's really only the trees that rotate around with you. That looks awful if you pay attention, it's like a drawing on a paper that somebody turns around so it seems 3d.

Oh, so the trees are sprites. That's good idea from performance stanfpoint, but surely incompatible with rotation.
 
I cannot think of a more useless feature... Well, perhaps a day-and-night cycle (which they also have done). Hope the devs who made these did it on their free time, because it sickens me that people would intentionally waste precious resources towards such minor, cosmetic doo-dads. :rolleyes:

I'm going to love having the night and day change. I loved the intro into Vanilla CIV (and changed it to be my permanent one once BTS allowed it) with the sunrise and sunset on planet earth :D
I did think to myself a few times it'd be nice to actually have that in game!

Shame on them for wasting time on improving the game's aesthetics! I mean, really the game should just be a spreadsheet and some dice, because who wants the game to look nice? :mischief:

Yeah, lets go back to Civ II graphics lol.

Made me lol. I also think the rotation and day/night cycles are cool features that are welcome.

Damn skippy :)

Maybe my word-choice was a bit outlandish... But if, due to devoting time and money for implementing these features, there's no longer time to e.g. improve the readability of the fog of war (you cannot easily tell apart undiscovered territory from merely unvisible land, because they're all the same parchment color), then I'll be one sad (and mad! :mad:) puppy.

Ideally, they'd fire the guy who did these features (if he did only them), and hire one more AI programmer. In practice, though, more cooks does not necessarily make the soup better, and may in fact end up ruining it. So, fire the guy and pay the AI programmers more to motivate them better? :p Anything is better instead of these useless gee-gaws... If you have to spin the map around to get better oriented, I don't know what to tell you. :crazyeye: And while it does look nice, the day-night cycle serves literally no other purpose. The time-scale is so completely whacked out, with one day taking years or even decades, that any argument that it improves immersion is instantly dubious. I'd say it does the exact opposite, reminding you constantly that things are not how they should be.

Meh. It's not the end of the world that they made these features, but it's not good either. It's always an ominous sign when these kinds of smoke-screens are paraded around, but not a peep is heard about improved AI.

I'm pretty sure they have budget for both finishing touches and the engine room...

That's a great idea, having less engine programmers and more AI programmers. Who needs a functioning game as long as you have more people working on the AI? :rolleyes:

Seriously, apart from the discussion whether all this is of use or not, it falls within the purview of the programmers doing the overall game engine not the people doing the AI logic, so for that person, it was an efficient use of his time. Furthermore, Firaxis, from what we can see, doesn't contract people for specific work but as general employees, meaning the engine programmer is then going to work another Firaxis project in the future - which includes bug fixing and support post-launch.

Even your "let's tweak the fog of war" complaint doesn't fit, because a) it falls into the art direction and b) assumes that everything is final. We're already seeing tweaks being make to the leader models and even the fog of war has changed (the mythical monsters on undiscovered map tiles).

Agreed.

@Lord Tirian: You may be right about the particulars, but the fact remains that the resources they spent on these features could've been used otherwise (on something more pertaining to the skills of the individuals who made them). Even better, their focus from the beginning should have been in what's under the hood, so to speak, and not on shining the fancy hood-ornament, thus discouraging such vain deviations (and the hiring of their authors). The financial sense they make is ofc undeniable; people flock like sheep to the shinies and ignore what should be the meat and potatoes of the strategy game experience. -.- (For the record, I'd be fine with the graphics of Civ II if the AI could even approach a very basic human level. I don't care how hard it is; get a genius to do it and spend all resources on it, for very meager gains if need be. It's still better than what we've had so far, and that should be what counts. Not that the sun goes up and down on a world that whirls around headless chickens embarking in the water.)

You're pretty stubbon on this ae lol. I think you should go back to Civ II.

Your word choices are still outlandish. What, do you think some rogue programmer slipped this feature in under the noses of his higher-ups, and once they discover it's there they're going to fire him for ignoring his assignment and wasting resources? Or do you just think this extremely minor cosmetic feature is going to be so unpopular that the only way Firaxis will be able to apologize to the public will be to sack those responsible? Or could it be that you, personally, want somebody fired just because you, personally, don't like the idea of this feature? No, it couldn't be that. What gamer would be that entitled? :rolleyes:

Bang on. Some renegade secretly smuggled it into the game Lol
 
I believe it is ALT and LMB, after you release it though the camera goes back to default. I would like to know how to keep it rotated.
 
I've seen this in a preview video, but it wasn't mentioned anywhere.
Hold alt and then click & drag to rotate the camera
It jumps back to default view on release.

A very nice touch :)

(I actually sort-of forgot about it, but just now read it at Reddit, no pun intended).

Edit:
Oh, just saw this thread: http://forums.civfanatics.com/threads/civ-6-has-camera-rotation.573261/

Mods, please lock or delete my thread, thank you.

Moderator Action: Threads merged.
 
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