elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,725
This new video didn't exactly make me more excited.
https://www.youtube.com/watch?v=ZDcUj8PrMh8
My main concern was about interface and how much they've dumbed down the game. Regarding the interface, it seems that everything is behind some unnecessary click. Building a worker improvement seems to take 2 clicks, for example. One to open menu with improvements, another to select improvement. I sure hope they at least have keyboard shortcuts.
As for dumbing down, towards the end he is commenting on micromanagement: "When you're trying to plan out your city you wanna like say 'ah this is gonna be a farm, this is gonna be an industrial area' you want that to happen right away". Eh, no. I don't want that to happen right away, I want it to be a tough decision. If they are designing the game aiming at people who want instant easy decisions, then no wonder it gets dumbed down.
https://www.youtube.com/watch?v=ZDcUj8PrMh8
My main concern was about interface and how much they've dumbed down the game. Regarding the interface, it seems that everything is behind some unnecessary click. Building a worker improvement seems to take 2 clicks, for example. One to open menu with improvements, another to select improvement. I sure hope they at least have keyboard shortcuts.
As for dumbing down, towards the end he is commenting on micromanagement: "When you're trying to plan out your city you wanna like say 'ah this is gonna be a farm, this is gonna be an industrial area' you want that to happen right away". Eh, no. I don't want that to happen right away, I want it to be a tough decision. If they are designing the game aiming at people who want instant easy decisions, then no wonder it gets dumbed down.